You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

369 lines
22 KiB

#ifndef STORM_ADAPTERS_EXPLICITPRISMMODELBUILDER_H
#define STORM_ADAPTERS_EXPLICITPRISMMODELBUILDER_H
#include <memory>
#include <utility>
#include <vector>
#include <queue>
#include <cstdint>
#include <boost/functional/hash.hpp>
#include <boost/container/flat_set.hpp>
#include <boost/container/flat_map.hpp>
#include <src/models/sparse/StandardRewardModel.h>
#include "src/storage/prism/Program.h"
#include "src/storage/expressions/SimpleValuation.h"
#include "src/storage/expressions/ExpressionEvaluator.h"
#include "src/storage/BitVectorHashMap.h"
#include "src/logic/Formulas.h"
#include "src/models/sparse/StateAnnotation.h"
#include "src/models/sparse/Model.h"
#include "src/models/sparse/StateLabeling.h"
#include "src/storage/SparseMatrix.h"
#include "src/settings/SettingsManager.h"
#include "src/utility/constants.h"
#include "src/utility/prism.h"
namespace storm {
namespace utility {
template<typename ValueType> class ConstantsComparator;
}
namespace builder {
using namespace storm::utility::prism;
// Forward-declare classes.
template <typename ValueType> struct RewardModelBuilder;
template<typename ValueType, typename RewardModelType = storm::models::sparse::StandardRewardModel<ValueType>, typename IndexType = uint32_t>
class ExplicitPrismModelBuilder {
public:
typedef storm::storage::BitVector CompressedState;
// A structure holding information about the reachable state space while building it.
struct InternalStateInformation {
InternalStateInformation(uint64_t bitsPerState);
// This member stores all the states and maps them to their unique indices.
storm::storage::BitVectorHashMap<IndexType> stateStorage;
// A list of initial states in terms of their global indices.
std::vector<IndexType> initialStateIndices;
// The number of bits of each state.
uint64_t bitsPerState;
// A list of reachable states as indices in the stateToIndexMap.
std::vector<storm::storage::BitVector> reachableStates;
};
// A structure holding information about the reachable state space that can be retrieved from the outside.
struct StateInformation : public storm::models::sparse::StateAnnotation {
/*!
* Constructs a state information object for the given number of states.
*/
StateInformation(uint_fast64_t numberOfStates);
// A mapping from state indices to their variable valuations.
std::vector<storm::expressions::SimpleValuation> valuations;
std::string stateInfo(uint_fast64_t state) const override {
return valuations[state].toString();
}
};
// A structure storing information about the used variables of the program.
struct VariableInformation {
VariableInformation(storm::expressions::ExpressionManager const& manager);
struct BooleanVariableInformation {
BooleanVariableInformation(storm::expressions::Variable const& variable, bool initialValue, uint_fast64_t bitOffset);
// The boolean variable.
storm::expressions::Variable variable;
// Its initial value.
bool initialValue;
// Its bit offset in the compressed state.
uint_fast64_t bitOffset;
};
struct IntegerVariableInformation {
IntegerVariableInformation(storm::expressions::Variable const& variable, int_fast64_t initialValue, int_fast64_t lowerBound, int_fast64_t upperBound, uint_fast64_t bitOffset, uint_fast64_t bitWidth);
// The integer variable.
storm::expressions::Variable variable;
// Its initial value.
int_fast64_t initialValue;
// The lower bound of its range.
int_fast64_t lowerBound;
// The upper bound of its range.
int_fast64_t upperBound;
// Its bit offset in the compressed state.
uint_fast64_t bitOffset;
// Its bit width in the compressed state.
uint_fast64_t bitWidth;
};
// Provide methods to access the bit offset and width of variables in the compressed state.
uint_fast64_t getBitOffset(storm::expressions::Variable const& variable) const;
uint_fast64_t getBitWidth(storm::expressions::Variable const& variable) const;
// The known boolean variables.
boost::container::flat_map<storm::expressions::Variable, uint_fast64_t> booleanVariableToIndexMap;
std::vector<BooleanVariableInformation> booleanVariables;
// The known integer variables.
boost::container::flat_map<storm::expressions::Variable, uint_fast64_t> integerVariableToIndexMap;
std::vector<IntegerVariableInformation> integerVariables;
storm::expressions::ExpressionManager const& manager;
};
// A structure holding the individual components of a model.
struct ModelComponents {
ModelComponents();
// The transition matrix.
storm::storage::SparseMatrix<ValueType> transitionMatrix;
// The state labeling.
storm::models::sparse::StateLabeling stateLabeling;
// The reward models associated with the model.
std::unordered_map<std::string, storm::models::sparse::StandardRewardModel<typename RewardModelType::ValueType>> rewardModels;
// A vector that stores a labeling for each choice.
boost::optional<std::vector<boost::container::flat_set<uint_fast64_t>>> choiceLabeling;
};
struct Options {
/*!
* Creates an object representing the default building options.
*/
Options();
/*! Creates an object representing the suggested building options assuming that the given formula is the
* only one to check. Additional formulas may be preserved by calling <code>preserveFormula</code>.
*
* @param formula The formula based on which to choose the building options.
*/
Options(storm::logic::Formula const& formula);
/*! Creates an object representing the suggested building options assuming that the given formulas are
* the only ones to check. Additional formulas may be preserved by calling <code>preserveFormula</code>.
*
* @param formula Thes formula based on which to choose the building options.
*/
Options(std::vector<std::shared_ptr<storm::logic::Formula>> const& formulas);
/*!
* Sets the constants definitions from the given string. The string must be of the form 'X=a,Y=b,Z=c',
* etc. where X,Y,Z are the variable names and a,b,c are the values of the constants.
*
* @param program The program managing the constants that shall be defined. Note that the program itself
* is not modified whatsoever.
* @param constantDefinitionString The string from which to parse the constants' values.
*/
void addConstantDefinitionsFromString(storm::prism::Program const& program, std::string const& constantDefinitionString);
/*!
* Changes the options in a way that ensures that the given formula can be checked on the model once it
* has been built.
*
* @param formula The formula that is to be ''preserved''.
*/
void preserveFormula(storm::logic::Formula const& formula);
/*!
* Analyzes the given formula and sets an expression for the states states of the model that can be
* treated as terminal states. Note that this may interfere with checking properties different than the
* one provided.
*
* @param formula The formula used to (possibly) derive an expression for the terminal states of the
* model.
*/
void setTerminalStatesFromFormula(storm::logic::Formula const& formula);
// A flag that indicates whether or not command labels are to be built.
bool buildCommandLabels;
// A flag that indicates whether or not all reward models are to be build.
bool buildAllRewardModels;
// A flag that indicates whether or not to store the state information after successfully building the
// model. If it is to be preserved, it can be retrieved via the appropriate methods after a successful
// call to <code>translateProgram</code>.
bool buildStateInformation;
// A list of reward models to be build in case not all reward models are to be build.
std::set<std::string> rewardModelsToBuild;
// An optional mapping that, if given, contains defining expressions for undefined constants.
boost::optional<std::map<storm::expressions::Variable, storm::expressions::Expression>> constantDefinitions;
// A flag that indicates whether all labels are to be build.
bool buildAllLabels;
// An optional set of labels that, if given, restricts the labels that are built.
boost::optional<std::set<std::string>> labelsToBuild;
// An optional set of expressions for which labels need to be built.
boost::optional<std::vector<storm::expressions::Expression>> expressionLabels;
// An optional expression or label that characterizes (a subset of) the terminal states of the model. If
// this is set, the outgoing transitions of these states are replaced with a self-loop.
boost::optional<boost::variant<storm::expressions::Expression, std::string>> terminalStates;
// An optional expression or label whose negation characterizes (a subset of) the terminal states of the
// model. If this is set, the outgoing transitions of these states are replaced with a self-loop.
boost::optional<boost::variant<storm::expressions::Expression, std::string>> negatedTerminalStates;
};
/*!
* Convert the program given at construction time to an abstract model. The type of the model is the one
* specified in the program. The given reward model name selects the rewards that the model will contain.
*
* @param program The program to translate.
* @param constantDefinitionString A string that contains a comma-separated definition of all undefined
* constants in the model.
* @param rewardModel The reward model that is to be built.
* @return The explicit model that was given by the probabilistic program.
*/
std::shared_ptr<storm::models::sparse::Model<ValueType, RewardModelType>> translateProgram(storm::prism::Program program, Options const& options = Options());
/*!
* If requested in the options, information about the variable valuations in the reachable states can be
* retrieved via this function.
*
* @return A structure that stores information about all reachable states.
*/
StateInformation const& getStateInformation() const;
/*!
* Retrieves the program that was actually translated (i.e. including constant substitutions etc.). Note
* that this function may only be called after a succesful translation.
*
* @return The translated program.
*/
storm::prism::Program const& getTranslatedProgram() const;
private:
static void unpackStateIntoEvaluator(storm::storage::BitVector const& currentState, VariableInformation const& variableInformation, storm::expressions::ExpressionEvaluator<ValueType>& evaluator);
static storm::expressions::SimpleValuation unpackStateIntoValuation(storm::storage::BitVector const& currentState, VariableInformation const& variableInformation);
/*!
* Applies an update to the given state and returns the resulting new state object. This methods does not
* modify the given state but returns a new one.
*
* @params state The state to which to apply the update.
* @params update The update to apply.
* @return The resulting state.
*/
static CompressedState applyUpdate(VariableInformation const& variableInformation, CompressedState const& state, storm::prism::Update const& update, storm::expressions::ExpressionEvaluator<ValueType> const& evaluator);
/*!
* Applies an update to the given state and returns the resulting new state object. The update is evaluated
* over the variable values of the given base state. This methods does not modify the given state but
* returns a new one.
*
* @param state The state to which to apply the update.
* @param baseState The state used for evaluating the update.
* @param update The update to apply.
* @return The resulting state.
*/
static CompressedState applyUpdate(VariableInformation const& variableInformation, CompressedState const& state, CompressedState const& baseState, storm::prism::Update const& update, storm::expressions::ExpressionEvaluator<ValueType> const& evaluator);
/*!
* Retrieves the state id of the given state. If the state has not been encountered yet, it will be added to
* the lists of all states with a new id. If the state was already known, the object that is pointed to by
* the given state pointer is deleted and the old state id is returned. Note that the pointer should not be
* used after invoking this method.
*
* @param state A pointer to a state for which to retrieve the index. This must not be used after the call.
* @param internalStateInformation The information about the already explored part of the reachable state space.
* @return A pair indicating whether the state was already discovered before and the state id of the state.
*/
static IndexType getOrAddStateIndex(CompressedState const& state, InternalStateInformation& internalStateInformation, std::queue<storm::storage::BitVector>& stateQueue);
/*!
* Retrieves all commands that are labeled with the given label and enabled in the given state, grouped by
* modules.
*
* This function will iterate over all modules and retrieve all commands that are labeled with the given
* action and active (i.e. enabled) in the current state. The result is a list of lists of commands in which
* the inner lists contain all commands of exactly one module. If a module does not have *any* (including
* disabled) commands, there will not be a list of commands of that module in the result. If, however, the
* module has a command with a relevant label, but no enabled one, nothing is returned to indicate that there
* is no legal transition possible.
*
* @param The program in which to search for active commands.
* @param state The current state.
* @param actionIndex The index of the action label to select.
* @return A list of lists of active commands or nothing.
*/
static boost::optional<std::vector<std::vector<std::reference_wrapper<storm::prism::Command const>>>> getActiveCommandsByActionIndex(storm::prism::Program const& program,storm::expressions::ExpressionEvaluator<ValueType> const& evaluator, uint_fast64_t const& actionIndex);
static std::vector<Choice<ValueType>> getUnlabeledTransitions(storm::prism::Program const& program, bool discreteTimeModel, InternalStateInformation& internalStateInformation, VariableInformation const& variableInformation, storm::storage::BitVector const& currentState, bool choiceLabeling, storm::expressions::ExpressionEvaluator<ValueType> const& evaluator, std::queue<storm::storage::BitVector>& stateQueue, storm::utility::ConstantsComparator<ValueType> const& comparator);
static std::vector<Choice<ValueType>> getLabeledTransitions(storm::prism::Program const& program, bool discreteTimeModel, InternalStateInformation& internalStateInformation, VariableInformation const& variableInformation, storm::storage::BitVector const& currentState, bool choiceLabeling, storm::expressions::ExpressionEvaluator<ValueType> const& evaluator, std::queue<storm::storage::BitVector>& stateQueue, storm::utility::ConstantsComparator<ValueType> const& comparator);
/*!
* Builds the transition matrix and the transition reward matrix based for the given program.
*
* @param program The program for which to build the matrices.
* @param variableInformation A structure containing information about the variables in the program.
* @param transitionRewards A list of transition rewards that are to be considered in the transition reward
* matrix.
* @param internalStateInformation A structure containing information about the states of the program.
* @param deterministicModel A flag indicating whether the model is supposed to be deterministic or not.
* @param transitionMatrix A reference to an initialized matrix which is filled with all transitions by this
* function.
* @param rewardModelBuilders A vector of reward model builders that is used to build the vector of selected
* reward models.
* @param terminalExpression If given, terminal states are not explored further.
* @return A tuple containing a vector with all rows at which the nondeterministic choices of each state begin
* and a vector containing the labels associated with each choice.
*/
static boost::optional<std::vector<boost::container::flat_set<uint_fast64_t>>> buildMatrices(storm::prism::Program const& program, VariableInformation const& variableInformation, std::vector<std::reference_wrapper<storm::prism::RewardModel const>> const& selectedRewardModels, InternalStateInformation& internalStateInformation, bool commandLabels, bool deterministicModel, bool discreteTimeModel, storm::storage::SparseMatrixBuilder<ValueType>& transitionMatrixBuilder, std::vector<RewardModelBuilder<typename RewardModelType::ValueType>>& rewardModelBuilders, boost::optional<storm::expressions::Expression> const& terminalExpression);
/*!
* Explores the state space of the given program and returns the components of the model as a result.
*
* @param program The program whose state space to explore.
* @param selectedRewardModels The reward models that are to be considered.
* @param options A set of options used to customize the building process.
* @return A structure containing the components of the resulting model.
*/
ModelComponents buildModelComponents(storm::prism::Program const& program, std::vector<std::reference_wrapper<storm::prism::RewardModel const>> const& selectedRewardModels, Options const& options);
/*!
* Builds the state labeling for the given program.
*
* @param program The program for which to build the state labeling.
* @param variableInformation Information about the variables in the program.
* @param internalStateInformation Information about the state space of the program.
* @return The state labeling of the given program.
*/
static storm::models::sparse::StateLabeling buildStateLabeling(storm::prism::Program const& program, VariableInformation const& variableInformation, InternalStateInformation const& internalStateInformation);
// This member holds information about reachable states that can be retrieved from the outside after a
// successful build.
boost::optional<StateInformation> stateInformation;
// This member holds the program that was most recently translated (if any).
boost::optional<storm::prism::Program> preparedProgram;
};
} // namespace adapters
} // namespace storm
#endif /* STORM_ADAPTERS_EXPLICITPRISMMODELBUILDER_H */