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#ifndef STORM_SOLVER_STATEELIMINATION_PRIORITIZEDSTATEELIMINATOR_H_
#define STORM_SOLVER_STATEELIMINATION_PRIORITIZEDSTATEELIMINATOR_H_
#include "src/solver/stateelimination/StateEliminator.h"
namespace storm {
namespace solver {
namespace stateelimination {
class StatePriorityQueue;
template<typename ValueType>
class PrioritizedStateEliminator : public StateEliminator<ValueType> {
public:
typedef typename std::shared_ptr<StatePriorityQueue> PriorityQueuePointer;
PrioritizedStateEliminator(storm::storage::FlexibleSparseMatrix<ValueType>& transitionMatrix, storm::storage::FlexibleSparseMatrix<ValueType>& backwardTransitions, PriorityQueuePointer priorityQueue, std::vector<ValueType>& stateValues);
// Instantiaton of virtual methods.
void updateValue(storm::storage::sparse::state_type const& state, ValueType const& loopProbability) override;
void updatePredecessor(storm::storage::sparse::state_type const& predecessor, ValueType const& probability, storm::storage::sparse::state_type const& state) override;
void updatePriority(storm::storage::sparse::state_type const& state) override;
protected:
PriorityQueuePointer priorityQueue;
std::vector<ValueType>& stateValues;
};
} // namespace stateelimination
} // namespace storage
} // namespace storm
#endif // STORM_SOLVER_STATEELIMINATION_PRIORITIZEDSTATEELIMINATOR_H_