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1.4 KiB

#ifndef STORM_LOGIC_REACHABILITYREWARDFORMULA_H_
#define STORM_LOGIC_REACHABILITYREWARDFORMULA_H_
#include <memory>
#include "src/logic/RewardPathFormula.h"
namespace storm {
namespace logic {
class ReachabilityRewardFormula : public RewardPathFormula {
public:
ReachabilityRewardFormula(std::shared_ptr<Formula const> const& subformula);
virtual ~ReachabilityRewardFormula() {
// Intentionally left empty.
}
virtual bool isReachabilityRewardFormula() const override;
Formula const& getSubformula() const;
virtual void gatherAtomicExpressionFormulas(std::vector<std::shared_ptr<AtomicExpressionFormula const>>& atomicExpressionFormulas) const override;
virtual void gatherAtomicLabelFormulas(std::vector<std::shared_ptr<AtomicLabelFormula const>>& atomicLabelFormulas) const override;
virtual std::ostream& writeToStream(std::ostream& out) const override;
virtual std::shared_ptr<Formula> substitute(std::map<storm::expressions::Variable, storm::expressions::Expression> const& substitution) const override;
private:
std::shared_ptr<Formula const> subformula;
};
}
}
#endif /* STORM_LOGIC_REACHABILITYREWARDFORMULA_H_ */