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/*
* RewardModel.h
*
* Created on: 25.10.2012
* Author: Philipp Berger
*/
#ifndef STORM_REWARD_REWARDMODEL_H_
#define STORM_REWARD_REWARDMODEL_H_
#include <stdexcept>
#include "boost/integer/integer_mask.hpp"
namespace storm {
namespace reward {
/*! This class represents a single reward model with a type DataClass value for each state contained in a Vector of type VectorImpl
*/
template<template<class, class> class VectorImpl, class DataClass>
class RewardModel {
//! Shorthand for a constant reference to the DataClass type
typedef const DataClass& crDataClass;
public:
RewardModel(const uint_fast32_t state_count, const DataClass& null_value) : state_count(state_count), null_value(null_value) {
this->reward_vector = new VectorImpl<DataClass, std::allocator<DataClass>>(this->state_count);
// init everything to zero
for (uint_fast32_t i = 0; i < this->state_count; ++i) {
this->setReward(i, this->null_value);
}
}
virtual ~RewardModel() {
delete reward_vector;
}
bool setReward(const uint_fast32_t state_index, crDataClass reward) {
if (state_index < this->state_count) {
this->reward_vector->at(state_index) = reward;
// [state_index] = reward;
return true;
}
return false;
}
crDataClass getReward(const uint_fast32_t state_index) {
if (state_index < this->state_count) {
return this->reward_vector->at(state_index);
}
return this->null_value;
}
bool resetReward(const uint_fast32_t state_index) {
if (state_index < this->state_count) {
this->reward_vector[state_index] = this->null_value;
return true;
}
return false;
}
uint_fast32_t getSize() const {
return this->state_count;
}
private:
uint_fast32_t state_count;
VectorImpl<DataClass, std::allocator<DataClass>>* reward_vector;
const DataClass& null_value;
};
} //namespace reward
} //namespace storm
#endif /* STORM_REWARD_REWARDMODEL_H_ */