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#include "storm/abstraction/jani/EdgeAbstractor.h"
#include <chrono>
#include <boost/iterator/transform_iterator.hpp>
#include "storm/abstraction/BottomStateResult.h"
#include "storm/abstraction/AbstractionInformation.h"
#include "storm/storage/dd/DdManager.h"
#include "storm/storage/dd/Add.h"
#include "storm/storage/jani/Edge.h"
#include "storm/storage/jani/EdgeDestination.h"
#include "storm/utility/solver.h"
#include "storm/utility/macros.h"
#include "storm-config.h"
#include "storm/adapters/CarlAdapter.h"
namespace storm {
namespace abstraction {
namespace jani {
template <storm::dd::DdType DdType, typename ValueType>
EdgeAbstractor<DdType, ValueType>::EdgeAbstractor(uint64_t edgeId, storm::jani::Edge const& edge, AbstractionInformation<DdType>& abstractionInformation, std::shared_ptr<storm::utility::solver::SmtSolverFactory> const& smtSolverFactory, bool useDecomposition) : smtSolver(smtSolverFactory->create(abstractionInformation.getExpressionManager())), abstractionInformation(abstractionInformation), edgeId(edgeId), edge(edge), localExpressionInformation(abstractionInformation), evaluator(abstractionInformation.getExpressionManager()), relevantPredicatesAndVariables(), cachedDd(abstractionInformation.getDdManager().getBddZero(), 0), decisionVariables(), useDecomposition(useDecomposition), skipBottomStates(false), forceRecomputation(true), abstractGuard(abstractionInformation.getDdManager().getBddZero()), bottomStateAbstractor(abstractionInformation, {!edge.getGuard()}, smtSolverFactory) {
// Make the second component of relevant predicates have the right size.
relevantPredicatesAndVariables.second.resize(edge.getNumberOfDestinations());
// Assert all constraints to enforce legal variable values.
for (auto const& constraint : abstractionInformation.getConstraints()) {
smtSolver->add(constraint);
bottomStateAbstractor.constrain(constraint);
}
// Assert the guard of the command.
smtSolver->add(edge.getGuard());
}
template <storm::dd::DdType DdType, typename ValueType>
void EdgeAbstractor<DdType, ValueType>::refine(std::vector<uint_fast64_t> const& predicates) {
// Add all predicates to the variable partition.
for (auto predicateIndex : predicates) {
localExpressionInformation.addExpression(predicateIndex);
}
// Next, we check whether there is work to be done by recomputing the relevant predicates and checking
// whether they changed.
std::pair<std::set<uint_fast64_t>, std::vector<std::set<uint_fast64_t>>> newRelevantPredicates = this->computeRelevantPredicates();
// Check whether we need to recompute the abstraction.
bool relevantPredicatesChanged = this->relevantPredicatesChanged(newRelevantPredicates);
if (relevantPredicatesChanged) {
addMissingPredicates(newRelevantPredicates);
}
forceRecomputation |= relevantPredicatesChanged;
// Refine bottom state abstractor. Note that this does not trigger a recomputation yet.
bottomStateAbstractor.refine(predicates);
}
template <storm::dd::DdType DdType, typename ValueType>
storm::expressions::Expression const& EdgeAbstractor<DdType, ValueType>::getGuard() const {
return edge.get().getGuard();
}
template <storm::dd::DdType DdType, typename ValueType>
std::map<storm::expressions::Variable, storm::expressions::Expression> EdgeAbstractor<DdType, ValueType>::getVariableUpdates(uint64_t auxiliaryChoice) const {
return edge.get().getDestination(auxiliaryChoice).getAsVariableToExpressionMap();
}
template <storm::dd::DdType DdType, typename ValueType>
void EdgeAbstractor<DdType, ValueType>::recomputeCachedBdd() {
if (useDecomposition) {
recomputeCachedBddWithDecomposition();
} else {
recomputeCachedBddWithoutDecomposition();
}
}
template <storm::dd::DdType DdType, typename ValueType>
void EdgeAbstractor<DdType, ValueType>::recomputeCachedBddWithDecomposition() {
STORM_LOG_TRACE("Recomputing BDD for edge with id " << edgeId << " and guard " << edge.get().getGuard() << " using the decomposition.");
auto start = std::chrono::high_resolution_clock::now();
// compute a decomposition of the command
// * start with all relevant blocks: blocks of assignment variables and variables in the rhs of assignments
// * go through all assignments of all updates and merge relevant blocks that are related via an assignment
// * repeat this until nothing changes anymore
// * the resulting blocks are the decomposition
// Start by constructing the relevant blocks.
std::set<uint64_t> allRelevantBlocks;
std::map<storm::expressions::Variable, uint64_t> variableToBlockIndex;
for (auto const& destination : edge.get().getDestinations()) {
for (auto const& assignment : destination.getOrderedAssignments().getAllAssignments()) {
allRelevantBlocks.insert(localExpressionInformation.getBlockIndexOfVariable(assignment.getExpressionVariable()));
auto rhsVariableBlocks = localExpressionInformation.getBlockIndicesOfVariables(assignment.getAssignedExpression().getVariables());
allRelevantBlocks.insert(rhsVariableBlocks.begin(), rhsVariableBlocks.end());
}
}
STORM_LOG_TRACE("Found " << allRelevantBlocks.size() << " relevant block(s).");
// Create a block partition.
std::vector<std::set<uint64_t>> relevantBlockPartition;
std::map<storm::expressions::Variable, uint64_t> variableToLocalBlockIndex;
uint64_t index = 0;
for (auto const& blockIndex : allRelevantBlocks) {
relevantBlockPartition.emplace_back(std::set<uint64_t>({blockIndex}));
for (auto const& variable : localExpressionInformation.getVariableBlockWithIndex(blockIndex)) {
variableToLocalBlockIndex[variable] = index;
}
++index;
}
// Merge all blocks that are related via the right-hand side of assignments.
for (auto const& destination : edge.get().getDestinations()) {
for (auto const& assignment : destination.getOrderedAssignments().getAllAssignments()) {
std::set<storm::expressions::Variable> rhsVariables = assignment.getAssignedExpression().getVariables();
if (!rhsVariables.empty()) {
uint64_t blockToKeep = variableToLocalBlockIndex.at(*rhsVariables.begin());
for (auto const& variable : rhsVariables) {
uint64_t block = variableToLocalBlockIndex.at(variable);
if (block != blockToKeep) {
for (auto const& blockIndex : relevantBlockPartition[block]) {
for (auto const& variable : localExpressionInformation.getVariableBlockWithIndex(blockIndex)) {
variableToLocalBlockIndex[variable] = blockToKeep;
}
}
relevantBlockPartition[blockToKeep].insert(relevantBlockPartition[block].begin(), relevantBlockPartition[block].end());
relevantBlockPartition[block].clear();
}
}
}
}
}
// Proceed by relating the blocks via assignment-variables and the expressions of their assigned expressions.
bool changed = false;
do {
changed = false;
for (auto const& destination : edge.get().getDestinations()) {
for (auto const& assignment : destination.getOrderedAssignments().getAllAssignments()) {
std::set<storm::expressions::Variable> rhsVariables = assignment.getAssignedExpression().getVariables();
if (!rhsVariables.empty()) {
storm::expressions::Variable const& representativeVariable = *rhsVariables.begin();
uint64_t representativeBlock = variableToLocalBlockIndex.at(representativeVariable);
uint64_t assignmentVariableBlock = variableToLocalBlockIndex.at(assignment.getExpressionVariable());
// If the blocks are different, we merge them now
if (assignmentVariableBlock != representativeBlock) {
changed = true;
for (auto const& blockIndex : relevantBlockPartition[assignmentVariableBlock]) {
for (auto const& variable : localExpressionInformation.getVariableBlockWithIndex(blockIndex)) {
variableToLocalBlockIndex[variable] = representativeBlock;
}
}
relevantBlockPartition[representativeBlock].insert(relevantBlockPartition[assignmentVariableBlock].begin(), relevantBlockPartition[assignmentVariableBlock].end());
relevantBlockPartition[assignmentVariableBlock].clear();
}
}
}
}
} while (changed);
// Now remove all blocks that are empty and obtain the partition.
std::vector<std::set<uint64_t>> cleanedRelevantBlockPartition;
for (auto& element : relevantBlockPartition) {
if (!element.empty()) {
cleanedRelevantBlockPartition.emplace_back(std::move(element));
}
}
relevantBlockPartition = std::move(cleanedRelevantBlockPartition);
// if the decomposition has size 1, use the plain technique from before
if (relevantBlockPartition.size() == 1) {
STORM_LOG_TRACE("Relevant block partition size is one, falling back to regular computation.");
recomputeCachedBddWithoutDecomposition();
} else {
std::set<storm::expressions::Variable> variablesContainedInGuard = edge.get().getGuard().getVariables();
// Check whether we need to enumerate the guard. This is the case if the blocks related by the guard
// are not contained within a single block of our decomposition.
bool enumerateAbstractGuard = true;
std::set<uint64_t> guardBlocks = localExpressionInformation.getBlockIndicesOfVariables(variablesContainedInGuard);
for (auto const& block : relevantBlockPartition) {
bool allContained = true;
for (auto const& guardBlock : guardBlocks) {
if (block.find(guardBlock) == block.end()) {
allContained = false;
break;
}
}
if (allContained) {
enumerateAbstractGuard = false;
}
}
uint64_t numberOfSolutions = 0;
if (enumerateAbstractGuard) {
// otherwise, enumerate the abstract guard so we do this only once
std::set<uint64_t> relatedGuardPredicates = localExpressionInformation.getRelatedExpressions(variablesContainedInGuard);
std::vector<storm::expressions::Variable> guardDecisionVariables;
std::vector<std::pair<storm::expressions::Variable, uint_fast64_t>> guardVariablesAndPredicates;
for (auto const& element : relevantPredicatesAndVariables.first) {
if (relatedGuardPredicates.find(element.second) != relatedGuardPredicates.end()) {
guardDecisionVariables.push_back(element.first);
guardVariablesAndPredicates.push_back(element);
}
}
abstractGuard = this->getAbstractionInformation().getDdManager().getBddZero();
smtSolver->allSat(guardDecisionVariables, [this,&guardVariablesAndPredicates,&numberOfSolutions] (storm::solver::SmtSolver::ModelReference const& model) {
abstractGuard |= getSourceStateBdd(model, guardVariablesAndPredicates);
++numberOfSolutions;
return true;
});
STORM_LOG_TRACE("Enumerated " << numberOfSolutions << " for abstract guard.");
// now that we have the abstract guard, we can add it as an assertion to the solver before enumerating
// the other solutions.
// Create a new backtracking point before adding the guard.
smtSolver->push();
// Create the guard constraint.
std::pair<std::vector<storm::expressions::Expression>, std::unordered_map<uint_fast64_t, storm::expressions::Variable>> result = abstractGuard.toExpression(this->getAbstractionInformation().getExpressionManager());
// Then add it to the solver.
for (auto const& expression : result.first) {
smtSolver->add(expression);
}
// Finally associate the level variables with the predicates.
for (auto const& indexVariablePair : result.second) {
smtSolver->add(storm::expressions::iff(indexVariablePair.second, this->getAbstractionInformation().getPredicateForDdVariableIndex(indexVariablePair.first)));
}
}
// then enumerate the solutions for each of the blocks of the decomposition
uint64_t usedNondeterminismVariables = 0;
uint64_t blockCounter = 0;
std::vector<storm::dd::Bdd<DdType>> blockBdds;
for (auto const& block : relevantBlockPartition) {
std::set<uint64_t> relevantPredicates;
for (auto const& innerBlock : block) {
relevantPredicates.insert(localExpressionInformation.getExpressionBlock(innerBlock).begin(), localExpressionInformation.getExpressionBlock(innerBlock).end());
}
std::vector<storm::expressions::Variable> transitionDecisionVariables;
std::vector<std::pair<storm::expressions::Variable, uint_fast64_t>> sourceVariablesAndPredicates;
for (auto const& element : relevantPredicatesAndVariables.first) {
if (relevantPredicates.find(element.second) != relevantPredicates.end()) {
transitionDecisionVariables.push_back(element.first);
sourceVariablesAndPredicates.push_back(element);
}
}
std::vector<std::vector<std::pair<storm::expressions::Variable, uint_fast64_t>>> destinationVariablesAndPredicates;
for (uint64_t destinationIndex = 0; destinationIndex < edge.get().getNumberOfDestinations(); ++destinationIndex) {
destinationVariablesAndPredicates.emplace_back();
for (auto const& assignment : edge.get().getDestination(destinationIndex).getOrderedAssignments().getAllAssignments()) {
uint64_t assignmentVariableBlockIndex = localExpressionInformation.getBlockIndexOfVariable(assignment.getExpressionVariable());
std::set<uint64_t> const& assignmentVariableBlock = localExpressionInformation.getExpressionBlock(assignmentVariableBlockIndex);
if (block.find(assignmentVariableBlockIndex) != block.end()) {
for (auto const& element : relevantPredicatesAndVariables.second[destinationIndex]) {
if (assignmentVariableBlock.find(element.second) != assignmentVariableBlock.end()) {
destinationVariablesAndPredicates.back().push_back(element);
transitionDecisionVariables.push_back(element.first);
}
}
}
}
}
std::unordered_map<storm::dd::Bdd<DdType>, std::vector<storm::dd::Bdd<DdType>>> sourceToDistributionsMap;
numberOfSolutions = 0;
smtSolver->allSat(transitionDecisionVariables, [&sourceToDistributionsMap,this,&numberOfSolutions,&sourceVariablesAndPredicates,&destinationVariablesAndPredicates] (storm::solver::SmtSolver::ModelReference const& model) {
sourceToDistributionsMap[getSourceStateBdd(model, sourceVariablesAndPredicates)].push_back(getDistributionBdd(model, destinationVariablesAndPredicates));
++numberOfSolutions;
return true;
});
STORM_LOG_TRACE("Enumerated " << numberOfSolutions << " solutions for block " << blockCounter << ".");
numberOfSolutions = 0;
// Now we search for the maximal number of choices of player 2 to determine how many DD variables we
// need to encode the nondeterminism.
uint_fast64_t maximalNumberOfChoices = 0;
for (auto const& sourceDistributionsPair : sourceToDistributionsMap) {
maximalNumberOfChoices = std::max(maximalNumberOfChoices, static_cast<uint_fast64_t>(sourceDistributionsPair.second.size()));
}
// We now compute how many variables we need to encode the choices. We add one to the maximal number of
// choices to account for a possible transition to a bottom state.
uint_fast64_t numberOfVariablesNeeded = static_cast<uint_fast64_t>(std::ceil(std::log2(maximalNumberOfChoices + 1)));
// Finally, build overall result.
storm::dd::Bdd<DdType> resultBdd = this->getAbstractionInformation().getDdManager().getBddZero();
uint_fast64_t sourceStateIndex = 0;
for (auto const& sourceDistributionsPair : sourceToDistributionsMap) {
STORM_LOG_ASSERT(!sourceDistributionsPair.first.isZero(), "The source BDD must not be empty.");
STORM_LOG_ASSERT(!sourceDistributionsPair.second.empty(), "The distributions must not be empty.");
// We start with the distribution index of 1, becase 0 is reserved for a potential bottom choice.
uint_fast64_t distributionIndex = 1;
storm::dd::Bdd<DdType> allDistributions = this->getAbstractionInformation().getDdManager().getBddZero();
for (auto const& distribution : sourceDistributionsPair.second) {
allDistributions |= distribution && this->getAbstractionInformation().encodePlayer2Choice(distributionIndex, usedNondeterminismVariables, usedNondeterminismVariables + numberOfVariablesNeeded);
++distributionIndex;
STORM_LOG_ASSERT(!allDistributions.isZero(), "The BDD must not be empty.");
}
resultBdd |= sourceDistributionsPair.first && allDistributions;
++sourceStateIndex;
STORM_LOG_ASSERT(!resultBdd.isZero(), "The BDD must not be empty.");
}
usedNondeterminismVariables += numberOfVariablesNeeded;
blockBdds.push_back(resultBdd);
++blockCounter;
}
if (enumerateAbstractGuard) {
smtSolver->pop();
}
// multiply the results
storm::dd::Bdd<DdType> resultBdd = getAbstractionInformation().getDdManager().getBddOne();
for (auto const& blockBdd : blockBdds) {
resultBdd &= blockBdd;
}
// if we did not explicitly enumerate the guard, we can construct it from the result BDD.
if (!enumerateAbstractGuard) {
std::set<storm::expressions::Variable> allVariables(this->getAbstractionInformation().getSuccessorVariables());
auto player2Variables = this->getAbstractionInformation().getPlayer2VariableSet(usedNondeterminismVariables);
allVariables.insert(player2Variables.begin(), player2Variables.end());
auto auxVariables = this->getAbstractionInformation().getAuxVariableSet(0, this->getAbstractionInformation().getAuxVariableCount());
allVariables.insert(auxVariables.begin(), auxVariables.end());
std::set<storm::expressions::Variable> variablesToAbstract;
std::set_intersection(allVariables.begin(), allVariables.end(), resultBdd.getContainedMetaVariables().begin(), resultBdd.getContainedMetaVariables().end(), std::inserter(variablesToAbstract, variablesToAbstract.begin()));
abstractGuard = resultBdd.existsAbstract(variablesToAbstract);
} else {
// Multiply the abstract guard as it can contain predicates that are not mentioned in the blocks.
resultBdd &= abstractGuard;
}
// multiply with missing identities
resultBdd &= computeMissingIdentities();
// cache and return result
resultBdd &= this->getAbstractionInformation().encodePlayer1Choice(edgeId, this->getAbstractionInformation().getPlayer1VariableCount());
// Cache the result.
cachedDd = GameBddResult<DdType>(resultBdd, usedNondeterminismVariables);
auto end = std::chrono::high_resolution_clock::now();
STORM_LOG_TRACE("Enumerated " << numberOfSolutions << " solutions in " << std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count() << "ms.");
forceRecomputation = false;
}
}
template <storm::dd::DdType DdType, typename ValueType>
void EdgeAbstractor<DdType, ValueType>::recomputeCachedBddWithoutDecomposition() {
STORM_LOG_TRACE("Recomputing BDD for edge with id " << edgeId << " and guard " << edge.get().getGuard());
auto start = std::chrono::high_resolution_clock::now();
// Create a mapping from source state DDs to their distributions.
std::unordered_map<storm::dd::Bdd<DdType>, std::vector<storm::dd::Bdd<DdType>>> sourceToDistributionsMap;
uint64_t numberOfSolutions = 0;
smtSolver->allSat(decisionVariables, [&sourceToDistributionsMap,this,&numberOfSolutions] (storm::solver::SmtSolver::ModelReference const& model) {
sourceToDistributionsMap[getSourceStateBdd(model, relevantPredicatesAndVariables.first)].push_back(getDistributionBdd(model, relevantPredicatesAndVariables.second));
++numberOfSolutions;
return true;
});
// Now we search for the maximal number of choices of player 2 to determine how many DD variables we
// need to encode the nondeterminism.
uint_fast64_t maximalNumberOfChoices = 0;
for (auto const& sourceDistributionsPair : sourceToDistributionsMap) {
maximalNumberOfChoices = std::max(maximalNumberOfChoices, static_cast<uint_fast64_t>(sourceDistributionsPair.second.size()));
}
// We now compute how many variables we need to encode the choices. We add one to the maximal number of
// choices to account for a possible transition to a bottom state.
uint_fast64_t numberOfVariablesNeeded = static_cast<uint_fast64_t>(std::ceil(std::log2(maximalNumberOfChoices + 1)));
// Finally, build overall result.
storm::dd::Bdd<DdType> resultBdd = this->getAbstractionInformation().getDdManager().getBddZero();
if (!skipBottomStates) {
abstractGuard = this->getAbstractionInformation().getDdManager().getBddZero();
}
uint_fast64_t sourceStateIndex = 0;
for (auto const& sourceDistributionsPair : sourceToDistributionsMap) {
if (!skipBottomStates) {
abstractGuard |= sourceDistributionsPair.first;
}
STORM_LOG_ASSERT(!sourceDistributionsPair.first.isZero(), "The source BDD must not be empty.");
STORM_LOG_ASSERT(!sourceDistributionsPair.second.empty(), "The distributions must not be empty.");
// We start with the distribution index of 1, becase 0 is reserved for a potential bottom choice.
uint_fast64_t distributionIndex = 1;
storm::dd::Bdd<DdType> allDistributions = this->getAbstractionInformation().getDdManager().getBddZero();
for (auto const& distribution : sourceDistributionsPair.second) {
allDistributions |= distribution && this->getAbstractionInformation().encodePlayer2Choice(distributionIndex, 0, numberOfVariablesNeeded);
++distributionIndex;
STORM_LOG_ASSERT(!allDistributions.isZero(), "The BDD must not be empty.");
}
resultBdd |= sourceDistributionsPair.first && allDistributions;
++sourceStateIndex;
STORM_LOG_ASSERT(!resultBdd.isZero(), "The BDD must not be empty.");
}
resultBdd &= computeMissingIdentities();
resultBdd &= this->getAbstractionInformation().encodePlayer1Choice(edgeId, this->getAbstractionInformation().getPlayer1VariableCount());
STORM_LOG_ASSERT(sourceToDistributionsMap.empty() || !resultBdd.isZero(), "The BDD must not be empty, if there were distributions.");
// Cache the result.
cachedDd = GameBddResult<DdType>(resultBdd, numberOfVariablesNeeded);
auto end = std::chrono::high_resolution_clock::now();
STORM_LOG_TRACE("Enumerated " << numberOfSolutions << " solutions in " << std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count() << "ms.");
forceRecomputation = false;
}
template <storm::dd::DdType DdType, typename ValueType>
std::pair<std::set<uint_fast64_t>, std::set<uint_fast64_t>> EdgeAbstractor<DdType, ValueType>::computeRelevantPredicates(storm::jani::OrderedAssignments const& assignments) const {
std::pair<std::set<uint_fast64_t>, std::set<uint_fast64_t>> result;
std::set<storm::expressions::Variable> assignedVariables;
for (auto const& assignment : assignments.getAllAssignments()) {
// Also, variables appearing on the right-hand side of an assignment are relevant for source state.
auto const& rightHandSidePredicates = localExpressionInformation.getExpressionsUsingVariables(assignment.getAssignedExpression().getVariables());
result.first.insert(rightHandSidePredicates.begin(), rightHandSidePredicates.end());
// Variables that are being assigned are relevant for the successor state.
storm::expressions::Variable const& assignedVariable = assignment.getExpressionVariable();
auto const& leftHandSidePredicates = localExpressionInformation.getExpressionsUsingVariable(assignedVariable);
result.second.insert(leftHandSidePredicates.begin(), leftHandSidePredicates.end());
// Keep track of all assigned variables, so we can find the related predicates later.
assignedVariables.insert(assignedVariable);
}
auto const& predicatesRelatedToAssignedVariable = localExpressionInformation.getRelatedExpressions(assignedVariables);
result.first.insert(predicatesRelatedToAssignedVariable.begin(), predicatesRelatedToAssignedVariable.end());
return result;
}
template <storm::dd::DdType DdType, typename ValueType>
std::pair<std::set<uint_fast64_t>, std::vector<std::set<uint_fast64_t>>> EdgeAbstractor<DdType, ValueType>::computeRelevantPredicates() const {
std::pair<std::set<uint_fast64_t>, std::vector<std::set<uint_fast64_t>>> result;
// To start with, all predicates related to the guard are relevant source predicates.
result.first = localExpressionInformation.getExpressionsUsingVariables(edge.get().getGuard().getVariables());
// Then, we add the predicates that become relevant, because of some update.
for (auto const& destination : edge.get().getDestinations()) {
std::pair<std::set<uint_fast64_t>, std::set<uint_fast64_t>> relevantUpdatePredicates = computeRelevantPredicates(destination.getOrderedAssignments());
result.first.insert(relevantUpdatePredicates.first.begin(), relevantUpdatePredicates.first.end());
result.second.push_back(relevantUpdatePredicates.second);
}
return result;
}
template <storm::dd::DdType DdType, typename ValueType>
bool EdgeAbstractor<DdType, ValueType>::relevantPredicatesChanged(std::pair<std::set<uint_fast64_t>, std::vector<std::set<uint_fast64_t>>> const& newRelevantPredicates) const {
if (newRelevantPredicates.first.size() > relevantPredicatesAndVariables.first.size()) {
return true;
}
for (uint_fast64_t index = 0; index < edge.get().getNumberOfDestinations(); ++index) {
if (newRelevantPredicates.second[index].size() > relevantPredicatesAndVariables.second[index].size()) {
return true;
}
}
return false;
}
template <storm::dd::DdType DdType, typename ValueType>
void EdgeAbstractor<DdType, ValueType>::addMissingPredicates(std::pair<std::set<uint_fast64_t>, std::vector<std::set<uint_fast64_t>>> const& newRelevantPredicates) {
// Determine and add new relevant source predicates.
std::vector<std::pair<storm::expressions::Variable, uint_fast64_t>> newSourceVariables = this->getAbstractionInformation().declareNewVariables(relevantPredicatesAndVariables.first, newRelevantPredicates.first);
for (auto const& element : newSourceVariables) {
allRelevantPredicates.insert(element.second);
smtSolver->add(storm::expressions::iff(element.first, this->getAbstractionInformation().getPredicateByIndex(element.second)));
decisionVariables.push_back(element.first);
}
// Insert the new variables into the record of relevant source variables.
relevantPredicatesAndVariables.first.insert(relevantPredicatesAndVariables.first.end(), newSourceVariables.begin(), newSourceVariables.end());
std::sort(relevantPredicatesAndVariables.first.begin(), relevantPredicatesAndVariables.first.end(), [] (std::pair<storm::expressions::Variable, uint_fast64_t> const& first, std::pair<storm::expressions::Variable, uint_fast64_t> const& second) { return first.second < second.second; } );
// Do the same for every update.
for (uint_fast64_t index = 0; index < edge.get().getNumberOfDestinations(); ++index) {
std::vector<std::pair<storm::expressions::Variable, uint_fast64_t>> newSuccessorVariables = this->getAbstractionInformation().declareNewVariables(relevantPredicatesAndVariables.second[index], newRelevantPredicates.second[index]);
for (auto const& element : newSuccessorVariables) {
allRelevantPredicates.insert(element.second);
smtSolver->add(storm::expressions::iff(element.first, this->getAbstractionInformation().getPredicateByIndex(element.second).substitute(edge.get().getDestination(index).getAsVariableToExpressionMap())));
decisionVariables.push_back(element.first);
}
relevantPredicatesAndVariables.second[index].insert(relevantPredicatesAndVariables.second[index].end(), newSuccessorVariables.begin(), newSuccessorVariables.end());
std::sort(relevantPredicatesAndVariables.second[index].begin(), relevantPredicatesAndVariables.second[index].end(), [] (std::pair<storm::expressions::Variable, uint_fast64_t> const& first, std::pair<storm::expressions::Variable, uint_fast64_t> const& second) { return first.second < second.second; } );
}
}
template <storm::dd::DdType DdType, typename ValueType>
storm::dd::Bdd<DdType> EdgeAbstractor<DdType, ValueType>::getSourceStateBdd(storm::solver::SmtSolver::ModelReference const& model, std::vector<std::pair<storm::expressions::Variable, uint_fast64_t>> const& variablePredicates) const {
storm::dd::Bdd<DdType> result = this->getAbstractionInformation().getDdManager().getBddOne();
for (auto const& variableIndexPair : variablePredicates) {
if (model.getBooleanValue(variableIndexPair.first)) {
result &= this->getAbstractionInformation().encodePredicateAsSource(variableIndexPair.second);
} else {
result &= !this->getAbstractionInformation().encodePredicateAsSource(variableIndexPair.second);
}
}
STORM_LOG_ASSERT(!result.isZero(), "Source must not be empty.");
return result;
}
template <storm::dd::DdType DdType, typename ValueType>
storm::dd::Bdd<DdType> EdgeAbstractor<DdType, ValueType>::getDistributionBdd(storm::solver::SmtSolver::ModelReference const& model, std::vector<std::vector<std::pair<storm::expressions::Variable, uint_fast64_t>>> const& variablePredicates) const {
storm::dd::Bdd<DdType> result = this->getAbstractionInformation().getDdManager().getBddZero();
for (uint_fast64_t destinationIndex = 0; destinationIndex < edge.get().getNumberOfDestinations(); ++destinationIndex) {
storm::dd::Bdd<DdType> updateBdd = this->getAbstractionInformation().getDdManager().getBddOne();
// Translate block variables for this update into a successor block.
for (auto const& variableIndexPair : variablePredicates[destinationIndex]) {
if (model.getBooleanValue(variableIndexPair.first)) {
updateBdd &= this->getAbstractionInformation().encodePredicateAsSuccessor(variableIndexPair.second);
} else {
updateBdd &= !this->getAbstractionInformation().encodePredicateAsSuccessor(variableIndexPair.second);
}
updateBdd &= this->getAbstractionInformation().encodeAux(destinationIndex, 0, this->getAbstractionInformation().getAuxVariableCount());
}
result |= updateBdd;
}
STORM_LOG_ASSERT(!result.isZero(), "Distribution must not be empty.");
return result;
}
template <storm::dd::DdType DdType, typename ValueType>
storm::dd::Bdd<DdType> EdgeAbstractor<DdType, ValueType>::computeMissingIdentities() const {
storm::dd::Bdd<DdType> identities = computeMissingGlobalIdentities();
identities &= computeMissingUpdateIdentities();
return identities;
}
template <storm::dd::DdType DdType, typename ValueType>
storm::dd::Bdd<DdType> EdgeAbstractor<DdType, ValueType>::computeMissingUpdateIdentities() const {
storm::dd::Bdd<DdType> result = this->getAbstractionInformation().getDdManager().getBddZero();
for (uint_fast64_t updateIndex = 0; updateIndex < edge.get().getNumberOfDestinations(); ++updateIndex) {
// Compute the identities that are missing for this update.
auto updateRelevantIt = relevantPredicatesAndVariables.second[updateIndex].begin();
auto updateRelevantIte = relevantPredicatesAndVariables.second[updateIndex].end();
storm::dd::Bdd<DdType> updateIdentity = this->getAbstractionInformation().getDdManager().getBddOne();
auto sourceRelevantIt = relevantPredicatesAndVariables.first.begin();
auto sourceRelevantIte = relevantPredicatesAndVariables.first.end();
// Go through all relevant source predicates. This is guaranteed to be a superset of the set of
// relevant successor predicates for any update.
for (; sourceRelevantIt != sourceRelevantIte; ++sourceRelevantIt) {
// If the predicates do not match, there is a predicate missing, so we need to add its identity.
if (updateRelevantIt == updateRelevantIte || sourceRelevantIt->second != updateRelevantIt->second) {
updateIdentity &= this->getAbstractionInformation().getPredicateIdentity(sourceRelevantIt->second);
} else {
++updateRelevantIt;
}
}
result |= updateIdentity && this->getAbstractionInformation().encodeAux(updateIndex, 0, this->getAbstractionInformation().getAuxVariableCount());
}
return result;
}
template <storm::dd::DdType DdType, typename ValueType>
storm::dd::Bdd<DdType> EdgeAbstractor<DdType, ValueType>::computeMissingGlobalIdentities() const {
storm::dd::Bdd<DdType> result = this->getAbstractionInformation().getDdManager().getBddOne();
auto relevantIt = relevantPredicatesAndVariables.first.begin();
auto relevantIte = relevantPredicatesAndVariables.first.end();
for (uint_fast64_t predicateIndex = 0; predicateIndex < this->getAbstractionInformation().getNumberOfPredicates(); ++predicateIndex) {
if (relevantIt == relevantIte || relevantIt->second != predicateIndex) {
result &= this->getAbstractionInformation().getPredicateIdentity(predicateIndex);
} else {
++relevantIt;
}
}
return result;
}
template <storm::dd::DdType DdType, typename ValueType>
GameBddResult<DdType> EdgeAbstractor<DdType, ValueType>::abstract() {
if (forceRecomputation) {
this->recomputeCachedBdd();
} else {
cachedDd.bdd &= computeMissingGlobalIdentities();
}
return cachedDd;
}
template <storm::dd::DdType DdType, typename ValueType>
BottomStateResult<DdType> EdgeAbstractor<DdType, ValueType>::getBottomStateTransitions(storm::dd::Bdd<DdType> const& reachableStates, uint_fast64_t numberOfPlayer2Variables, boost::optional<std::pair<storm::expressions::Variable, storm::expressions::Variable>> const& locationVariables) {
// Compute the reachable states that have this edge enabled.
storm::dd::Bdd<DdType> reachableStatesWithEdge = (reachableStates && abstractGuard && this->getAbstractionInformation().encodeLocation(locationVariables.get().first, edge.get().getSourceLocationIndex())).existsAbstract(this->getAbstractionInformation().getSourceLocationVariables());
STORM_LOG_TRACE("Computing bottom state transitions of edge with guard " << edge.get().getGuard());
BottomStateResult<DdType> result(this->getAbstractionInformation().getDdManager().getBddZero(), this->getAbstractionInformation().getDdManager().getBddZero());
// If the guard of this edge is a predicate, there are not bottom states/transitions.
if (skipBottomStates) {
STORM_LOG_TRACE("Skipping bottom state computation for this edge.");
return result;
}
// Use the state abstractor to compute the set of abstract states that has this edge enabled but still
// has a transition to a bottom state.
bottomStateAbstractor.constrain(reachableStatesWithEdge);
result.states = bottomStateAbstractor.getAbstractStates() && reachableStatesWithEdge && this->getAbstractionInformation().encodeLocation(locationVariables.get().first, edge.get().getSourceLocationIndex());
// If the result is empty one time, we can skip the bottom state computation from now on.
if (result.states.isZero()) {
skipBottomStates = true;
}
// Now equip all these states with an actual transition to a bottom state.
result.transitions = result.states && this->getAbstractionInformation().getAllPredicateIdentities() && this->getAbstractionInformation().getBottomStateBdd(false, false);
// Mark the states as bottom states and add source location information.
result.states &= this->getAbstractionInformation().getBottomStateBdd(true, false);
// Add the edge encoding.
result.transitions &= this->getAbstractionInformation().encodePlayer1Choice(edgeId, this->getAbstractionInformation().getPlayer1VariableCount()) && this->getAbstractionInformation().encodePlayer2Choice(0, 0,numberOfPlayer2Variables) && this->getAbstractionInformation().encodeAux(0, 0, this->getAbstractionInformation().getAuxVariableCount());
// Add the location identity to the transitions.
result.transitions &= this->getAbstractionInformation().getAllLocationIdentities();
return result;
}
template <storm::dd::DdType DdType, typename ValueType>
storm::dd::Add<DdType, ValueType> EdgeAbstractor<DdType, ValueType>::getEdgeDecoratorAdd(boost::optional<std::pair<storm::expressions::Variable, storm::expressions::Variable>> const& locationVariables) const {
storm::dd::Add<DdType, ValueType> result = this->getAbstractionInformation().getDdManager().template getAddZero<ValueType>();
for (uint_fast64_t destinationIndex = 0; destinationIndex < edge.get().getNumberOfDestinations(); ++destinationIndex) {
storm::dd::Add<DdType, ValueType> tmp = this->getAbstractionInformation().encodeAux(destinationIndex, 0, this->getAbstractionInformation().getAuxVariableCount()).template toAdd<ValueType>() * this->getAbstractionInformation().getDdManager().getConstant(evaluator.asRational(edge.get().getDestination(destinationIndex).getProbability()));
if (locationVariables) {
tmp *= this->getAbstractionInformation().encodeLocation(locationVariables.get().second, edge.get().getDestination(destinationIndex).getLocationIndex()).template toAdd<ValueType>();
}
result += tmp;
}
storm::dd::Add<DdType, ValueType> tmp = this->getAbstractionInformation().getDdManager().template getAddOne<ValueType>();
if (locationVariables) {
tmp *= this->getAbstractionInformation().encodeLocation(locationVariables.get().first, edge.get().getSourceLocationIndex()).template toAdd<ValueType>();
}
tmp *= this->getAbstractionInformation().encodePlayer1Choice(edgeId, this->getAbstractionInformation().getPlayer1VariableCount()).template toAdd<ValueType>();
result *= tmp;
return result;
}
template <storm::dd::DdType DdType, typename ValueType>
storm::jani::Edge const& EdgeAbstractor<DdType, ValueType>::getConcreteEdge() const {
return edge.get();
}
template <storm::dd::DdType DdType, typename ValueType>
AbstractionInformation<DdType> const& EdgeAbstractor<DdType, ValueType>::getAbstractionInformation() const {
return abstractionInformation.get();
}
template <storm::dd::DdType DdType, typename ValueType>
AbstractionInformation<DdType>& EdgeAbstractor<DdType, ValueType>::getAbstractionInformation() {
return abstractionInformation.get();
}
template class EdgeAbstractor<storm::dd::DdType::CUDD, double>;
template class EdgeAbstractor<storm::dd::DdType::Sylvan, double>;
#ifdef STORM_HAVE_CARL
template class EdgeAbstractor<storm::dd::DdType::Sylvan, storm::RationalFunction>;
#endif
}
}
}