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#ifndef STORM_MODELCHECKER_SPARSEDTMCPRCTLMODELCHECKER_H_
#define STORM_MODELCHECKER_SPARSEDTMCPRCTLMODELCHECKER_H_
#include "storm/modelchecker/propositional/SparsePropositionalModelChecker.h"
#include "storm/models/sparse/Dtmc.h"
#include "storm/utility/solver.h"
#include "storm/solver/LinearEquationSolver.h"
#include "storm/storage/StronglyConnectedComponent.h"
namespace storm {
namespace modelchecker {
template<class SparseDtmcModelType>
class SparseDtmcPrctlModelChecker : public SparsePropositionalModelChecker<SparseDtmcModelType> {
public:
typedef typename SparseDtmcModelType::ValueType ValueType;
typedef typename SparseDtmcModelType::RewardModelType RewardModelType;
explicit SparseDtmcPrctlModelChecker(SparseDtmcModelType const& model);
/*!
* Returns false, if this task can certainly not be handled by this model checker (independent of the concrete model).
* @param requiresSingleInitialState if not nullptr, this flag is set to true iff checking this formula requires a model with a single initial state
*/
static bool canHandleStatic(CheckTask<storm::logic::Formula, ValueType> const& checkTask, bool* requiresSingleInitialState = nullptr);
// The implemented methods of the AbstractModelChecker interface.
virtual bool canHandle(CheckTask<storm::logic::Formula, ValueType> const& checkTask) const override;
virtual std::unique_ptr<CheckResult> computeBoundedUntilProbabilities(Environment const& env, CheckTask<storm::logic::BoundedUntilFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeNextProbabilities(Environment const& env, CheckTask<storm::logic::NextFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeUntilProbabilities(Environment const& env, CheckTask<storm::logic::UntilFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeGloballyProbabilities(Environment const& env, CheckTask<storm::logic::GloballyFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeHOAPathProbabilities(Environment const& env, CheckTask<storm::logic::HOAPathFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeConditionalProbabilities(Environment const& env, CheckTask<storm::logic::ConditionalFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeLongRunAverageProbabilities(Environment const& env, CheckTask<storm::logic::StateFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeLTLProbabilities(Environment const& env, CheckTask<storm::logic::PathFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeStateFormulaProbabilities(Environment const& env, CheckTask<storm::logic::Formula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeCumulativeRewards(Environment const& env, storm::logic::RewardMeasureType rewardMeasureType, CheckTask<storm::logic::CumulativeRewardFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeInstantaneousRewards(Environment const& env, storm::logic::RewardMeasureType rewardMeasureType, CheckTask<storm::logic::InstantaneousRewardFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeReachabilityRewards(Environment const& env, storm::logic::RewardMeasureType rewardMeasureType, CheckTask<storm::logic::EventuallyFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeTotalRewards(Environment const& env, storm::logic::RewardMeasureType rewardMeasureType, CheckTask<storm::logic::TotalRewardFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeConditionalRewards(Environment const& env, storm::logic::RewardMeasureType rewardMeasureType, CheckTask<storm::logic::ConditionalFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeLongRunAverageRewards(Environment const& env, storm::logic::RewardMeasureType rewardMeasureType, CheckTask<storm::logic::LongRunAverageRewardFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> computeReachabilityTimes(Environment const& env, storm::logic::RewardMeasureType rewardMeasureType, CheckTask<storm::logic::EventuallyFormula, ValueType> const& checkTask) override;
virtual std::unique_ptr<CheckResult> checkQuantileFormula(Environment const& env, CheckTask<storm::logic::QuantileFormula, ValueType> const& checkTask) override;
/*!
* Computes the long run average (or: steady state) distribution over all states
* Assumes a uniform distribution over initial states.
*/
std::unique_ptr<CheckResult> computeSteadyStateDistribution(Environment const& env);
};
} // namespace modelchecker
} // namespace storm
#endif /* STORM_MODELCHECKER_SPARSEDTMCPRCTLMODELCHECKER_H_ */