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							59 lines
						
					
					
						
							1.7 KiB
						
					
					
				| // This file is part of Eigen, a lightweight C++ template library | |
| // for linear algebra. | |
| // | |
| // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla | |
| // Public License v. 2.0. If a copy of the MPL was not distributed | |
| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | |
|  | |
| #include "trackball.h" | |
| #include "camera.h" | |
|  | |
| using namespace Eigen; | |
| 
 | |
| void Trackball::track(const Vector2i& point2D) | |
| { | |
|   if (mpCamera==0) | |
|     return; | |
|   Vector3f newPoint3D; | |
|   bool newPointOk = mapToSphere(point2D, newPoint3D); | |
| 
 | |
|   if (mLastPointOk && newPointOk) | |
|   { | |
|     Vector3f axis = mLastPoint3D.cross(newPoint3D).normalized(); | |
|     float cos_angle = mLastPoint3D.dot(newPoint3D); | |
|     if ( internal::abs(cos_angle) < 1.0 ) | |
|     { | |
|       float angle = 2. * acos(cos_angle); | |
|       if (mMode==Around) | |
|         mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis))); | |
|       else | |
|         mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis))); | |
|     } | |
|   } | |
| 
 | |
|   mLastPoint3D = newPoint3D; | |
|   mLastPointOk = newPointOk; | |
| } | |
| 
 | |
| bool Trackball::mapToSphere(const Vector2i& p2, Vector3f& v3) | |
| { | |
|   if ((p2.x() >= 0) && (p2.x() <= int(mpCamera->vpWidth())) && | |
|       (p2.y() >= 0) && (p2.y() <= int(mpCamera->vpHeight())) ) | |
|   { | |
|     double x  = (double)(p2.x() - 0.5*mpCamera->vpWidth())  / (double)mpCamera->vpWidth(); | |
|     double y  = (double)(0.5*mpCamera->vpHeight() - p2.y()) / (double)mpCamera->vpHeight(); | |
|     double sinx         = sin(M_PI * x * 0.5); | |
|     double siny         = sin(M_PI * y * 0.5); | |
|     double sinx2siny2   = sinx * sinx + siny * siny; | |
| 
 | |
|     v3.x() = sinx; | |
|     v3.y() = siny; | |
|     v3.z() = sinx2siny2 < 1.0 ? sqrt(1.0 - sinx2siny2) : 0.0; | |
| 
 | |
|     return true; | |
|   } | |
|   else | |
|     return false; | |
| }
 |