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							118 lines
						
					
					
						
							3.4 KiB
						
					
					
				| // This file is part of Eigen, a lightweight C++ template library | |
| // for linear algebra. | |
| // | |
| // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla | |
| // Public License v. 2.0. If a copy of the MPL was not distributed | |
| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | |
|  | |
| #ifndef EIGEN_CAMERA_H | |
| #define EIGEN_CAMERA_H | |
|  | |
| #include <Eigen/Geometry> | |
| #include <QObject> | |
| // #include <frame.h> | |
|  | |
| class Frame | |
| { | |
|   public: | |
|     EIGEN_MAKE_ALIGNED_OPERATOR_NEW | |
|      | |
|     inline Frame(const Eigen::Vector3f& pos = Eigen::Vector3f::Zero(), | |
|                  const Eigen::Quaternionf& o = Eigen::Quaternionf()) | |
|       : orientation(o), position(pos) | |
|     {} | |
|     Frame lerp(float alpha, const Frame& other) const | |
|     { | |
|       return Frame((1.f-alpha)*position + alpha * other.position, | |
|                    orientation.slerp(alpha,other.orientation)); | |
|     } | |
| 
 | |
|     Eigen::Quaternionf orientation; | |
|     Eigen::Vector3f position; | |
| }; | |
| 
 | |
| class Camera | |
| { | |
|   public: | |
|     EIGEN_MAKE_ALIGNED_OPERATOR_NEW | |
| 
 | |
|     Camera(void); | |
|      | |
|     Camera(const Camera& other); | |
|      | |
|     virtual ~Camera(); | |
|      | |
|     Camera& operator=(const Camera& other); | |
|      | |
|     void setViewport(uint offsetx, uint offsety, uint width, uint height); | |
|     void setViewport(uint width, uint height); | |
|      | |
|     inline uint vpX(void) const { return mVpX; } | |
|     inline uint vpY(void) const { return mVpY; } | |
|     inline uint vpWidth(void) const { return mVpWidth; } | |
|     inline uint vpHeight(void) const { return mVpHeight; } | |
| 
 | |
|     inline float fovY(void) const { return mFovY; } | |
|     void setFovY(float value); | |
|      | |
|     void setPosition(const Eigen::Vector3f& pos); | |
|     inline const Eigen::Vector3f& position(void) const { return mFrame.position; } | |
| 
 | |
|     void setOrientation(const Eigen::Quaternionf& q); | |
|     inline const Eigen::Quaternionf& orientation(void) const { return mFrame.orientation; } | |
| 
 | |
|     void setFrame(const Frame& f); | |
|     const Frame& frame(void) const { return mFrame; } | |
|      | |
|     void setDirection(const Eigen::Vector3f& newDirection); | |
|     Eigen::Vector3f direction(void) const; | |
|     void setUp(const Eigen::Vector3f& vectorUp); | |
|     Eigen::Vector3f up(void) const; | |
|     Eigen::Vector3f right(void) const; | |
|      | |
|     void setTarget(const Eigen::Vector3f& target); | |
|     inline const Eigen::Vector3f& target(void) { return mTarget; } | |
|      | |
|     const Eigen::Affine3f& viewMatrix(void) const; | |
|     const Eigen::Matrix4f& projectionMatrix(void) const; | |
|      | |
|     void rotateAroundTarget(const Eigen::Quaternionf& q); | |
|     void localRotate(const Eigen::Quaternionf& q); | |
|     void zoom(float d); | |
|      | |
|     void localTranslate(const Eigen::Vector3f& t); | |
|      | |
|     /** Setup OpenGL matrices and viewport */ | |
|     void activateGL(void); | |
|      | |
|     Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth, const Eigen::Matrix4f& invModelview) const; | |
|     Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth) const; | |
|      | |
|   protected: | |
|     void updateViewMatrix(void) const; | |
|     void updateProjectionMatrix(void) const; | |
| 
 | |
|   protected: | |
| 
 | |
|     uint mVpX, mVpY; | |
|     uint mVpWidth, mVpHeight; | |
| 
 | |
|     Frame mFrame; | |
|      | |
|     mutable Eigen::Affine3f mViewMatrix; | |
|     mutable Eigen::Matrix4f mProjectionMatrix; | |
| 
 | |
|     mutable bool mViewIsUptodate; | |
|     mutable bool mProjIsUptodate; | |
| 
 | |
|     // used by rotateAroundTarget | |
|     Eigen::Vector3f mTarget; | |
|      | |
|     float mFovY; | |
|     float mNearDist; | |
|     float mFarDist; | |
| }; | |
| 
 | |
| #endif // EIGEN_CAMERA_H
 |