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82 lines
3.7 KiB
82 lines
3.7 KiB
# Copyright 2005-2014 Intel Corporation. All Rights Reserved.
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#
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# This file is part of Threading Building Blocks.
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#
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# Threading Building Blocks is free software; you can redistribute it
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# and/or modify it under the terms of the GNU General Public License
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# version 2 as published by the Free Software Foundation.
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#
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# Threading Building Blocks is distributed in the hope that it will be
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# useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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# of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Threading Building Blocks; if not, write to the Free Software
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#
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# As a special exception, you may use this file as part of a free software
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# library without restriction. Specifically, if other files instantiate
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# templates or use macros or inline functions from this file, or you compile
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# this file and link it with other files to produce an executable, this
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# file does not by itself cause the resulting executable to be covered by
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# the GNU General Public License. This exception does not however
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# invalidate any other reasons why the executable file might be covered by
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# the GNU General Public License.
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# Per-build Makefile rules (for recursive $(MAKE) calls from Makefile)
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# Base compile/link options
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MYCXXFLAGS = /nologo /EHsc /Zc:forScope /D WIN32 /D _MBCS /D _CRT_SECURE_NO_DEPRECATE /MP $(CXXFLAGS)
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MYLFLAGS = /link /incremental:no /fixed:no $(LFLAGS)
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CXXFLAGS_NDEBUG = /MD /O2 /Ot /Gy /D NDEBUG
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CXXFLAGS_DEBUG = /MDd /Od /Zi /D _DEBUG
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# Specify library directory for Direct X SDK
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DDLIB_DIR=$(DXSDK_DIR)\lib\$(XARCH:AMD64=x64)
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# Input and output files
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#SOURCE = v
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#RCNAME = specified externaly
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#EXE = ^
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# defaults on XARCH = x86
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UISRC = ../../common/gui/$(UI)video.cpp
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default:
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build_echo:
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-@echo Building$(DEBUG) $(EXE) with UI=$(UI) XARCH=$(XARCH)
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build_one: build_echo build_$(UI)$(DEBUG)
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build_con: $(SOURCE) $(UISRC) compiler_check
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$(CXX) $(CXXFLAGS_NDEBUG) $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) /subsystem:console /OUT:$(EXE)
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@cmd.exe /C del *.obj
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build_con_debug: $(SOURCE) $(UISRC) compiler_check
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$(CXX) $(CXXFLAGS_DEBUG) $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) /debug /subsystem:console /OUT:$(EXE)
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@cmd.exe /C del *.obj
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build_gdi: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check
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$(CXX) $(CXXFLAGS_NDEBUG) /D _WINDOWS $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) msvs/$(RCNAME).res /subsystem:windows /machine:$(XARCH) /OUT:$(EXE)
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@cmd.exe /C del *.obj
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build_gdi_debug: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check
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$(CXX) $(CXXFLAGS_DEBUG) /D _WINDOWS $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) msvs/$(RCNAME).res /debug /subsystem:windows /machine:$(XARCH) /OUT:$(EXE)
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@cmd.exe /C del *.obj
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build_dd: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check
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-@echo Using DirectX SDK from "$(DDLIB_DIR)"
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$(CXX) $(CXXFLAGS_NDEBUG) /D _WINDOWS $(MYCXXFLAGS) /I "$(DXSDK_DIR)\include" $(SOURCE) $(UISRC) $(MYLFLAGS) /LIBPATH:"$(DDLIB_DIR)" msvs/$(RCNAME).res /subsystem:windows /machine:$(XARCH) /OUT:$(EXE)
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@cmd.exe /C del *.obj
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build_dd_debug: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check
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-@echo Using DirectX SDK from "$(DDLIB_DIR)"
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$(CXX) $(CXXFLAGS_DEBUG) /D _WINDOWS $(MYCXXFLAGS) /I "$(DXSDK_DIR)\include" $(SOURCE) $(UISRC) $(MYLFLAGS) /LIBPATH:"$(DDLIB_DIR)" msvs/$(RCNAME).res /debug /subsystem:windows /machine:$(XARCH) /OUT:$(EXE)
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@cmd.exe /C del *.obj
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msvs/$(RCNAME).res:
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rc /r msvs/$(RCNAME)
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compiler_check:
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@echo compiler_test>compiler_test && @$(CXX) /E compiler_test >nul 2>&1 || echo "$(CXX) command not found. Check if CXX=$(CXX) is set properly"
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@cmd.exe /C del compiler_test
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