70 lines
4.6 KiB
70 lines
4.6 KiB
#pragma once
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#include <vector>
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#include <memory>
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#include <boost/optional.hpp>
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#include "storm-pars/transformer/ParameterLifter.h"
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#include "storm-pars/modelchecker/region/SparseParameterLiftingModelChecker.h"
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#include "storm-pars/modelchecker/instantiation/SparseMdpInstantiationModelChecker.h"
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#include "storm/storage/BitVector.h"
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#include "storm/storage/SparseMatrix.h"
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#include "storm/storage/sparse/StateType.h"
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#include "storm/solver/GameSolver.h"
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#include "storm/storage/Scheduler.h"
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namespace storm {
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namespace modelchecker {
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template <typename SparseModelType, typename ConstantType>
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class SparseMdpParameterLiftingModelChecker : public SparseParameterLiftingModelChecker<SparseModelType, ConstantType> {
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public:
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SparseMdpParameterLiftingModelChecker();
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SparseMdpParameterLiftingModelChecker(std::unique_ptr<storm::solver::GameSolverFactory<ConstantType>>&& solverFactory);
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virtual ~SparseMdpParameterLiftingModelChecker() = default;
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virtual bool canHandle(std::shared_ptr<storm::models::ModelBase> parametricModel, CheckTask<storm::logic::Formula, typename SparseModelType::ValueType> const& checkTask) const override;
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virtual void specify(Environment const& env, std::shared_ptr<storm::models::ModelBase> parametricModel, CheckTask<storm::logic::Formula, typename SparseModelType::ValueType> const& checkTask, bool generateRegionSplitEstimates = false, bool allowModelSimplification = true) override;
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void specify_internal(Environment const& env, std::shared_ptr<SparseModelType> parametricModel, CheckTask<storm::logic::Formula, typename SparseModelType::ValueType> const& checkTask, bool generateRegionSplitEstimates, bool skipModelSimplification);
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boost::optional<storm::storage::Scheduler<ConstantType>> getCurrentMinScheduler();
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boost::optional<storm::storage::Scheduler<ConstantType>> getCurrentMaxScheduler();
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boost::optional<storm::storage::Scheduler<ConstantType>> getCurrentPlayer1Scheduler();
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protected:
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virtual void specifyBoundedUntilFormula(Environment const& env, CheckTask<storm::logic::BoundedUntilFormula, ConstantType> const& checkTask) override;
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virtual void specifyUntilFormula(Environment const& env, CheckTask<storm::logic::UntilFormula, ConstantType> const& checkTask) override;
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virtual void specifyReachabilityRewardFormula(Environment const& env, CheckTask<storm::logic::EventuallyFormula, ConstantType> const& checkTask) override;
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virtual void specifyCumulativeRewardFormula(Environment const& env, CheckTask<storm::logic::CumulativeRewardFormula, ConstantType> const& checkTask) override;
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virtual storm::modelchecker::SparseInstantiationModelChecker<SparseModelType, ConstantType>& getInstantiationChecker() override;
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virtual std::unique_ptr<CheckResult> computeQuantitativeValues(Environment const& env, storm::storage::ParameterRegion<typename SparseModelType::ValueType> const& region, storm::solver::OptimizationDirection const& dirForParameters, std::shared_ptr<storm::analysis::LocalMonotonicityResult<typename RegionModelChecker<typename SparseModelType::ValueType>::VariableType>> localMonotonicityResult = nullptr) override;
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virtual void reset() override;
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private:
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void computePlayer1Matrix(boost::optional<storm::storage::BitVector> const& selectedRows = boost::none);
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storm::storage::BitVector maybeStates;
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std::vector<ConstantType> resultsForNonMaybeStates;
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boost::optional<uint_fast64_t> stepBound;
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std::unique_ptr<storm::modelchecker::SparseMdpInstantiationModelChecker<SparseModelType, ConstantType>> instantiationChecker;
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storm::storage::SparseMatrix<storm::storage::sparse::state_type> player1Matrix;
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std::unique_ptr<storm::transformer::ParameterLifter<typename SparseModelType::ValueType, ConstantType>> parameterLifter;
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std::unique_ptr<storm::solver::GameSolverFactory<ConstantType>> solverFactory;
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// Results from the most recent solver call.
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boost::optional<std::vector<uint_fast64_t>> minSchedChoices, maxSchedChoices;
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boost::optional<std::vector<uint_fast64_t>> player1SchedChoices;
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std::vector<ConstantType> x;
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boost::optional<ConstantType> lowerResultBound, upperResultBound;
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bool applyPreviousResultAsHint;
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};
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}
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}
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