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								namespace Eigen {
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								/** \eigenManualPage TutorialLinearAlgebra Linear algebra and decompositions
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								This page explains how to solve linear systems, compute various decompositions such as LU,
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								QR, %SVD, eigendecompositions... After reading this page, don't miss our
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								\link TopicLinearAlgebraDecompositions catalogue \endlink of dense matrix decompositions.
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								\eigenAutoToc
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								\section TutorialLinAlgBasicSolve Basic linear solving
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								\b The \b problem: You have a system of equations, that you have written as a single matrix equation
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								    \f[ Ax \: = \: b \f]
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								Where \a A and \a b are matrices (\a b could be a vector, as a special case). You want to find a solution \a x.
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								\b The \b solution: You can choose between various decompositions, depending on what your matrix \a A looks like,
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								and depending on whether you favor speed or accuracy. However, let's start with an example that works in all cases,
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								and is a good compromise:
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								<table class="example">
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								<tr><th>Example:</th><th>Output:</th></tr>
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								<tr>
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								  <td>\include TutorialLinAlgExSolveColPivHouseholderQR.cpp </td>
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								  <td>\verbinclude TutorialLinAlgExSolveColPivHouseholderQR.out </td>
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								</tr>
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								</table>
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								In this example, the colPivHouseholderQr() method returns an object of class ColPivHouseholderQR. Since here the
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								matrix is of type Matrix3f, this line could have been replaced by:
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								\code
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								ColPivHouseholderQR<Matrix3f> dec(A);
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								Vector3f x = dec.solve(b);
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								\endcode
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								Here, ColPivHouseholderQR is a QR decomposition with column pivoting. It's a good compromise for this tutorial, as it
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								works for all matrices while being quite fast. Here is a table of some other decompositions that you can choose from,
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								depending on your matrix and the trade-off you want to make:
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								<table class="manual">
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								    <tr>
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								        <th>Decomposition</th>
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								        <th>Method</th>
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								        <th>Requirements on the matrix</th>
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								        <th>Speed</th>
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								        <th>Accuracy</th>
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								    </tr>
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								    <tr>
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								        <td>PartialPivLU</td>
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								        <td>partialPivLu()</td>
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								        <td>Invertible</td>
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								        <td>++</td>
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								        <td>+</td>
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								    </tr>
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								    <tr class="alt">
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								        <td>FullPivLU</td>
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								        <td>fullPivLu()</td>
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								        <td>None</td>
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								        <td>-</td>
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								        <td>+++</td>
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								    </tr>
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								    <tr>
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								        <td>HouseholderQR</td>
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								        <td>householderQr()</td>
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								        <td>None</td>
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								        <td>++</td>
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								        <td>+</td>
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								    </tr>
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								    <tr class="alt">
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								        <td>ColPivHouseholderQR</td>
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								        <td>colPivHouseholderQr()</td>
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								        <td>None</td>
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								        <td>+</td>
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								        <td>++</td>
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								    </tr>
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								    <tr>
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								        <td>FullPivHouseholderQR</td>
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								        <td>fullPivHouseholderQr()</td>
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								        <td>None</td>
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								        <td>-</td>
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								        <td>+++</td>
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								    </tr>
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								    <tr class="alt">
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								        <td>LLT</td>
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								        <td>llt()</td>
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								        <td>Positive definite</td>
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								        <td>+++</td>
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								        <td>+</td>
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								    </tr>
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								    <tr>
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								        <td>LDLT</td>
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								        <td>ldlt()</td>
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								        <td>Positive or negative semidefinite</td>
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								        <td>+++</td>
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								        <td>++</td>
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								    </tr>
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								</table>
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								All of these decompositions offer a solve() method that works as in the above example.
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								For example, if your matrix is positive definite, the above table says that a very good
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								choice is then the LDLT decomposition. Here's an example, also demonstrating that using a general
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								matrix (not a vector) as right hand side is possible.
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								<table class="example">
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								<tr><th>Example:</th><th>Output:</th></tr>
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								<tr>
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								  <td>\include TutorialLinAlgExSolveLDLT.cpp </td>
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								  <td>\verbinclude TutorialLinAlgExSolveLDLT.out </td>
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								</tr>
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								</table>
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								For a \ref TopicLinearAlgebraDecompositions "much more complete table" comparing all decompositions supported by Eigen (notice that Eigen
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								supports many other decompositions), see our special page on
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								\ref TopicLinearAlgebraDecompositions "this topic".
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								\section TutorialLinAlgSolutionExists Checking if a solution really exists
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								Only you know what error margin you want to allow for a solution to be considered valid.
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								So Eigen lets you do this computation for yourself, if you want to, as in this example:
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								<table class="example">
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								<tr><th>Example:</th><th>Output:</th></tr>
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								<tr>
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								  <td>\include TutorialLinAlgExComputeSolveError.cpp </td>
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								  <td>\verbinclude TutorialLinAlgExComputeSolveError.out </td>
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								</tr>
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								</table>
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								\section TutorialLinAlgEigensolving Computing eigenvalues and eigenvectors
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								You need an eigendecomposition here, see available such decompositions on \ref TopicLinearAlgebraDecompositions "this page".
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								Make sure to check if your matrix is self-adjoint, as is often the case in these problems. Here's an example using
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								SelfAdjointEigenSolver, it could easily be adapted to general matrices using EigenSolver or ComplexEigenSolver.
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								The computation of eigenvalues and eigenvectors does not necessarily converge, but such failure to converge is
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								very rare. The call to info() is to check for this possibility.
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								<table class="example">
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								<tr><th>Example:</th><th>Output:</th></tr>
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								<tr>
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								  <td>\include TutorialLinAlgSelfAdjointEigenSolver.cpp </td>
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								  <td>\verbinclude TutorialLinAlgSelfAdjointEigenSolver.out </td>
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								</tr>
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								</table>
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								\section TutorialLinAlgInverse Computing inverse and determinant
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								First of all, make sure that you really want this. While inverse and determinant are fundamental mathematical concepts,
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								in \em numerical linear algebra they are not as popular as in pure mathematics. Inverse computations are often
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								advantageously replaced by solve() operations, and the determinant is often \em not a good way of checking if a matrix
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								is invertible.
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								However, for \em very \em small matrices, the above is not true, and inverse and determinant can be very useful.
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								While certain decompositions, such as PartialPivLU and FullPivLU, offer inverse() and determinant() methods, you can also
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								call inverse() and determinant() directly on a matrix. If your matrix is of a very small fixed size (at most 4x4) this
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								allows Eigen to avoid performing a LU decomposition, and instead use formulas that are more efficient on such small matrices.
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								Here is an example:
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								<table class="example">
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								<tr><th>Example:</th><th>Output:</th></tr>
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								<tr>
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								  <td>\include TutorialLinAlgInverseDeterminant.cpp </td>
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								  <td>\verbinclude TutorialLinAlgInverseDeterminant.out </td>
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								</tr>
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								</table>
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								\section TutorialLinAlgLeastsquares Least squares solving
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								The best way to do least squares solving is with a SVD decomposition. Eigen provides one as the JacobiSVD class, and its solve()
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								is doing least-squares solving.
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								Here is an example:
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								<table class="example">
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								<tr><th>Example:</th><th>Output:</th></tr>
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								<tr>
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								  <td>\include TutorialLinAlgSVDSolve.cpp </td>
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								  <td>\verbinclude TutorialLinAlgSVDSolve.out </td>
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								</tr>
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								</table>
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								Another way, potentially faster but less reliable, is to use a LDLT decomposition
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								of the normal matrix. In any case, just read any reference text on least squares, and it will be very easy for you
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								to implement any linear least squares computation on top of Eigen.
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								\section TutorialLinAlgSeparateComputation Separating the computation from the construction
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								In the above examples, the decomposition was computed at the same time that the decomposition object was constructed.
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								There are however situations where you might want to separate these two things, for example if you don't know,
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								at the time of the construction, the matrix that you will want to decompose; or if you want to reuse an existing
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								decomposition object.
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								What makes this possible is that:
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								\li all decompositions have a default constructor,
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								\li all decompositions have a compute(matrix) method that does the computation, and that may be called again
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								    on an already-computed decomposition, reinitializing it.
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								For example:
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								<table class="example">
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								<tr><th>Example:</th><th>Output:</th></tr>
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								<tr>
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								  <td>\include TutorialLinAlgComputeTwice.cpp </td>
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								  <td>\verbinclude TutorialLinAlgComputeTwice.out </td>
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								</tr>
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								</table>
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								Finally, you can tell the decomposition constructor to preallocate storage for decomposing matrices of a given size,
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								so that when you subsequently decompose such matrices, no dynamic memory allocation is performed (of course, if you
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								are using fixed-size matrices, no dynamic memory allocation happens at all). This is done by just
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								passing the size to the decomposition constructor, as in this example:
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								\code
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								HouseholderQR<MatrixXf> qr(50,50);
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								MatrixXf A = MatrixXf::Random(50,50);
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								qr.compute(A); // no dynamic memory allocation
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								\endcode
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								\section TutorialLinAlgRankRevealing Rank-revealing decompositions
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								Certain decompositions are rank-revealing, i.e. are able to compute the rank of a matrix. These are typically
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								also the decompositions that behave best in the face of a non-full-rank matrix (which in the square case means a
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								singular matrix). On \ref TopicLinearAlgebraDecompositions "this table" you can see for all our decompositions
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								whether they are rank-revealing or not.
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								Rank-revealing decompositions offer at least a rank() method. They can also offer convenience methods such as isInvertible(),
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								and some are also providing methods to compute the kernel (null-space) and image (column-space) of the matrix, as is the
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								case with FullPivLU:
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								<table class="example">
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								<tr><th>Example:</th><th>Output:</th></tr>
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								<tr>
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								  <td>\include TutorialLinAlgRankRevealing.cpp </td>
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								  <td>\verbinclude TutorialLinAlgRankRevealing.out </td>
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								</tr>
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								</table>
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								Of course, any rank computation depends on the choice of an arbitrary threshold, since practically no
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								floating-point matrix is \em exactly rank-deficient. Eigen picks a sensible default threshold, which depends
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								on the decomposition but is typically the diagonal size times machine epsilon. While this is the best default we
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								could pick, only you know what is the right threshold for your application. You can set this by calling setThreshold()
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								on your decomposition object before calling rank() or any other method that needs to use such a threshold.
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								The decomposition itself, i.e. the compute() method, is independent of the threshold. You don't need to recompute the
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								decomposition after you've changed the threshold.
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								<table class="example">
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								<tr><th>Example:</th><th>Output:</th></tr>
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								<tr>
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								  <td>\include TutorialLinAlgSetThreshold.cpp </td>
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								  <td>\verbinclude TutorialLinAlgSetThreshold.out </td>
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								</tr>
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								</table>
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								*/
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								}
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