You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							69 lines
						
					
					
						
							3.3 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							69 lines
						
					
					
						
							3.3 KiB
						
					
					
				| #include "gtest/gtest.h" | |
| #include "storm-config.h" | |
|  | |
| #include "src/storage/SparseMatrix.h" | |
|  | |
| #include "src/utility/solver.h" | |
| #include "src/settings/SettingsManager.h" | |
|  | |
| #include "src/solver/GameSolver.h" | |
| #include "src/settings/modules/NativeEquationSolverSettings.h" | |
|  | |
| TEST(GameSolverTest, Solve) { | |
|     // Construct simple game. Start with player 2 matrix. | |
|     storm::storage::SparseMatrixBuilder<double> player2MatrixBuilder(0, 0, 0, false, true); | |
|     player2MatrixBuilder.newRowGroup(0); | |
|     player2MatrixBuilder.addNextValue(0, 0, 0.4); | |
|     player2MatrixBuilder.addNextValue(0, 1, 0.6); | |
|     player2MatrixBuilder.addNextValue(1, 1, 0.2); | |
|     player2MatrixBuilder.addNextValue(1, 2, 0.8); | |
|     player2MatrixBuilder.newRowGroup(2); | |
|     player2MatrixBuilder.addNextValue(2, 2, 0.5); | |
|     player2MatrixBuilder.addNextValue(2, 3, 0.5); | |
|     player2MatrixBuilder.addNextValue(3, 0, 1); | |
|     player2MatrixBuilder.newRowGroup(4); | |
|     player2MatrixBuilder.newRowGroup(5); | |
|     player2MatrixBuilder.newRowGroup(6); | |
|     storm::storage::SparseMatrix<double> player2Matrix = player2MatrixBuilder.build(); | |
| 
 | |
|     // Now build player 1 matrix. | |
|     storm::storage::SparseMatrixBuilder<storm::storage::sparse::state_type> player1MatrixBuilder(0, 0, 0, false, true); | |
|     player1MatrixBuilder.newRowGroup(0); | |
|     player1MatrixBuilder.addNextValue(0, 0, 1); | |
|     player1MatrixBuilder.addNextValue(1, 1, 1); | |
|     player1MatrixBuilder.newRowGroup(2); | |
|     player1MatrixBuilder.addNextValue(2, 2, 1); | |
|     player1MatrixBuilder.newRowGroup(3); | |
|     player1MatrixBuilder.addNextValue(3, 3, 1); | |
|     player1MatrixBuilder.newRowGroup(4); | |
|     player1MatrixBuilder.addNextValue(4, 4, 1); | |
|     storm::storage::SparseMatrix<storm::storage::sparse::state_type> player1Matrix = player1MatrixBuilder.build(); | |
| 
 | |
|     std::unique_ptr<storm::utility::solver::GameSolverFactory<double>> solverFactory(new storm::utility::solver::GameSolverFactory<double>()); | |
|     std::unique_ptr<storm::solver::GameSolver<double>> solver = solverFactory->create(player1Matrix, player2Matrix); | |
| 
 | |
|     // Create solution and target state vector. | |
|     std::vector<double> result(4); | |
|     std::vector<double> b(7); | |
|     b[4] = 1; | |
|     b[6] = 1; | |
| 
 | |
|     // Now solve the game with different strategies for the players. | |
|     solver->solveGame(storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Minimize, result, b); | |
|     EXPECT_NEAR(0, result[0], storm::settings::getModule<storm::settings::modules::NativeEquationSolverSettings>().getPrecision()); | |
| 
 | |
|     result = std::vector<double>(4); | |
| 
 | |
|     solver->solveGame(storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Maximize, result, b); | |
|     EXPECT_NEAR(0.5, result[0], storm::settings::getModule<storm::settings::modules::NativeEquationSolverSettings>().getPrecision()); | |
| 
 | |
|     result = std::vector<double>(4); | |
| 
 | |
|     solver->solveGame(storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Minimize, result, b); | |
|     EXPECT_NEAR(0.2, result[0], storm::settings::getModule<storm::settings::modules::NativeEquationSolverSettings>().getPrecision()); | |
| 
 | |
|     result = std::vector<double>(4); | |
| 
 | |
|     solver->solveGame(storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Maximize, result, b); | |
|     EXPECT_NEAR(0.99999892625817599, result[0], storm::settings::getModule<storm::settings::modules::NativeEquationSolverSettings>().getPrecision()); | |
| }
 |