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							118 lines
						
					
					
						
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							118 lines
						
					
					
						
							3.4 KiB
						
					
					
				
								// This file is part of Eigen, a lightweight C++ template library
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								// for linear algebra.
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								//
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								// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
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								//
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								// This Source Code Form is subject to the terms of the Mozilla
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								// Public License v. 2.0. If a copy of the MPL was not distributed
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								// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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								#ifndef EIGEN_CAMERA_H
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								#define EIGEN_CAMERA_H
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								#include <Eigen/Geometry>
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								#include <QObject>
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								// #include <frame.h>
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								class Frame
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								{
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								  public:
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								    EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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								    inline Frame(const Eigen::Vector3f& pos = Eigen::Vector3f::Zero(),
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								                 const Eigen::Quaternionf& o = Eigen::Quaternionf())
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								      : orientation(o), position(pos)
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								    {}
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								    Frame lerp(float alpha, const Frame& other) const
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								    {
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								      return Frame((1.f-alpha)*position + alpha * other.position,
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								                   orientation.slerp(alpha,other.orientation));
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								    }
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								    Eigen::Quaternionf orientation;
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								    Eigen::Vector3f position;
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								};
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								class Camera
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								{
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								  public:
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								    EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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								    Camera(void);
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								    Camera(const Camera& other);
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								    virtual ~Camera();
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								    Camera& operator=(const Camera& other);
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								    void setViewport(uint offsetx, uint offsety, uint width, uint height);
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								    void setViewport(uint width, uint height);
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								    inline uint vpX(void) const { return mVpX; }
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								    inline uint vpY(void) const { return mVpY; }
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								    inline uint vpWidth(void) const { return mVpWidth; }
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								    inline uint vpHeight(void) const { return mVpHeight; }
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								    inline float fovY(void) const { return mFovY; }
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								    void setFovY(float value);
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								    void setPosition(const Eigen::Vector3f& pos);
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								    inline const Eigen::Vector3f& position(void) const { return mFrame.position; }
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								    void setOrientation(const Eigen::Quaternionf& q);
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								    inline const Eigen::Quaternionf& orientation(void) const { return mFrame.orientation; }
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								    void setFrame(const Frame& f);
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								    const Frame& frame(void) const { return mFrame; }
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								    void setDirection(const Eigen::Vector3f& newDirection);
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								    Eigen::Vector3f direction(void) const;
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								    void setUp(const Eigen::Vector3f& vectorUp);
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								    Eigen::Vector3f up(void) const;
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								    Eigen::Vector3f right(void) const;
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								    void setTarget(const Eigen::Vector3f& target);
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								    inline const Eigen::Vector3f& target(void) { return mTarget; }
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								    const Eigen::Affine3f& viewMatrix(void) const;
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								    const Eigen::Matrix4f& projectionMatrix(void) const;
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								    void rotateAroundTarget(const Eigen::Quaternionf& q);
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								    void localRotate(const Eigen::Quaternionf& q);
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								    void zoom(float d);
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								    void localTranslate(const Eigen::Vector3f& t);
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								    /** Setup OpenGL matrices and viewport */
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								    void activateGL(void);
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								    Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth, const Eigen::Matrix4f& invModelview) const;
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								    Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth) const;
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								  protected:
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								    void updateViewMatrix(void) const;
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								    void updateProjectionMatrix(void) const;
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								  protected:
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								    uint mVpX, mVpY;
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								    uint mVpWidth, mVpHeight;
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								    Frame mFrame;
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								    mutable Eigen::Affine3f mViewMatrix;
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								    mutable Eigen::Matrix4f mProjectionMatrix;
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								    mutable bool mViewIsUptodate;
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								    mutable bool mProjIsUptodate;
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								    // used by rotateAroundTarget
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								    Eigen::Vector3f mTarget;
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								    float mFovY;
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								    float mNearDist;
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								    float mFarDist;
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								};
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								#endif // EIGEN_CAMERA_H
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