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								Classes
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								#######
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								This section presents advanced binding code for classes and it is assumed
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								that you are already familiar with the basics from :doc:`/classes`.
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								.. _overriding_virtuals:
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								Overriding virtual functions in Python
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								======================================
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								Suppose that a C++ class or interface has a virtual function that we'd like to
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								to override from within Python (we'll focus on the class ``Animal``; ``Dog`` is
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								given as a specific example of how one would do this with traditional C++
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								code).
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								.. code-block:: cpp
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								    class Animal {
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								    public:
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								        virtual ~Animal() { }
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								        virtual std::string go(int n_times) = 0;
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								    };
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								    class Dog : public Animal {
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								    public:
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								        std::string go(int n_times) override {
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								            std::string result;
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								            for (int i=0; i<n_times; ++i)
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								                result += "woof! ";
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								            return result;
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								        }
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								    };
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								Let's also suppose that we are given a plain function which calls the
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								function ``go()`` on an arbitrary ``Animal`` instance.
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								.. code-block:: cpp
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								    std::string call_go(Animal *animal) {
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								        return animal->go(3);
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								    }
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								Normally, the binding code for these classes would look as follows:
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								.. code-block:: cpp
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								    PYBIND11_PLUGIN(example) {
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								        py::module m("example", "pybind11 example plugin");
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								        py::class_<Animal> animal(m, "Animal");
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								        animal
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								            .def("go", &Animal::go);
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								        py::class_<Dog>(m, "Dog", animal)
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								            .def(py::init<>());
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								        m.def("call_go", &call_go);
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								        return m.ptr();
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								    }
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								However, these bindings are impossible to extend: ``Animal`` is not
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								constructible, and we clearly require some kind of "trampoline" that
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								redirects virtual calls back to Python.
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								Defining a new type of ``Animal`` from within Python is possible but requires a
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								helper class that is defined as follows:
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								.. code-block:: cpp
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								    class PyAnimal : public Animal {
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								    public:
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								        /* Inherit the constructors */
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								        using Animal::Animal;
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								        /* Trampoline (need one for each virtual function) */
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								        std::string go(int n_times) override {
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								            PYBIND11_OVERLOAD_PURE(
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								                std::string, /* Return type */
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								                Animal,      /* Parent class */
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								                go,          /* Name of function in C++ (must match Python name) */
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								                n_times      /* Argument(s) */
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								            );
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								        }
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								    };
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								The macro :func:`PYBIND11_OVERLOAD_PURE` should be used for pure virtual
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								functions, and :func:`PYBIND11_OVERLOAD` should be used for functions which have
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								a default implementation.  There are also two alternate macros
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								:func:`PYBIND11_OVERLOAD_PURE_NAME` and :func:`PYBIND11_OVERLOAD_NAME` which
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								take a string-valued name argument between the *Parent class* and *Name of the
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								function* slots, which defines the name of function in Python. This is required 
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								when the C++ and Python versions of the
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								function have different names, e.g.  ``operator()`` vs ``__call__``.
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								The binding code also needs a few minor adaptations (highlighted):
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								.. code-block:: cpp
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								    :emphasize-lines: 4,6,7
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								    PYBIND11_PLUGIN(example) {
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								        py::module m("example", "pybind11 example plugin");
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								        py::class_<Animal, PyAnimal /* <--- trampoline*/> animal(m, "Animal");
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								        animal
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								            .def(py::init<>())
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								            .def("go", &Animal::go);
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								        py::class_<Dog>(m, "Dog", animal)
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								            .def(py::init<>());
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								        m.def("call_go", &call_go);
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								        return m.ptr();
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								    }
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								Importantly, pybind11 is made aware of the trampoline helper class by
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								specifying it as an extra template argument to :class:`class_`. (This can also
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								be combined with other template arguments such as a custom holder type; the
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								order of template types does not matter).  Following this, we are able to
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								define a constructor as usual.
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								Bindings should be made against the actual class, not the trampoline helper class.
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								.. code-block:: cpp
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								    py::class_<Animal, PyAnimal /* <--- trampoline*/> animal(m, "Animal");
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								        animal
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								            .def(py::init<>())
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								            .def("go", &PyAnimal::go); /* <--- THIS IS WRONG, use &Animal::go */
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								Note, however, that the above is sufficient for allowing python classes to
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								extend ``Animal``, but not ``Dog``: see ref:`virtual_and_inheritance` for the
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								necessary steps required to providing proper overload support for inherited
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								classes.
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								The Python session below shows how to override ``Animal::go`` and invoke it via
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								a virtual method call.
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								.. code-block:: pycon
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								    >>> from example import *
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								    >>> d = Dog()
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								    >>> call_go(d)
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								    u'woof! woof! woof! '
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								    >>> class Cat(Animal):
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								    ...     def go(self, n_times):
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								    ...             return "meow! " * n_times
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								    ...
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								    >>> c = Cat()
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								    >>> call_go(c)
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								    u'meow! meow! meow! '
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								Please take a look at the :ref:`macro_notes` before using this feature.
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								.. note::
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								    When the overridden type returns a reference or pointer to a type that
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								    pybind11 converts from Python (for example, numeric values, std::string,
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								    and other built-in value-converting types), there are some limitations to
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								    be aware of:
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								    - because in these cases there is no C++ variable to reference (the value
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								      is stored in the referenced Python variable), pybind11 provides one in
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								      the PYBIND11_OVERLOAD macros (when needed) with static storage duration.
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								      Note that this means that invoking the overloaded method on *any*
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								      instance will change the referenced value stored in *all* instances of
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								      that type.
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								    - Attempts to modify a non-const reference will not have the desired
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								      effect: it will change only the static cache variable, but this change
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								      will not propagate to underlying Python instance, and the change will be
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								      replaced the next time the overload is invoked.
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								.. seealso::
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								    The file :file:`tests/test_virtual_functions.cpp` contains a complete
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								    example that demonstrates how to override virtual functions using pybind11
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								    in more detail.
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								.. _virtual_and_inheritance:
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								Combining virtual functions and inheritance
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								===========================================
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								When combining virtual methods with inheritance, you need to be sure to provide
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								an override for each method for which you want to allow overrides from derived
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								python classes.  For example, suppose we extend the above ``Animal``/``Dog``
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								example as follows:
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								.. code-block:: cpp
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								    class Animal {
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								    public:
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								        virtual std::string go(int n_times) = 0;
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								        virtual std::string name() { return "unknown"; }
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								    };
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								    class Dog : public Animal {
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								    public:
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								        std::string go(int n_times) override {
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								            std::string result;
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								            for (int i=0; i<n_times; ++i)
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								                result += bark() + " ";
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								            return result;
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								        }
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								        virtual std::string bark() { return "woof!"; }
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								    };
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								then the trampoline class for ``Animal`` must, as described in the previous
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								section, override ``go()`` and ``name()``, but in order to allow python code to
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								inherit properly from ``Dog``, we also need a trampoline class for ``Dog`` that
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								overrides both the added ``bark()`` method *and* the ``go()`` and ``name()``
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								methods inherited from ``Animal`` (even though ``Dog`` doesn't directly
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								override the ``name()`` method):
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								.. code-block:: cpp
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								    class PyAnimal : public Animal {
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								    public:
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								        using Animal::Animal; // Inherit constructors
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								        std::string go(int n_times) override { PYBIND11_OVERLOAD_PURE(std::string, Animal, go, n_times); }
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								        std::string name() override { PYBIND11_OVERLOAD(std::string, Animal, name, ); }
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								    };
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								    class PyDog : public Dog {
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								    public:
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								        using Dog::Dog; // Inherit constructors
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								        std::string go(int n_times) override { PYBIND11_OVERLOAD_PURE(std::string, Dog, go, n_times); }
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								        std::string name() override { PYBIND11_OVERLOAD(std::string, Dog, name, ); }
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								        std::string bark() override { PYBIND11_OVERLOAD(std::string, Dog, bark, ); }
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								    };
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								.. note::
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								    Note the trailing commas in the ``PYBIND11_OVERLOAD`` calls to ``name()``
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								    and ``bark()``. These are needed to portably implement a trampoline for a
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								    function that does not take any arguments. For functions that take
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								    a nonzero number of arguments, the trailing comma must be omitted.
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								A registered class derived from a pybind11-registered class with virtual
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								methods requires a similar trampoline class, *even if* it doesn't explicitly
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								declare or override any virtual methods itself:
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								.. code-block:: cpp
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								    class Husky : public Dog {};
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								    class PyHusky : public Husky {
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								    public:
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								        using Husky::Husky; // Inherit constructors
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								        std::string go(int n_times) override { PYBIND11_OVERLOAD_PURE(std::string, Husky, go, n_times); }
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								        std::string name() override { PYBIND11_OVERLOAD(std::string, Husky, name, ); }
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								        std::string bark() override { PYBIND11_OVERLOAD(std::string, Husky, bark, ); }
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								    };
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								There is, however, a technique that can be used to avoid this duplication
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								(which can be especially helpful for a base class with several virtual
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								methods).  The technique involves using template trampoline classes, as
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								follows:
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								.. code-block:: cpp
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								    template <class AnimalBase = Animal> class PyAnimal : public AnimalBase {
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								    public:
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								        using AnimalBase::AnimalBase; // Inherit constructors
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								        std::string go(int n_times) override { PYBIND11_OVERLOAD_PURE(std::string, AnimalBase, go, n_times); }
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								        std::string name() override { PYBIND11_OVERLOAD(std::string, AnimalBase, name, ); }
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								    };
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								    template <class DogBase = Dog> class PyDog : public PyAnimal<DogBase> {
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								    public:
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								        using PyAnimal<DogBase>::PyAnimal; // Inherit constructors
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								        // Override PyAnimal's pure virtual go() with a non-pure one:
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								        std::string go(int n_times) override { PYBIND11_OVERLOAD(std::string, DogBase, go, n_times); }
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								        std::string bark() override { PYBIND11_OVERLOAD(std::string, DogBase, bark, ); }
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								    };
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								This technique has the advantage of requiring just one trampoline method to be
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								declared per virtual method and pure virtual method override.  It does,
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								however, require the compiler to generate at least as many methods (and
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								possibly more, if both pure virtual and overridden pure virtual methods are
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								exposed, as above).
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								The classes are then registered with pybind11 using:
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								.. code-block:: cpp
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								    py::class_<Animal, PyAnimal<>> animal(m, "Animal");
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								    py::class_<Dog, PyDog<>> dog(m, "Dog");
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								    py::class_<Husky, PyDog<Husky>> husky(m, "Husky");
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								    // ... add animal, dog, husky definitions
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								Note that ``Husky`` did not require a dedicated trampoline template class at
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								all, since it neither declares any new virtual methods nor provides any pure
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								virtual method implementations.
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						|
								
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								With either the repeated-virtuals or templated trampoline methods in place, you
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								can now create a python class that inherits from ``Dog``:
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								.. code-block:: python
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								    class ShihTzu(Dog):
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								        def bark(self):
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								            return "yip!"
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						|
								
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								.. seealso::
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						|
								
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								    See the file :file:`tests/test_virtual_functions.cpp` for complete examples
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								    using both the duplication and templated trampoline approaches.
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								Extended trampoline class functionality
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								=======================================
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						|
								
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								The trampoline classes described in the previous sections are, by default, only
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								initialized when needed.  More specifically, they are initialized when a python
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								class actually inherits from a registered type (instead of merely creating an
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								instance of the registered type), or when a registered constructor is only
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								valid for the trampoline class but not the registered class.  This is primarily
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								for performance reasons: when the trampoline class is not needed for anything
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								except virtual method dispatching, not initializing the trampoline class
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								improves performance by avoiding needing to do a run-time check to see if the
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								inheriting python instance has an overloaded method.
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						|
								
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								Sometimes, however, it is useful to always initialize a trampoline class as an
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								intermediate class that does more than just handle virtual method dispatching.
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								For example, such a class might perform extra class initialization, extra
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								destruction operations, and might define new members and methods to enable a
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								more python-like interface to a class.
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						|
								
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								In order to tell pybind11 that it should *always* initialize the trampoline
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								class when creating new instances of a type, the class constructors should be
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								declared using ``py::init_alias<Args, ...>()`` instead of the usual
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								``py::init<Args, ...>()``.  This forces construction via the trampoline class,
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								ensuring member initialization and (eventual) destruction.
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								.. seealso::
							 | 
						|
								
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								    See the file :file:`tests/test_alias_initialization.cpp` for complete examples
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								    showing both normal and forced trampoline instantiation.
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								.. _custom_constructors:
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								Custom constructors
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						|
								===================
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								The syntax for binding constructors was previously introduced, but it only
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								works when a constructor with the given parameters actually exists on the C++
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								side. To extend this to more general cases, let's take a look at what actually
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						|
								happens under the hood: the following statement
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						|
								.. code-block:: cpp
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						|
								
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								    py::class_<Example>(m, "Example")
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						|
								        .def(py::init<int>());
							 | 
						|
								
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								is short hand notation for
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								.. code-block:: cpp
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						|
								
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								    py::class_<Example>(m, "Example")
							 | 
						|
								        .def("__init__",
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								            [](Example &instance, int arg) {
							 | 
						|
								                new (&instance) Example(arg);
							 | 
						|
								            }
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						|
								        );
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						|
								
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						|
								In other words, :func:`init` creates an anonymous function that invokes an
							 | 
						|
								in-place constructor. Memory allocation etc. is already take care of beforehand
							 | 
						|
								within pybind11.
							 | 
						|
								
							 | 
						|
								.. _classes_with_non_public_destructors:
							 | 
						|
								
							 | 
						|
								Non-public destructors
							 | 
						|
								======================
							 | 
						|
								
							 | 
						|
								If a class has a private or protected destructor (as might e.g. be the case in
							 | 
						|
								a singleton pattern), a compile error will occur when creating bindings via
							 | 
						|
								pybind11. The underlying issue is that the ``std::unique_ptr`` holder type that
							 | 
						|
								is responsible for managing the lifetime of instances will reference the
							 | 
						|
								destructor even if no deallocations ever take place. In order to expose classes
							 | 
						|
								with private or protected destructors, it is possible to override the holder
							 | 
						|
								type via a holder type argument to ``class_``. Pybind11 provides a helper class
							 | 
						|
								``py::nodelete`` that disables any destructor invocations. In this case, it is
							 | 
						|
								crucial that instances are deallocated on the C++ side to avoid memory leaks.
							 | 
						|
								
							 | 
						|
								.. code-block:: cpp
							 | 
						|
								
							 | 
						|
								    /* ... definition ... */
							 | 
						|
								
							 | 
						|
								    class MyClass {
							 | 
						|
								    private:
							 | 
						|
								        ~MyClass() { }
							 | 
						|
								    };
							 | 
						|
								
							 | 
						|
								    /* ... binding code ... */
							 | 
						|
								
							 | 
						|
								    py::class_<MyClass, std::unique_ptr<MyClass, py::nodelete>>(m, "MyClass")
							 | 
						|
								        .def(py::init<>())
							 | 
						|
								
							 | 
						|
								.. _implicit_conversions:
							 | 
						|
								
							 | 
						|
								Implicit conversions
							 | 
						|
								====================
							 | 
						|
								
							 | 
						|
								Suppose that instances of two types ``A`` and ``B`` are used in a project, and
							 | 
						|
								that an ``A`` can easily be converted into an instance of type ``B`` (examples of this
							 | 
						|
								could be a fixed and an arbitrary precision number type).
							 | 
						|
								
							 | 
						|
								.. code-block:: cpp
							 | 
						|
								
							 | 
						|
								    py::class_<A>(m, "A")
							 | 
						|
								        /// ... members ...
							 | 
						|
								
							 | 
						|
								    py::class_<B>(m, "B")
							 | 
						|
								        .def(py::init<A>())
							 | 
						|
								        /// ... members ...
							 | 
						|
								
							 | 
						|
								    m.def("func",
							 | 
						|
								        [](const B &) { /* .... */ }
							 | 
						|
								    );
							 | 
						|
								
							 | 
						|
								To invoke the function ``func`` using a variable ``a`` containing an ``A``
							 | 
						|
								instance, we'd have to write ``func(B(a))`` in Python. On the other hand, C++
							 | 
						|
								will automatically apply an implicit type conversion, which makes it possible
							 | 
						|
								to directly write ``func(a)``.
							 | 
						|
								
							 | 
						|
								In this situation (i.e. where ``B`` has a constructor that converts from
							 | 
						|
								``A``), the following statement enables similar implicit conversions on the
							 | 
						|
								Python side:
							 | 
						|
								
							 | 
						|
								.. code-block:: cpp
							 | 
						|
								
							 | 
						|
								    py::implicitly_convertible<A, B>();
							 | 
						|
								
							 | 
						|
								.. note::
							 | 
						|
								
							 | 
						|
								    Implicit conversions from ``A`` to ``B`` only work when ``B`` is a custom
							 | 
						|
								    data type that is exposed to Python via pybind11.
							 | 
						|
								
							 | 
						|
								.. _static_properties:
							 | 
						|
								
							 | 
						|
								Static properties
							 | 
						|
								=================
							 | 
						|
								
							 | 
						|
								The section on :ref:`properties` discussed the creation of instance properties
							 | 
						|
								that are implemented in terms of C++ getters and setters.
							 | 
						|
								
							 | 
						|
								Static properties can also be created in a similar way to expose getters and
							 | 
						|
								setters of static class attributes. Note that the implicit ``self`` argument
							 | 
						|
								also exists in this case and is used to pass the Python ``type`` subclass
							 | 
						|
								instance. This parameter will often not be needed by the C++ side, and the
							 | 
						|
								following example illustrates how to instantiate a lambda getter function
							 | 
						|
								that ignores it:
							 | 
						|
								
							 | 
						|
								.. code-block:: cpp
							 | 
						|
								
							 | 
						|
								    py::class_<Foo>(m, "Foo")
							 | 
						|
								        .def_property_readonly_static("foo", [](py::object /* self */) { return Foo(); });
							 | 
						|
								
							 | 
						|
								Operator overloading
							 | 
						|
								====================
							 | 
						|
								
							 | 
						|
								Suppose that we're given the following ``Vector2`` class with a vector addition
							 | 
						|
								and scalar multiplication operation, all implemented using overloaded operators
							 | 
						|
								in C++.
							 | 
						|
								
							 | 
						|
								.. code-block:: cpp
							 | 
						|
								
							 | 
						|
								    class Vector2 {
							 | 
						|
								    public:
							 | 
						|
								        Vector2(float x, float y) : x(x), y(y) { }
							 | 
						|
								
							 | 
						|
								        Vector2 operator+(const Vector2 &v) const { return Vector2(x + v.x, y + v.y); }
							 | 
						|
								        Vector2 operator*(float value) const { return Vector2(x * value, y * value); }
							 | 
						|
								        Vector2& operator+=(const Vector2 &v) { x += v.x; y += v.y; return *this; }
							 | 
						|
								        Vector2& operator*=(float v) { x *= v; y *= v; return *this; }
							 | 
						|
								
							 | 
						|
								        friend Vector2 operator*(float f, const Vector2 &v) {
							 | 
						|
								            return Vector2(f * v.x, f * v.y);
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								        std::string toString() const {
							 | 
						|
								            return "[" + std::to_string(x) + ", " + std::to_string(y) + "]";
							 | 
						|
								        }
							 | 
						|
								    private:
							 | 
						|
								        float x, y;
							 | 
						|
								    };
							 | 
						|
								
							 | 
						|
								The following snippet shows how the above operators can be conveniently exposed
							 | 
						|
								to Python.
							 | 
						|
								
							 | 
						|
								.. code-block:: cpp
							 | 
						|
								
							 | 
						|
								    #include <pybind11/operators.h>
							 | 
						|
								
							 | 
						|
								    PYBIND11_PLUGIN(example) {
							 | 
						|
								        py::module m("example", "pybind11 example plugin");
							 | 
						|
								
							 | 
						|
								        py::class_<Vector2>(m, "Vector2")
							 | 
						|
								            .def(py::init<float, float>())
							 | 
						|
								            .def(py::self + py::self)
							 | 
						|
								            .def(py::self += py::self)
							 | 
						|
								            .def(py::self *= float())
							 | 
						|
								            .def(float() * py::self)
							 | 
						|
								            .def(py::self * float())
							 | 
						|
								            .def("__repr__", &Vector2::toString);
							 | 
						|
								
							 | 
						|
								        return m.ptr();
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								Note that a line like
							 | 
						|
								
							 | 
						|
								.. code-block:: cpp
							 | 
						|
								
							 | 
						|
								            .def(py::self * float())
							 | 
						|
								
							 | 
						|
								is really just short hand notation for
							 | 
						|
								
							 | 
						|
								.. code-block:: cpp
							 | 
						|
								
							 | 
						|
								    .def("__mul__", [](const Vector2 &a, float b) {
							 | 
						|
								        return a * b;
							 | 
						|
								    }, py::is_operator())
							 | 
						|
								
							 | 
						|
								This can be useful for exposing additional operators that don't exist on the
							 | 
						|
								C++ side, or to perform other types of customization. The ``py::is_operator``
							 | 
						|
								flag marker is needed to inform pybind11 that this is an operator, which
							 | 
						|
								returns ``NotImplemented`` when invoked with incompatible arguments rather than
							 | 
						|
								throwing a type error.
							 | 
						|
								
							 | 
						|
								.. note::
							 | 
						|
								
							 | 
						|
								    To use the more convenient ``py::self`` notation, the additional
							 | 
						|
								    header file :file:`pybind11/operators.h` must be included.
							 | 
						|
								
							 | 
						|
								.. seealso::
							 | 
						|
								
							 | 
						|
								    The file :file:`tests/test_operator_overloading.cpp` contains a
							 | 
						|
								    complete example that demonstrates how to work with overloaded operators in
							 | 
						|
								    more detail.
							 | 
						|
								
							 | 
						|
								Pickling support
							 | 
						|
								================
							 | 
						|
								
							 | 
						|
								Python's ``pickle`` module provides a powerful facility to serialize and
							 | 
						|
								de-serialize a Python object graph into a binary data stream. To pickle and
							 | 
						|
								unpickle C++ classes using pybind11, two additional functions must be provided.
							 | 
						|
								Suppose the class in question has the following signature:
							 | 
						|
								
							 | 
						|
								.. code-block:: cpp
							 | 
						|
								
							 | 
						|
								    class Pickleable {
							 | 
						|
								    public:
							 | 
						|
								        Pickleable(const std::string &value) : m_value(value) { }
							 | 
						|
								        const std::string &value() const { return m_value; }
							 | 
						|
								
							 | 
						|
								        void setExtra(int extra) { m_extra = extra; }
							 | 
						|
								        int extra() const { return m_extra; }
							 | 
						|
								    private:
							 | 
						|
								        std::string m_value;
							 | 
						|
								        int m_extra = 0;
							 | 
						|
								    };
							 | 
						|
								
							 | 
						|
								The binding code including the requisite ``__setstate__`` and ``__getstate__`` methods [#f3]_
							 | 
						|
								looks as follows:
							 | 
						|
								
							 | 
						|
								.. code-block:: cpp
							 | 
						|
								
							 | 
						|
								    py::class_<Pickleable>(m, "Pickleable")
							 | 
						|
								        .def(py::init<std::string>())
							 | 
						|
								        .def("value", &Pickleable::value)
							 | 
						|
								        .def("extra", &Pickleable::extra)
							 | 
						|
								        .def("setExtra", &Pickleable::setExtra)
							 | 
						|
								        .def("__getstate__", [](const Pickleable &p) {
							 | 
						|
								            /* Return a tuple that fully encodes the state of the object */
							 | 
						|
								            return py::make_tuple(p.value(), p.extra());
							 | 
						|
								        })
							 | 
						|
								        .def("__setstate__", [](Pickleable &p, py::tuple t) {
							 | 
						|
								            if (t.size() != 2)
							 | 
						|
								                throw std::runtime_error("Invalid state!");
							 | 
						|
								
							 | 
						|
								            /* Invoke the in-place constructor. Note that this is needed even
							 | 
						|
								               when the object just has a trivial default constructor */
							 | 
						|
								            new (&p) Pickleable(t[0].cast<std::string>());
							 | 
						|
								
							 | 
						|
								            /* Assign any additional state */
							 | 
						|
								            p.setExtra(t[1].cast<int>());
							 | 
						|
								        });
							 | 
						|
								
							 | 
						|
								An instance can now be pickled as follows:
							 | 
						|
								
							 | 
						|
								.. code-block:: python
							 | 
						|
								
							 | 
						|
								    try:
							 | 
						|
								        import cPickle as pickle  # Use cPickle on Python 2.7
							 | 
						|
								    except ImportError:
							 | 
						|
								        import pickle
							 | 
						|
								
							 | 
						|
								    p = Pickleable("test_value")
							 | 
						|
								    p.setExtra(15)
							 | 
						|
								    data = pickle.dumps(p, 2)
							 | 
						|
								
							 | 
						|
								Note that only the cPickle module is supported on Python 2.7. The second
							 | 
						|
								argument to ``dumps`` is also crucial: it selects the pickle protocol version
							 | 
						|
								2, since the older version 1 is not supported. Newer versions are also fine—for
							 | 
						|
								instance, specify ``-1`` to always use the latest available version. Beware:
							 | 
						|
								failure to follow these instructions will cause important pybind11 memory
							 | 
						|
								allocation routines to be skipped during unpickling, which will likely lead to
							 | 
						|
								memory corruption and/or segmentation faults.
							 | 
						|
								
							 | 
						|
								.. seealso::
							 | 
						|
								
							 | 
						|
								    The file :file:`tests/test_pickling.cpp` contains a complete example
							 | 
						|
								    that demonstrates how to pickle and unpickle types using pybind11 in more
							 | 
						|
								    detail.
							 | 
						|
								
							 | 
						|
								.. [#f3] http://docs.python.org/3/library/pickle.html#pickling-class-instances
							 | 
						|
								
							 | 
						|
								Multiple Inheritance
							 | 
						|
								====================
							 | 
						|
								
							 | 
						|
								pybind11 can create bindings for types that derive from multiple base types
							 | 
						|
								(aka. *multiple inheritance*). To do so, specify all bases in the template
							 | 
						|
								arguments of the ``class_`` declaration:
							 | 
						|
								
							 | 
						|
								.. code-block:: cpp
							 | 
						|
								
							 | 
						|
								    py::class_<MyType, BaseType1, BaseType2, BaseType3>(m, "MyType")
							 | 
						|
								       ...
							 | 
						|
								
							 | 
						|
								The base types can be specified in arbitrary order, and they can even be
							 | 
						|
								interspersed with alias types and holder types (discussed earlier in this
							 | 
						|
								document)---pybind11 will automatically find out which is which. The only
							 | 
						|
								requirement is that the first template argument is the type to be declared.
							 | 
						|
								
							 | 
						|
								There are two caveats regarding the implementation of this feature:
							 | 
						|
								
							 | 
						|
								1. When only one base type is specified for a C++ type that actually has
							 | 
						|
								   multiple bases, pybind11 will assume that it does not participate in
							 | 
						|
								   multiple inheritance, which can lead to undefined behavior. In such cases,
							 | 
						|
								   add the tag ``multiple_inheritance``:
							 | 
						|
								
							 | 
						|
								    .. code-block:: cpp
							 | 
						|
								
							 | 
						|
								        py::class_<MyType, BaseType2>(m, "MyType", py::multiple_inheritance());
							 | 
						|
								
							 | 
						|
								   The tag is redundant and does not need to be specified when multiple base
							 | 
						|
								   types are listed.
							 | 
						|
								
							 | 
						|
								2. As was previously discussed in the section on :ref:`overriding_virtuals`, it
							 | 
						|
								   is easy to create Python types that derive from C++ classes. It is even
							 | 
						|
								   possible to make use of multiple inheritance to declare a Python class which
							 | 
						|
								   has e.g. a C++ and a Python class as bases. However, any attempt to create a
							 | 
						|
								   type that has *two or more* C++ classes in its hierarchy of base types will
							 | 
						|
								   fail with a fatal error message: ``TypeError: multiple bases have instance
							 | 
						|
								   lay-out conflict``. Core Python types that are implemented in C (e.g.
							 | 
						|
								   ``dict``, ``list``, ``Exception``, etc.) also fall under this combination
							 | 
						|
								   and cannot be combined with C++ types bound using pybind11 via multiple
							 | 
						|
								   inheritance.
							 |