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#ifndef STORM_STORAGE_BISIMULATION_PARTITION_H_
#define STORM_STORAGE_BISIMULATION_PARTITION_H_
#include <cstddef>
#include <list>
#include "src/storage/bisimulation/Block.h"
#include "src/storage/BitVector.h"
namespace storm {
namespace storage {
namespace bisimulation {
class Partition {
public:
/*!
* Creates a partition with one block consisting of all the states.
*
* @param numberOfStates The number of states the partition holds.
*/
Partition(std::size_t numberOfStates);
/*!
* Creates a partition with three blocks: one with all phi states, one with all psi states and one with
* all other states. The former two blocks are marked as being absorbing, because their outgoing
* transitions shall not be taken into account for future refinement.
*
* @param numberOfStates The number of states the partition holds.
* @param prob0States The states which have probability 0 of satisfying phi until psi.
* @param prob1States The states which have probability 1 of satisfying phi until psi.
* @param representativeProb1State If the set of prob1States is non-empty, this needs to be a state
* that is representative for this block in the sense that the state representing this block in the quotient
* model will receive exactly the atomic propositions of the representative state.
*/
Partition(std::size_t numberOfStates, storm::storage::BitVector const& prob0States, storm::storage::BitVector const& prob1States, boost::optional<storm::storage::sparse::state_type> representativeProb1State);
Partition() = default;
Partition(Partition const& other) = default;
Partition& operator=(Partition const& other) = default;
Partition(Partition&& other) = default;
Partition& operator=(Partition&& other) = default;
// Retrieves the size of the partition, i.e. the number of blocks.
std::size_t size() const;
// Prints the partition to the standard output.
void print() const;
// Splits the block at the given position and inserts a new block after the current one holding the rest
// of the states.
std::pair<std::vector<std::unique_ptr<Block>>::iterator, bool> splitBlock(Block& block, storm::storage::sparse::state_type position);
// Splits the block by sorting the states according to the given function and then identifying the split
// points. The callback function is called for every newly created block.
bool splitBlock(Block& block, std::function<bool (storm::storage::sparse::state_type, storm::storage::sparse::state_type)> const& less, std::function<void (Block&)> const& newBlockCallback = [] (Block&) {});
// Splits all blocks by using the sorting-based splitting. The callback is called for all newly created
// blocks.
bool split(std::function<bool (storm::storage::sparse::state_type, storm::storage::sparse::state_type)> const& less, std::function<void (Block&)> const& newBlockCallback = [] (Block&) {});
// Splits the block such that the resulting blocks contain only states in the given set or none at all.
// If the block is split, the given block will contain the states *not* in the given set and the newly
// created block will contain the states *in* the given set.
void splitStates(Block& block, storm::storage::BitVector const& states);
/*!
* Splits all blocks of the partition such that afterwards all blocks contain only states within the given
* set of states or no such state at all.
*/
void splitStates(storm::storage::BitVector const& states);
// Sorts the block based on the state indices.
void sortBlock(Block const& block);
// Retrieves the blocks of the partition.
std::vector<std::unique_ptr<Block>> const& getBlocks() const;
// Retrieves the blocks of the partition.
std::vector<std::unique_ptr<Block>>& getBlocks();
// Checks the partition for internal consistency.
bool check() const;
// Returns an iterator to the beginning of the states of the given block.
std::vector<storm::storage::sparse::state_type>::iterator begin(Block const& block);
// Returns an iterator to the beginning of the states of the given block.
std::vector<storm::storage::sparse::state_type>::const_iterator begin(Block const& block) const;
// Returns an iterator to the beginning of the states of the given block.
std::vector<storm::storage::sparse::state_type>::iterator end(Block const& block);
// Returns an iterator to the beginning of the states of the given block.
std::vector<storm::storage::sparse::state_type>::const_iterator end(Block const& block) const;
// Swaps the positions of the two given states.
void swapStates(storm::storage::sparse::state_type state1, storm::storage::sparse::state_type state2);
// Retrieves the block of the given state.
Block& getBlock(storm::storage::sparse::state_type state);
// Retrieves the block of the given state.
Block const& getBlock(storm::storage::sparse::state_type state) const;
// Retrieves the position of the given state.
storm::storage::sparse::state_type const& getPosition(storm::storage::sparse::state_type state) const;
// Sets the position of the state to the given position.
storm::storage::sparse::state_type const& getState(storm::storage::sparse::state_type position) const;
// Updates the block mapping for the given range of states to the specified block.
void mapStatesToBlock(Block& block, std::vector<storm::storage::sparse::state_type>::iterator first, std::vector<storm::storage::sparse::state_type>::iterator last);
// Update the state to position for the states in the given block.
void mapStatesToPositions(Block const& block);
private:
// FIXME: necessary?
// Swaps the positions of the two states given by their positions.
void swapStatesAtPositions(storm::storage::sparse::state_type position1, storm::storage::sparse::state_type position2);
// FIXME: necessary?
// Inserts a block before the given block. The new block will cover all states between the beginning
// of the given block and the end of the previous block.
Block& insertBlock(Block& block);
// FIXME: necessary?
// Sets the position of the given state.
void setPosition(storm::storage::sparse::state_type state, storm::storage::sparse::state_type position);
// The of blocks in the partition.
std::vector<std::unique_ptr<Block>> blocks;
// A mapping of states to their blocks.
std::vector<Block*> stateToBlockMapping;
// A vector containing all the states. It is ordered in a way such that the blocks only need to define
// their start/end indices.
std::vector<storm::storage::sparse::state_type> states;
// This vector keeps track of the position of each state in the state vector.
std::vector<storm::storage::sparse::state_type> positions;
};
}
}
}
#endif /* STORM_STORAGE_BISIMULATION_PARTITION_H_ */