97 lines
3.9 KiB

#include "storm-dft/generator/DftNextStateGenerator.h"
#include "storm-dft/storage/dft/DFT.h"
#include "storm-dft/storage/dft/DFTState.h"
#include "storm-dft/storage/dft/FailableElements.h"
#include "storm/utility/random.h"
namespace storm {
namespace dft {
namespace simulator {
/*!
* Simulator for DFTs.
* A step in the simulation corresponds to the failure of one BE (either on its own or triggered by a dependency)
* and the failure propagation through the DFT.
* The simulator also allows to randomly generate a next failure according to the failure rates.
*/
template<typename ValueType>
class DFTTraceSimulator {
using DFTStatePointer = std::shared_ptr<storm::storage::DFTState<ValueType>>;
public:
/*!
* Constructor.
*
* @param dft DFT.
* @param stateGenerationInfo Info for state generation.
* @param randomGenerator Random number generator.
*/
DFTTraceSimulator(storm::storage::DFT<ValueType> const& dft, storm::storage::DFTStateGenerationInfo const& stateGenerationInfo, boost::mt19937& randomGenerator);
/*!
* Set the random number generator.
*
* @param randomNumberGenerator Random number generator.
*/
void setRandomNumberGenerator(boost::mt19937& randomNumberGenerator);
/*!
* Set the current state back to the intial state in order to start a new simulation.
*/
void resetToInitial();
/*!
* Get the current DFT state.
*
* @return DFTStatePointer DFT state.
*/
DFTStatePointer getCurrentState() const;
/*!
* Perform one simulation step by letting the next element fail.
*
* @param nextFailElement Iterator giving the next element which should fail.
* @return True iff step could be performed successfully.
*/
bool step(storm::dft::storage::FailableElements::const_iterator nextFailElement);
/*!
* Perform a random step by using the random number generator.
*
* @return double The time which progessed between the last step and this step.
* Returns -1 if no next step could be created.
*/
double randomStep();
/*!
* Perform a complete simulation of a failure trace by using the random number generator.
* The simulation starts in the initial state and tries to reach a state where the top-level event of the DFT has failed.
* If this target state can be reached within the given timebound, the simulation was successful.
*
* @param timebound Time bound in which the system failure should occur.
* @return True iff a system failure occurred for the generated trace within the time bound.
*/
bool simulateCompleteTrace(double timebound);
protected:
// The DFT used for the generation of next states.
storm::storage::DFT<ValueType> const& dft;
// General information for the state generation.
storm::storage::DFTStateGenerationInfo const& stateGenerationInfo;
// Generator for creating next state in DFT
storm::generator::DftNextStateGenerator<ValueType> generator;
// Current state
DFTStatePointer state;
// Random number generator
boost::mt19937& randomGenerator;
};
}
}
}