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1.3 KiB

#ifndef STORM_LOGIC_INSTANTANEOUSREWARDFORMULA_H_
#define STORM_LOGIC_INSTANTANEOUSREWARDFORMULA_H_
#include <boost/variant.hpp>
#include "src/logic/PathFormula.h"
namespace storm {
namespace logic {
class InstantaneousRewardFormula : public PathFormula {
public:
InstantaneousRewardFormula(uint_fast64_t timeBound);
InstantaneousRewardFormula(double timeBound);
virtual ~InstantaneousRewardFormula() {
// Intentionally left empty.
}
virtual bool isInstantaneousRewardFormula() const override;
virtual bool isRewardPathFormula() const override;
virtual boost::any accept(FormulaVisitor const& visitor, boost::any const& data) const override;
virtual std::ostream& writeToStream(std::ostream& out) const override;
bool hasDiscreteTimeBound() const;
uint_fast64_t getDiscreteTimeBound() const;
bool hasContinuousTimeBound() const;
double getContinuousTimeBound() const;
private:
boost::variant<uint_fast64_t, double> timeBound;
};
}
}
#endif /* STORM_LOGIC_INSTANTANEOUSREWARDFORMULA_H_ */