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							59 lines
						
					
					
						
							1.7 KiB
						
					
					
				
								// This file is part of Eigen, a lightweight C++ template library
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								// for linear algebra.
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								//
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								// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
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								//
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								// This Source Code Form is subject to the terms of the Mozilla
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								// Public License v. 2.0. If a copy of the MPL was not distributed
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								// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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								#include "trackball.h"
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								#include "camera.h"
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								using namespace Eigen;
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								void Trackball::track(const Vector2i& point2D)
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								{
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								  if (mpCamera==0)
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								    return;
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								  Vector3f newPoint3D;
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								  bool newPointOk = mapToSphere(point2D, newPoint3D);
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								  if (mLastPointOk && newPointOk)
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								  {
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								    Vector3f axis = mLastPoint3D.cross(newPoint3D).normalized();
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								    float cos_angle = mLastPoint3D.dot(newPoint3D);
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								    if ( internal::abs(cos_angle) < 1.0 )
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								    {
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								      float angle = 2. * acos(cos_angle);
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								      if (mMode==Around)
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								        mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis)));
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								      else
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								        mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis)));
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								    }
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								  }
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								  mLastPoint3D = newPoint3D;
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								  mLastPointOk = newPointOk;
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								}
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								bool Trackball::mapToSphere(const Vector2i& p2, Vector3f& v3)
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								{
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								  if ((p2.x() >= 0) && (p2.x() <= int(mpCamera->vpWidth())) &&
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								      (p2.y() >= 0) && (p2.y() <= int(mpCamera->vpHeight())) )
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								  {
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								    double x  = (double)(p2.x() - 0.5*mpCamera->vpWidth())  / (double)mpCamera->vpWidth();
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								    double y  = (double)(0.5*mpCamera->vpHeight() - p2.y()) / (double)mpCamera->vpHeight();
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								    double sinx         = sin(M_PI * x * 0.5);
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								    double siny         = sin(M_PI * y * 0.5);
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								    double sinx2siny2   = sinx * sinx + siny * siny;
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								    v3.x() = sinx;
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								    v3.y() = siny;
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								    v3.z() = sinx2siny2 < 1.0 ? sqrt(1.0 - sinx2siny2) : 0.0;
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								    return true;
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								  }
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								  else
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								    return false;
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								}
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