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#ifndef STORM_MODELS_SPARSE_MODEL_H_
#define STORM_MODELS_SPARSE_MODEL_H_
#include <vector>
#include <boost/container/flat_set.hpp>
#include <boost/optional.hpp>
#include "src/models/ModelBase.h"
#include "src/models/sparse/StateLabeling.h"
#include "src/storage/sparse/StateType.h"
#include "src/storage/BitVector.h"
#include "src/storage/SparseMatrix.h"
#include "src/utility/OsDetection.h"
namespace storm {
namespace models {
namespace sparse {
// The type used for storing a set of labels.
typedef boost::container::flat_set<uint_fast64_t> LabelSet;
/*!
* Base class for all sparse models.
*/
template<class ValueType>
class Model : public storm::models::ModelBase {
public:
Model(Model<ValueType> const& other) = default;
Model& operator=(Model<ValueType> const& other) = default;
#ifndef WINDOWS
Model(Model<ValueType>&& other) = default;
Model& operator=(Model<ValueType>&& other) = default;
#endif
/*!
* Constructs a model from the given data.
*
* @param modelType The type of the model.
* @param transitionMatrix The matrix representing the transitions in the model.
* @param stateLabeling The labeling of the states.
* @param optionalStateRewardVector The reward values associated with the states.
* @param optionalTransitionRewardMatrix The reward values associated with the transitions of the model.
* @param optionalChoiceLabeling A vector that represents the labels associated with the choices of each state.
*/
Model(storm::models::ModelType const& modelType,
storm::storage::SparseMatrix<ValueType> const& transitionMatrix,
storm::models::sparse::StateLabeling const& stateLabeling,
boost::optional<std::vector<ValueType>> const& optionalStateRewardVector = boost::optional<std::vector<ValueType>>(),
boost::optional<storm::storage::SparseMatrix<ValueType>> const& optionalTransitionRewardMatrix = boost::optional<storm::storage::SparseMatrix<ValueType>>(),
boost::optional<std::vector<LabelSet>> const& optionalChoiceLabeling = boost::optional<std::vector<LabelSet>>());
/*!
* Constructs a model by moving the given data.
*
* @param modelType The type of the model.
* @param transitionMatrix The matrix representing the transitions in the model.
* @param stateLabeling The labeling of the states.
* @param optionalStateRewardVector The reward values associated with the states.
* @param optionalTransitionRewardMatrix The reward values associated with the transitions of the model.
* @param optionalChoiceLabeling A vector that represents the labels associated with the choices of each state.
*/
Model(storm::models::ModelType const& modelType,
storm::storage::SparseMatrix<ValueType>&& transitionMatrix,
storm::models::sparse::StateLabeling&& stateLabeling,
boost::optional<std::vector<ValueType>>&& optionalStateRewardVector = boost::optional<std::vector<ValueType>>(),
boost::optional<storm::storage::SparseMatrix<ValueType>>&& optionalTransitionRewardMatrix = boost::optional<storm::storage::SparseMatrix<ValueType>>(),
boost::optional<std::vector<LabelSet>>&& optionalChoiceLabeling = boost::optional<std::vector<LabelSet>>());
/*!
* Retrieves the backward transition relation of the model, i.e. a set of transitions between states
* that correspond to the reversed transition relation of this model.
*
* @return A sparse matrix that represents the backward transitions of this model.
*/
storm::storage::SparseMatrix<ValueType> getBackwardTransitions() const;
/*!
* Returns an object representing the matrix rows associated with the given state.
*
* @param state The state for which to retrieve the rows.
* @return An object representing the matrix rows associated with the given state.
*/
virtual typename storm::storage::SparseMatrix<ValueType>::const_rows getRows(storm::storage::sparse::state_type state) const;
/*!
* Returns the number of states of the model.
*
* @return The number of states of the model.
*/
virtual uint_fast64_t getNumberOfStates() const;
/*!
* Returns the number of (non-zero) transitions of the model.
*
* @return The number of (non-zero) transitions of the model.
*/
virtual uint_fast64_t getNumberOfTransitions() const;
/*!
* Retrieves the initial states of the model.
*
* @return The initial states of the model represented by a bit vector.
*/
storm::storage::BitVector const& getInitialStates() const;
/*!
* Returns the sets of states labeled with the given label.
*
* @param label The label for which to get the labeled states.
* @return The set of states labeled with the requested label in the form of a bit vector.
*/
storm::storage::BitVector const& getStates(std::string const& label) const;
/*!
* Retrieves whether the given label is a valid label in this model.
*
* @param label The label to be checked for validity.
* @return True if the given label is valid in this model.
*/
bool hasLabel(std::string const& label) const;
/*!
* Retrieves the matrix representing the transitions of the model.
*
* @return A matrix representing the transitions of the model.
*/
storm::storage::SparseMatrix<ValueType> const& getTransitionMatrix() const;
/*!
* Retrieves the matrix representing the transitions of the model.
*
* @return A matrix representing the transitions of the model.
*/
storm::storage::SparseMatrix<ValueType>& getTransitionMatrix();
/*!
* Retrieves the matrix representing the transition rewards of the model. Note that calling this method
* is only valid if the model has transition rewards.
*
* @return The matrix representing the transition rewards of the model.
*/
storm::storage::SparseMatrix<ValueType> const& getTransitionRewardMatrix() const;
/*!
* Retrieves an optional value that contains the transition reward matrix if there is one.
*
* @return The transition reward matrix if there is one.
*/
boost::optional<storm::storage::SparseMatrix<ValueType>> const& getOptionalTransitionRewardMatrix() const;
/*!
* Retrieves the matrix representing the transition rewards of the model. Note that calling this method
* is only valid if the model has transition rewards.
*
* @return The matrix representing the transition rewards of the model.
*/
storm::storage::SparseMatrix<ValueType>& getTransitionRewardMatrix();
/*!
* Retrieves a vector representing the state rewards of the model. Note that calling this method is only
* valid if the model has state rewards.
*
* @return A vector representing the state rewards of the model.
*/
std::vector<ValueType> const& getStateRewardVector() const;
/*!
* Retrieves an optional value that contains the state reward vector if there is one.
*
* @return The state reward vector if there is one.
*/
boost::optional<std::vector<ValueType>> const& getOptionalStateRewardVector() const;
/*!
* Retrieves the labels for the choices of the model. Note that calling this method is only valud if the
* model has a choice labling.
*
* @return The labels for the choices of the model.
*/
std::vector<LabelSet> const& getChoiceLabeling() const;
/*!
* Returns the state labeling associated with this model.
*
* @return The state labeling associated with this model.
*/
storm::models::sparse::StateLabeling const& getStateLabeling() const;
/*!
* Returns the state labeling associated with this model.
*
* @return The state labeling associated with this model.
*/
storm::models::sparse::StateLabeling& getStateLabeling();
/*!
* Retrieves whether this model has state rewards.
*
* @return True iff this model has state rewards.
*/
bool hasStateRewards() const;
/*!
* Retrieves whether this model has transition rewards.
*
* @return True iff this model has transition rewards.
*/
bool hasTransitionRewards() const;
/*!
* Retrieves whether this model has a labeling of the choices.
*
* @return True iff this model has a labeling of the choices.
*/
bool hasChoiceLabeling() const;
/*!
* Converts the transition rewards to state rewards. Note that calling this method is only valid if the
* model has transition rewards. Also note that this does not preserve all properties, but it preserves
* expected rewards.
*/
void convertTransitionRewardsToStateRewards();
/*!
* Retrieves (an approximation of) the size of the model in bytes.
*
* @return The size of the internal representation of the model measured in bytes.
*/
virtual std::size_t getSizeInBytes() const;
/*!
* Prints information about the model to the specified stream.
*
* @param out The stream the information is to be printed to.
*/
virtual void printModelInformationToStream(std::ostream& out) const;
/*!
* Exports the model to the dot-format and prints the result to the given stream.
*
* @param outStream The stream to which the model is to be written.
* @param includeLabling If set to true, the states will be exported with their labels.
* @param subsystem If not null, this represents the subsystem that is to be exported.
* @param firstValue If not null, the values in this vector are attached to the states.
* @param secondValue If not null, the values in this vector are attached to the states.
* @param stateColoring If not null, this is a mapping from states to color codes.
* @param colors A mapping of color codes to color names.
* @param finalizeOutput A flag that sets whether or not the dot stream is closed with a curly brace.
* @return A string containing the exported model in dot-format.
*/
virtual void writeDotToStream(std::ostream& outStream, bool includeLabeling = true, storm::storage::BitVector const* subsystem = nullptr, std::vector<ValueType> const* firstValue = nullptr, std::vector<ValueType> const* secondValue = nullptr, std::vector<uint_fast64_t> const* stateColoring = nullptr, std::vector<std::string> const* colors = nullptr, std::vector<uint_fast64_t>* scheduler = nullptr, bool finalizeOutput = true) const;
/*!
* Retrieves the set of labels attached to the given state.
*
* @param state The state whose labels to retrieve.
* @return The set of labels attach to the given state.
*/
std::set<std::string> getLabelsOfState(storm::storage::sparse::state_type state) const;
virtual bool isSparseModel() const override;
protected:
/*!
* Sets the transition matrix of the model.
*
* @param transitionMatrix The new transition matrix of the model.
*/
void setTransitionMatrix(storm::storage::SparseMatrix<ValueType> const& transitionMatrix);
/*!
* Sets the transition matrix of the model.
*
* @param transitionMatrix The new transition matrix of the model.
*/
void setTransitionMatrix(storm::storage::SparseMatrix<ValueType>&& transitionMatrix);
private:
// A matrix representing transition relation.
storm::storage::SparseMatrix<ValueType> transitionMatrix;
// The labeling of the states.
storm::models::sparse::StateLabeling stateLabeling;
// If set, a vector representing the rewards of the states.
boost::optional<std::vector<ValueType>> stateRewardVector;
// If set, a matrix representing the rewards of transitions.
boost::optional<storm::storage::SparseMatrix<ValueType>> transitionRewardMatrix;
// If set, a vector representing the labels of choices.
boost::optional<std::vector<LabelSet>> choiceLabeling;
};
} // namespace sparse
} // namespace models
} // namespace storm
#endif /* STORM_MODELS_SPARSE_MODEL_H_ */