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							170 lines
						
					
					
						
							5.3 KiB
						
					
					
				
								// -*- C++ -*-
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								// Module:  LOG4CPLUS
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								// File:    socketappender.h
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								// Created: 5/2003
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								// Author:  Tad E. Smith
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								//
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								//
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								// Copyright 2003-2010 Tad E. Smith
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								//
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								// Licensed under the Apache License, Version 2.0 (the "License");
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								// you may not use this file except in compliance with the License.
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								// You may obtain a copy of the License at
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								//
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								//     http://www.apache.org/licenses/LICENSE-2.0
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								//
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								// Unless required by applicable law or agreed to in writing, software
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								// distributed under the License is distributed on an "AS IS" BASIS,
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								// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								// See the License for the specific language governing permissions and
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								// limitations under the License.
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								/** @file */
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								#ifndef LOG4CPLUS_SOCKET_APPENDER_HEADER_
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								#define LOG4CPLUS_SOCKET_APPENDER_HEADER_
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								#include <log4cplus/config.hxx>
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								#if defined (LOG4CPLUS_HAVE_PRAGMA_ONCE)
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								#pragma once
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								#endif
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								#include <log4cplus/appender.h>
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								#include <log4cplus/helpers/socket.h>
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								#include <log4cplus/thread/syncprims.h>
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								#include <log4cplus/thread/threads.h>
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								namespace log4cplus
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								{
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								#ifndef UNICODE
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								    std::size_t const LOG4CPLUS_MAX_MESSAGE_SIZE = 8*1024;
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								#else
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								    std::size_t const LOG4CPLUS_MAX_MESSAGE_SIZE = 2*8*1024;
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								#endif
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								    /**
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								     * Sends {@link spi::InternalLoggingEvent} objects to a remote a log server.
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								     *
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								     * The SocketAppender has the following properties:
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								     *
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								     * <ul>
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								     *
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								     *   <li>Remote logging is non-intrusive as far as the log event
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								     *   is concerned. In other words, the event will be logged with
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								     *   the same time stamp, NDC, location info as if it were logged
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								     *   locally by the client.
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								     *
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								     *   <li>SocketAppenders do not use a layout.
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								     *
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								     *   <li>Remote logging uses the TCP protocol. Consequently, if
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								     *   the server is reachable, then log events will eventually arrive
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								     *   at the server.
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								     *
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								     *   <li>If the remote server is down, the logging requests are
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								     *   simply dropped. However, if and when the server comes back up,
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								     *   then event transmission is resumed transparently. This
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								     *   transparent reconneciton is performed by a <em>connector</em>
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								     *   thread which periodically attempts to connect to the server.
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								     *
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								     *   <li>Logging events are automatically <em>buffered</em> by the
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								     *   native TCP implementation. This means that if the link to server
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								     *   is slow but still faster than the rate of (log) event production
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								     *   by the client, the client will not be affected by the slow
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								     *   network connection. However, if the network connection is slower
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								     *   then the rate of event production, then the client can only
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								     *   progress at the network rate. In particular, if the network link
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								     *   to the the server is down, the client will be blocked.
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								     * 
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								     *   <li>On the other hand, if the network link is up, but the server
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								     *   is down, the client will not be blocked when making log requests
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								     *   but the log events will be lost due to server unavailability.
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								     * </ul>
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								     *
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								     * <h3>Properties</h3>
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								     * <dl>
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								     * <dt><tt>host</tt></dt>
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								     * <dd>Remote host name to connect and send events to.</dd>
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								     *
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								     * <dt><tt>port</tt></dt>
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								     * <dd>Port on remote host to send events to.</dd>
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								     *
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								     * <dt><tt>ServerName</tt></dt>
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								     * <dd>Host name of event's origin prepended to each event.</dd>
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								     *
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								     * </dl>
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								     */
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								    class LOG4CPLUS_EXPORT SocketAppender : public Appender {
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								    public:
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								      // Ctors
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								        SocketAppender(const log4cplus::tstring& host, unsigned short port, 
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								                       const log4cplus::tstring& serverName = tstring());
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								        SocketAppender(const log4cplus::helpers::Properties & properties);
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								      // Dtor
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								        ~SocketAppender();
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								      // Methods
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								        virtual void close();
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								    protected:
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								        void openSocket();
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								        void initConnector ();
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								        virtual void append(const spi::InternalLoggingEvent& event);
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								      // Data
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								        log4cplus::helpers::Socket socket;
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								        log4cplus::tstring host;
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								        unsigned int port;
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								        log4cplus::tstring serverName;
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								#if ! defined (LOG4CPLUS_SINGLE_THREADED)
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								        class LOG4CPLUS_EXPORT ConnectorThread;
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								        friend class ConnectorThread;
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								        class LOG4CPLUS_EXPORT ConnectorThread
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								            : public thread::AbstractThread
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								        {
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								        public:
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								            ConnectorThread (SocketAppender &);
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								            virtual ~ConnectorThread ();
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								            virtual void run();
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								            void terminate ();
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								            void trigger ();
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								        protected:
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								            SocketAppender & sa;
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								            thread::ManualResetEvent trigger_ev;
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								            bool exit_flag;
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								        };
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								        volatile bool connected;
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								        helpers::SharedObjectPtr<ConnectorThread> connector;
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								#endif
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								    private:
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								      // Disallow copying of instances of this class
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								        SocketAppender(const SocketAppender&);
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								        SocketAppender& operator=(const SocketAppender&);
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								    };
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								    namespace helpers {
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								        LOG4CPLUS_EXPORT
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								        void convertToBuffer (SocketBuffer & buffer,
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								            const log4cplus::spi::InternalLoggingEvent& event,
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								            const log4cplus::tstring& serverName);
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								        LOG4CPLUS_EXPORT
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								        log4cplus::spi::InternalLoggingEvent readFromBuffer(SocketBuffer& buffer);
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								    } // end namespace helpers
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								} // end namespace log4cplus
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								#endif // LOG4CPLUS_SOCKET_APPENDER_HEADER_
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