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@ -478,315 +478,6 @@ namespace prism { |
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return os; |
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return os; |
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} |
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} |
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std::ostream& PrismModulesPrinter::printSlipperyTurn(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const coordinates &c, std::set<std::string> &slipperyActions, const std::array<bool, 8>& neighborhood, SlipperyType orientation) { |
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// constexpr std::size_t PROB_PIECES = 9, ALL_POSS_DIRECTIONS = 9;
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// std::array<std::string, ALL_POSS_DIRECTIONS> positionTransition = {
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// /* north */ "(y" + agentName + "'=y" + agentName + "-1)",
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// /* north east */ "(x" + agentName + "'=x" + agentName + "+1) & (y" + agentName + "'=y" + agentName + "-1)",
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// /* east */ "(x" + agentName + "'=x" + agentName + "+1)",
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// /* east south */ "(x" + agentName + "'=x" + agentName + "+1) & (y" + agentName + "'=y" + agentName + "+1)",
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// /* south */ "(y" + agentName + "'=y" + agentName + "+1)",
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// /* south west */ "(x" + agentName + "'=x" + agentName + "-1) & (y" + agentName + "'=y" + agentName + "+1)",
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// /* west */ "(x" + agentName + "'=x" + agentName + "-1)",
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// /* north west */ "(x" + agentName + "'=x" + agentName + "-1) & (y" + agentName + "'=y" + agentName + "-1)",
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// /* own position */ "(x" + agentName + "'=x" + agentName + ") & (y" + agentName + "'=y" + agentName + ")"
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// };
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// // view transition appdx in form (guard, update part)
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// // IMPORTANT: No mod() usage for turn left due to bug in mod() function for decrement
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// std::array<std::tuple<std::string, std::string, std::string>, 3> viewTransition = {
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// std::make_tuple(" & " + agentName + "SlipperyTurnRightAllowed ", " & (view" + agentName + "'=mod(view" + agentName + " + 1, 4))", "_right]"),
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// std::make_tuple(" & " + agentName + "SlipperyTurnLeftAllowed & view" + agentName + ">0", " & (view" + agentName + "'=view" + agentName + " - 1)", "_left]"),
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// std::make_tuple(" & " + agentName + "SlipperyTurnLeftAllowed & view" + agentName + "=0", " & (view" + agentName + "'=3)", "_left]")
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// };
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// // direction specifics
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// std::string actionName;
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// std::string positionGuard;
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// std::size_t remainPosIndex = 8;
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// std::array<std::size_t, ALL_POSS_DIRECTIONS> prob_piece_dir; // { n, ne, e, se, s, sw, w, nw, CURRENT POS }
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// std::array<std::string, ALL_POSS_DIRECTIONS> prob_piece_dir_constants;
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// switch (orientation)
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// {
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// case SlipperyType::North:
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// actionName = "\t[" + agentName + "turn_at_slip_north";
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// positionGuard = "\t" + agentName + "IsOnSlipperyNorth";
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// prob_piece_dir = { 0, 0, 0, 0, 1, 0, 0, 0, 0 /* <- R */ };
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// prob_piece_dir_constants = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_turn_displacement" /* <- R */, "prop_zero", "prop_zero", "prop_zero","prop_zero" };
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// break;
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// case SlipperyType::South:
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// actionName = "\t[" + agentName + "turn_at_slip_south";
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// positionGuard = "\t" + agentName + "IsOnSlipperySouth";
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// prob_piece_dir = { 1, 0, 0, 0, 0, 0, 0, 0, 0 /* <- R */ };
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// prob_piece_dir_constants = { "prop_turn_displacement", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" };
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// break;
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// case SlipperyType::East:
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// actionName = "\t[" + agentName + "turn_at_slip_east";
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// positionGuard = "\t" + agentName + "IsOnSlipperyEast";
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// prob_piece_dir = { 0, 0, 0, 0, 0, 0, 1, 0, 0 /* <- R */ };
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// prob_piece_dir_constants = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_turn_displacement", "prop_zero", "prop_zero" };
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// break;
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// case SlipperyType::West:
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// actionName = "\t[" + agentName + "turn_at_slip_west";
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// positionGuard = "\t" + agentName + "IsOnSlipperyWest";
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// prob_piece_dir = { 0, 0, 1, 0, 0, 0, 0, 0, 0 /* <- R */ };
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// prob_piece_dir_constants = { "prop_zero", "prop_zero", "prop_turn_displacement", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" };
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// break;
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// }
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// slipperyActions.insert(actionName + "_left]");
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// slipperyActions.insert(actionName + "_right]");
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// // override probability to 0 if corresp. direction is blocked
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// for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS - 1; i++) {
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// if (!neighborhood.at(i))
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// prob_piece_dir.at(i) = 0;
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// }
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// // determine residual probability (R) by replacing 0 with (1 - overall sum)
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// prob_piece_dir.at(remainPosIndex) = PROB_PIECES - std::accumulate(prob_piece_dir.begin(), prob_piece_dir.end(), 0);
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// prob_piece_dir_constants.at(remainPosIndex) = "prop_turn_intended";
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// // <DEBUG_AREA>
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// {
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// assert(prob_piece_dir.at(remainPosIndex) <= 9 && prob_piece_dir.at(remainPosIndex) >= 6 && "Value not in Range!");
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// assert(std::accumulate(prob_piece_dir.begin(), prob_piece_dir.end(), 0) == PROB_PIECES && "Does not sum up to 1!");
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// }
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// // </DEBUG_AREA>
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// // generic output (for every view transition)
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// for (std::size_t v = 0; v < viewTransition.size(); v++) {
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// os << actionName << std::get<2>(viewTransition.at(v)) << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << std::get<0>(viewTransition.at(v));
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// for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) {
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// if (i == remainPosIndex) {
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// os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants.at(i) << " : " << positionTransition.at(i) << std::get<1>(viewTransition.at(v)) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
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// } else {
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// os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
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// }
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// }
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// }
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return os; |
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} |
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std::ostream& PrismModulesPrinter::printSlipperyMove(std::ostream &os, const AgentName &agentName, const size_t &agentIndex, const coordinates &c, std::set<std::string> &slipperyActions, const std::array<bool, 8>& neighborhood, SlipperyType orientation) { |
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//constexpr std::size_t PROB_PIECES = 9, ALL_POSS_DIRECTIONS = 8;
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//std::array<std::string, ALL_POSS_DIRECTIONS> positionTransition = {
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// /* north */ "(y" + agentName + "'=y" + agentName + "-1)",
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// /* north east */ "(x" + agentName + "'=x" + agentName + "+1) & (y" + agentName + "'=y" + agentName + "-1)",
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// /* east */ "(x" + agentName + "'=x" + agentName + "+1)",
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// /* east south */ "(x" + agentName + "'=x" + agentName + "+1) & (y" + agentName + "'=y" + agentName + "+1)",
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// /* south */ "(y" + agentName + "'=y" + agentName + "+1)",
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// /* south west */ "(x" + agentName + "'=x" + agentName + "-1) & (y" + agentName + "'=y" + agentName + "+1)",
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// /* west */ "(x" + agentName + "'=x" + agentName + "-1)",
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// /* north west */ "(x" + agentName + "'=x" + agentName + "-1) & (y" + agentName + "'=y" + agentName + "-1)"
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//};
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//// direction specifics
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//std::size_t straightPosIndex, straightPosIndex_east, straightPosIndex_south, straightPosIndex_west, straightPosIndex_north;
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//std::string actionName, specialTransition; // if straight ahead is blocked
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//std::string positionGuard;
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//std::array<std::size_t, ALL_POSS_DIRECTIONS> prob_piece_dir; // { n, ne, e, se, s, sw, w, nw }
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//std::array<std::size_t, ALL_POSS_DIRECTIONS> prob_piece_dir_agent_north; // { n, ne, e, se, s, sw, w, nw }
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//std::array<std::size_t, ALL_POSS_DIRECTIONS> prob_piece_dir_agent_east; // { n, ne, e, se, s, sw, w, nw }
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//std::array<std::size_t, ALL_POSS_DIRECTIONS> prob_piece_dir_agent_south; // { n, ne, e, se, s, sw, w, nw }
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//std::array<std::size_t, ALL_POSS_DIRECTIONS> prob_piece_dir_agent_west; // { n, ne, e, se, s, sw, w, nw }
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//std::array<std::string, ALL_POSS_DIRECTIONS> prob_piece_dir_constants;
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//std::array<std::string, ALL_POSS_DIRECTIONS> prob_piece_dir_constants_agent_north;
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//std::array<std::string, ALL_POSS_DIRECTIONS> prob_piece_dir_constants_agent_east;
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//std::array<std::string, ALL_POSS_DIRECTIONS> prob_piece_dir_constants_agent_south;
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//std::array<std::string, ALL_POSS_DIRECTIONS> prob_piece_dir_constants_agent_west;
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//switch (orientation)
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//{
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// case SlipperyType::North:
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// actionName = "\t[" + agentName + "move_on_slip_north]";
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// positionGuard = "\t" + agentName + "IsOnSlipperyNorth";
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// prob_piece_dir = { 0, 0, 1, 2, 0 /* <- R */, 2, 1, 0 };
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// prob_piece_dir_agent_south = { 0 , 0, 0, 1, 0 /*s <- R */, 1, 0, 0};
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// prob_piece_dir_agent_east = { 0, 0, 0 /*e <- R */, 2, 0, 0, 0, 0 };
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// prob_piece_dir_agent_north = { 0 /*n <- R */, 0, 0, 0, 2 , 0, 0, 0 };
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// prob_piece_dir_agent_west = { 0, 0, 0, 0, 0, 2, 0 /* <- R */, 0 };
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// prob_piece_dir_constants = { "prop_zero", "prop_zero", "prop_displacement * 1/2", "prop_displacement", "prop_zero" /* <- R */, "prop_displacement", "prop_displacement * 1/2", "prop_zero" };
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// prob_piece_dir_constants_agent_north = { "prop_zero", "prop_zero", "prop_zero", "prop_displacement * 1/2", "prop_zero" /* <- R */, "prop_displacement * 1/2", "prop_zero", "prop_zero" };
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// prob_piece_dir_constants_agent_east = { "prop_zero", "prop_zero", "prop_zero", "prop_displacement", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" };
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// prob_piece_dir_constants_agent_south = { "prop_displacement", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ;
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// prob_piece_dir_constants_agent_west ={ "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_displacement", "prop_zero", "prop_zero" } ;
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// straightPosIndex = 4;
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// straightPosIndex_east = 2;
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// straightPosIndex_south = 4;
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// straightPosIndex_west = 6;
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// straightPosIndex_north = 0;
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// specialTransition = "(y" + agentName + "'=y" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "+1)");
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// break;
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// case SlipperyType::South:
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// actionName = "\t[" + agentName + "move_on_slip_south]";
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// positionGuard = "\t" + agentName + "IsOnSlipperySouth";
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// prob_piece_dir = { 0 /* <- R */, 2, 1, 0, 0, 0, 1, 2 };
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// // { n, ne, e, se, s, sw, w, nw }
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// prob_piece_dir_agent_north = { 0 /*n <- R */, 1, 0, 0, 0, 0, 0, 1};
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// prob_piece_dir_agent_east = { 0, 2, 0 /*e <- R */, 0, 0, 0, 0, 0 };
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// prob_piece_dir_agent_south = { 2, 0, 0, 0, 0 /*s <- R */, 0, 0, 0 };
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// prob_piece_dir_agent_west = { 0, 0, 0, 0, 0, 0, 0 /* <- R */, 2 };
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// prob_piece_dir_constants = { "prop_zero" /* <- R */, "prop_displacement", "prop_displacement * 1/2", "prop_zero", "prop_zero", "prop_zero", "prop_displacement * 1/2", "prop_displacement" };
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// prob_piece_dir_constants_agent_north = { "prop_zero", "prop_displacement * 1/2", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_displacement * 1/2" };
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// prob_piece_dir_constants_agent_east = { "prop_zero", "prop_displacement", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" };
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// prob_piece_dir_constants_agent_south = { "prop_displacement", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ;
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// prob_piece_dir_constants_agent_west ={ "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_displacement" } ;
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// straightPosIndex = 0; // always north
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// straightPosIndex_east = 2;
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// straightPosIndex_south = 4;
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// straightPosIndex_west = 6;
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// straightPosIndex_north = 0;
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// specialTransition = "(y" + agentName + "'=y" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "-1)");
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// break;
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// case SlipperyType::East:
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// actionName = "\t[" + agentName + "move_on_slip_east]";
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// positionGuard = "\t" + agentName + "IsOnSlipperyEast";
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// // { n, ne, e, se, s, sw, w, nw }
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// prob_piece_dir = { 1, 0, 0, 0, 1, 2, 0 /* <- R */, 2 };
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// // TODO
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// prob_piece_dir_agent_north = { 0 /*n <- R */, 1, 0, 0, 0, 0, 0, 1};
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// prob_piece_dir_agent_east = { 0, 2, 0 /*e <- R */, 0, 0, 0, 0, 0 };
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// prob_piece_dir_agent_south = { 2, 0, 0, 0, 0 /*s <- R */, 0, 0, 0 };
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// prob_piece_dir_agent_west = { 0, 0, 0, 0, 0, 0, 0 /* <- R */, 2 };
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// prob_piece_dir_constants = { "prop_displacement * 1/2", "prop_zero", "prop_zero", "prop_zero", "prop_displacement * 1/2", "prop_displacement", "prop_zero" /* <- R */, "prop_displacement" };
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// prob_piece_dir_constants_agent_north = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_displacement * 1/2", "prop_displacement * 1/2" };
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// prob_piece_dir_constants_agent_east = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_displacement", "prop_zero" };
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// prob_piece_dir_constants_agent_south = { "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_displacement * 1/2", "prop_displacement * 1/2", "prop_zero" } ;
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// prob_piece_dir_constants_agent_west ={ "prop_zero", "prop_zero", "prop_zero", "prop_zero", "prop_zero" /* <- R */, "prop_displacement * 1/2", "prop_zero", "prop_displacement * 1/2" } ;
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// straightPosIndex = 6;
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// straightPosIndex_east = 2;
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// straightPosIndex_south = 4;
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// straightPosIndex_west = 6;
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// straightPosIndex_north = 0;
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// specialTransition = "(x" + agentName + "'=x" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "-1)");
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// break;
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// case SlipperyType::West:
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// actionName = "\t[" + agentName + "move_on_slip_west]";
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// positionGuard = "\t" + agentName + "IsOnSlipperyWest";
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// prob_piece_dir = { 1, 2, 0 /* <- R */, 2, 1, 0, 0, 0 };
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// // TODO
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// // { n, ne, e, se, s, sw, w, nw }
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// prob_piece_dir_agent_north = { 0 /*n <- R */, 1, 0, 0, 0, 0, 0, 1};
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// prob_piece_dir_agent_east = { 0, 2, 0 /*e <- R */, 0, 0, 0, 0, 0 };
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// prob_piece_dir_agent_south = { 2, 0, 0, 0, 0 /*s <- R */, 0, 0, 0 };
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// prob_piece_dir_agent_west = { 0, 0, 0, 0, 0, 0, 0 /* <- R */, 2 };
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// prob_piece_dir_constants = {"prop_displacement * 1/2", "prop_displacement", "prop_zero" /* <- R */, "prop_displacement", "prop_displacement * 1/2", "prop_zero","prop_zero", "prop_zero" };
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// prob_piece_dir_constants_agent_north = { "prop_zero", "prop_displacement * 1/2", "prop_displacement * 1/2", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" };
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// prob_piece_dir_constants_agent_east = { "prop_zero", "prop_displacement * 1/2", "prop_zero", "prop_displacement * 1/2", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" };
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// prob_piece_dir_constants_agent_south = { "prop_zero", "prop_zero", "prop_displacement * 1/2", "prop_displacement * 1/2", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ;
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// prob_piece_dir_constants_agent_west ={ "prop_zero", "prop_zero", "prop_displacement", "prop_zero", "prop_zero" /* <- R */, "prop_zero", "prop_zero", "prop_zero" } ;
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// straightPosIndex = 2;
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// straightPosIndex_east = 2;
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// straightPosIndex_south = 4;
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// straightPosIndex_west = 6;
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// straightPosIndex_north = 0;
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// specialTransition = "(x" + agentName + "'=x" + agentName + (!neighborhood.at(straightPosIndex) ? ")" : "+1)");
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// break;
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//}
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//slipperyActions.insert(actionName);
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//// override probability to 0 if corresp. direction is blocked
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//for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) {
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// if (!neighborhood.at(i))
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// prob_piece_dir.at(i) = 0;
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//}
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//// determine residual probability (R) by replacing 0 with (1 - overall sum)
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//prob_piece_dir.at(straightPosIndex) = PROB_PIECES - std::accumulate(prob_piece_dir.begin(), prob_piece_dir.end(), 0);
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//prob_piece_dir_constants.at(straightPosIndex) = "prop_intended";
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//prob_piece_dir_constants_agent_east.at(straightPosIndex_east) = "prop_intended";
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//prob_piece_dir_constants_agent_south.at(straightPosIndex_south) = "prop_intended";
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//prob_piece_dir_constants_agent_west.at(straightPosIndex_west) = "prop_intended";
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//prob_piece_dir_constants_agent_north.at(straightPosIndex_north) = "prop_intended";
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//// <DEBUG_AREA>
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//{
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// assert(prob_piece_dir.at(straightPosIndex) <= 9 && prob_piece_dir.at(straightPosIndex) >= 3 && "Value not in Range!");
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// assert(std::accumulate(prob_piece_dir.begin(), prob_piece_dir.end(), 0) == PROB_PIECES && "Does not sum up to 1!");
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// assert(orientation != SlipperyType::North || (prob_piece_dir.at(7) == 0 && prob_piece_dir.at(0) == 0 && prob_piece_dir.at(1) == 0 && "Slippery up should be impossible!"));
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// assert(orientation != SlipperyType::South || (prob_piece_dir.at(3) == 0 && prob_piece_dir.at(4) == 0 && prob_piece_dir.at(5) == 0 && "Slippery down should be impossible!"));
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// assert(orientation != SlipperyType::East || (prob_piece_dir.at(1) == 0 && prob_piece_dir.at(2) == 0 && prob_piece_dir.at(3) == 0 && "Slippery right should be impossible!"));
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// assert(orientation != SlipperyType::West || (prob_piece_dir.at(5) == 0 && prob_piece_dir.at(6) == 0 && prob_piece_dir.at(7) == 0 && "Slippery left should be impossible!"));
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//}
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//// </DEBUG_AREA>
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//// special case: straight forward is blocked (then remain in same position)
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//positionTransition.at(straightPosIndex) = specialTransition;
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//// generic output (for every view and every possible view direction)
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//size_t current_dir = 0; // East
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//os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << " & " << agentName << "SlipperyMoveForwardAllowed " << "& " << "view" << agentName << "=" << current_dir;
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//for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) {
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// os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants_agent_east.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
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//}
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//current_dir = 1; // South
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//os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << " & " << agentName << "SlipperyMoveForwardAllowed " << "& " << "view" << agentName << "=" << current_dir;
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//for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) {
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// os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants_agent_south.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
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//}
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//current_dir = 2; // West
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//os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << " & " << agentName << "SlipperyMoveForwardAllowed " << "& " << "view" << agentName << "=" << current_dir;
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//for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) {
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// os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants_agent_west.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
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//}
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//current_dir = 3; // North
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|
//os << actionName << moveGuard(agentIndex) << " x" << agentName << "=" << c.second << " & y" << agentName << "=" << c.first << " & " << agentName << "SlipperyMoveForwardAllowed " << "& " << "view" << agentName << "=" << current_dir;
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//for (std::size_t i = 0; i < ALL_POSS_DIRECTIONS; i++) {
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|
// os << (i == 0 ? " -> " : " + ") << prob_piece_dir_constants_agent_north.at(i) << " : " << positionTransition.at(i) << moveUpdate(agentIndex) << (i == ALL_POSS_DIRECTIONS - 1 ? ";\n" : "\n");
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|
//}
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|
|
return os; |
|
|
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|
|
} |
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|
std::ostream& PrismModulesPrinter::printPlayerStruct(std::ostream &os, const AgentName &agentName, const bool agentWithView, const std::vector<float> &probabilities, const std::set<std::string> &slipperyActions) { |
|
|
std::ostream& PrismModulesPrinter::printPlayerStruct(std::ostream &os, const AgentName &agentName, const bool agentWithView, const std::vector<float> &probabilities, const std::set<std::string> &slipperyActions) { |
|
|
os << "player " << agentName << "\n\t"; |
|
|
os << "player " << agentName << "\n\t"; |
|
|
bool first = true; |
|
|
bool first = true; |
|
@ -926,7 +617,7 @@ namespace prism { |
|
|
if(first) first = false; |
|
|
if(first) first = false; |
|
|
else updatesString += " + "; |
|
|
else updatesString += " + "; |
|
|
updatesString += updateToString(update); |
|
|
updatesString += updateToString(update); |
|
|
if(faultyBehaviour()) updatesString += "&" + faultyBehaviourUpdate(a, actionId); |
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|
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|
|
//if(faultyBehaviour()) updatesString += "&" + faultyBehaviourUpdate(a, actionId);
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|
|
} |
|
|
} |
|
|
return updatesString; |
|
|
return updatesString; |
|
|
} |
|
|
} |
|
|