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#include "storm/abstraction/ExplicitGameStrategy.h"
#include <limits>
#include <algorithm>
namespace storm {
namespace abstraction {
const uint64_t ExplicitGameStrategy::UNDEFINED = std::numeric_limits<uint64_t>::max();
ExplicitGameStrategy::ExplicitGameStrategy(uint64_t numberOfStates) : choices(numberOfStates, UNDEFINED) {
// Intentionally left empty.
}
ExplicitGameStrategy::ExplicitGameStrategy(std::vector<uint64_t>&& choices) : choices(std::move(choices)) {
// Intentionally left empty.
}
uint64_t ExplicitGameStrategy::getNumberOfStates() const {
return choices.size();
}
uint64_t ExplicitGameStrategy::getChoice(uint64_t state) const {
return choices[state];
}
void ExplicitGameStrategy::setChoice(uint64_t state, uint64_t choice) {
choices[state] = choice;
}
bool ExplicitGameStrategy::hasDefinedChoice(uint64_t state) const {
return choices[state] != UNDEFINED;
}
void ExplicitGameStrategy::undefineAll() {
for (auto& e : choices) {
e = UNDEFINED;
}
}
uint64_t ExplicitGameStrategy::getNumberOfUndefinedStates() const {
return std::count_if(choices.begin(), choices.end(), [] (uint64_t choice) { return choice == UNDEFINED; });
}
std::ostream& operator<<(std::ostream& out, ExplicitGameStrategy const& strategy) {
std::vector<uint64_t> undefinedStates;
for (uint64_t state = 0; state < strategy.getNumberOfStates(); ++state) {
uint64_t choice = strategy.getChoice(state);
if (choice == ExplicitGameStrategy::UNDEFINED) {
undefinedStates.emplace_back(state);
} else {
out << state << " -> " << choice << std::endl;
}
}
out << "undefined states: ";
for (auto state : undefinedStates) {
out << state << ", ";
}
out << std::endl;
return out;
}
}
}