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9.5 KiB

#include "storm/transformer/SubsystemBuilder.h"
#include <boost/optional.hpp>
#include <storm/exceptions/UnexpectedException.h>
#include "storm/models/sparse/StandardRewardModel.h"
#include "storm/utility/constants.h"
#include "storm/utility/graph.h"
#include "storm/utility/macros.h"
#include "storm/utility/vector.h"
#include "storm/models/sparse/Dtmc.h"
#include "storm/models/sparse/Mdp.h"
#include "storm/models/sparse/Ctmc.h"
#include "storm/models/sparse/MarkovAutomaton.h"
#include "storm/storage/sparse/ModelComponents.h"
#include "storm/utility/builder.h"
#include "storm/exceptions/InvalidArgumentException.h"
#include "storm/exceptions/UnexpectedException.h"
namespace storm {
namespace transformer {
template <typename ValueType, typename RewardModelType>
void transformModelSpecificComponents(storm::models::sparse::Model<ValueType, RewardModelType> const& originalModel,
storm::storage::BitVector const& subsystem,
storm::storage::sparse::ModelComponents<ValueType, RewardModelType>& components) {
if (originalModel.isOfType(storm::models::ModelType::MarkovAutomaton)) {
auto const& ma = *originalModel.template as<storm::models::sparse::MarkovAutomaton<ValueType, RewardModelType>>();
components.markovianStates = ma.getMarkovianStates() % subsystem;
components.exitRates = storm::utility::vector::filterVector(ma.getExitRates(), subsystem);
components.rateTransitions = false; // Note that originalModel.getTransitionMatrix() contains probabilities
} else if (originalModel.isOfType(storm::models::ModelType::Ctmc)) {
auto const& ctmc = *originalModel.template as<storm::models::sparse::Ctmc<ValueType, RewardModelType>>();
components.exitRates = storm::utility::vector::filterVector(ctmc.getExitRateVector(), subsystem);
components.rateTransitions = true;
} else {
STORM_LOG_THROW(originalModel.isOfType(storm::models::ModelType::Dtmc) || originalModel.isOfType(storm::models::ModelType::Mdp), storm::exceptions::UnexpectedException, "Unexpected model type.");
}
}
template<typename RewardModelType>
RewardModelType transformRewardModel(RewardModelType const& originalRewardModel, storm::storage::BitVector const& subsystem, storm::storage::BitVector const& subsystemActions) {
boost::optional<std::vector<typename RewardModelType::ValueType>> stateRewardVector;
boost::optional<std::vector<typename RewardModelType::ValueType>> stateActionRewardVector;
boost::optional<storm::storage::SparseMatrix<typename RewardModelType::ValueType>> transitionRewardMatrix;
if (originalRewardModel.hasStateRewards()){
stateRewardVector = storm::utility::vector::filterVector(originalRewardModel.getStateRewardVector(), subsystem);
}
if (originalRewardModel.hasStateActionRewards()){
stateActionRewardVector = storm::utility::vector::filterVector(originalRewardModel.getStateActionRewardVector(), subsystemActions);
}
if (originalRewardModel.hasTransitionRewards()){
transitionRewardMatrix = originalRewardModel.getTransitionRewardMatrix().getSubmatrix(false, subsystemActions, subsystem);
}
return RewardModelType(std::move(stateRewardVector), std::move(stateActionRewardVector), std::move(transitionRewardMatrix));
}
template <typename ValueType, typename RewardModelType>
SubsystemBuilderReturnType<ValueType, RewardModelType> internalBuildSubsystem(storm::models::sparse::Model<ValueType, RewardModelType> const& originalModel, storm::storage::BitVector const& subsystemStates, storm::storage::BitVector const& subsystemActions) {
SubsystemBuilderReturnType<ValueType, RewardModelType> result;
uint_fast64_t subsystemStateCount = subsystemStates.getNumberOfSetBits();
result.newToOldStateIndexMapping.reserve(subsystemStateCount);
result.keptActions = storm::storage::BitVector(originalModel.getTransitionMatrix().getRowCount(), false);
for (auto subsysState : subsystemStates) {
result.newToOldStateIndexMapping.push_back(subsysState);
bool stateHasOneChoiceLeft = false;
for (uint_fast64_t row = subsystemActions.getNextSetIndex(originalModel.getTransitionMatrix().getRowGroupIndices()[subsysState]); row < originalModel.getTransitionMatrix().getRowGroupIndices()[subsysState+1]; row = subsystemActions.getNextSetIndex(row+1)) {
bool allRowEntriesStayInSubsys = true;
for (auto const& entry : originalModel.getTransitionMatrix().getRow(row)) {
if (!subsystemStates.get(entry.getColumn())) {
allRowEntriesStayInSubsys = false;
break;
}
}
stateHasOneChoiceLeft |= allRowEntriesStayInSubsys;
result.keptActions.set(row, allRowEntriesStayInSubsys);
}
STORM_LOG_THROW(stateHasOneChoiceLeft, storm::exceptions::InvalidArgumentException, "The subsystem would contain a deadlock state.");
}
// Transform the components of the model
storm::storage::sparse::ModelComponents<ValueType, RewardModelType> components;
components.transitionMatrix = originalModel.getTransitionMatrix().getSubmatrix(false, result.keptActions, subsystemStates);
components.stateLabeling = originalModel.getStateLabeling().getSubLabeling(subsystemStates);
for (auto const& rewardModel : originalModel.getRewardModels()){
components.rewardModels.insert(std::make_pair(rewardModel.first, transformRewardModel(rewardModel.second, subsystemStates, result.keptActions)));
}
if (originalModel.hasChoiceLabeling()) {
components.choiceLabeling = originalModel.getChoiceLabeling().getSubLabeling(result.keptActions);
}
if (originalModel.hasStateValuations()) {
components.stateValuations = originalModel.getStateValuations().selectStates(subsystemStates);
}
if (originalModel.hasChoiceOrigins()) {
components.choiceOrigins = originalModel.getChoiceOrigins()->selectChoices(result.keptActions);
}
transformModelSpecificComponents<ValueType, RewardModelType>(originalModel, subsystemStates, components);
result.model = storm::utility::builder::buildModelFromComponents(originalModel.getType(), std::move(components));
STORM_LOG_DEBUG("Subsystem Builder is done. Resulting model has " << result.model->getNumberOfStates() << " states.");
return result;
}
template <typename ValueType, typename RewardModelType>
SubsystemBuilderReturnType<ValueType, RewardModelType> buildSubsystem(storm::models::sparse::Model<ValueType, RewardModelType> const& originalModel, storm::storage::BitVector const& subsystemStates, storm::storage::BitVector const& subsystemActions, bool keepUnreachableStates) {
STORM_LOG_DEBUG("Invoked subsystem builder on model with " << originalModel.getNumberOfStates() << " states.");
storm::storage::BitVector initialStates = originalModel.getInitialStates() & subsystemStates;
STORM_LOG_THROW(!initialStates.empty(), storm::exceptions::InvalidArgumentException, "The subsystem would not contain any initial states");
STORM_LOG_THROW(!subsystemStates.empty(), storm::exceptions::InvalidArgumentException, "Invoked SubsystemBuilder for an empty subsystem.");
if (keepUnreachableStates) {
return internalBuildSubsystem(originalModel, subsystemStates, subsystemActions);
} else {
auto actualSubsystem = storm::utility::graph::getReachableStates(originalModel.getTransitionMatrix(), initialStates, subsystemStates, storm::storage::BitVector(subsystemStates.size(), false), false, 0, subsystemActions);
return internalBuildSubsystem(originalModel, actualSubsystem, subsystemActions);
}
}
template SubsystemBuilderReturnType<double> buildSubsystem(storm::models::sparse::Model<double> const& originalModel, storm::storage::BitVector const& subsystemStates, storm::storage::BitVector const& subsystemActions, bool keepUnreachableStates = true);
template SubsystemBuilderReturnType<double, storm::models::sparse::StandardRewardModel<storm::Interval>> buildSubsystem(storm::models::sparse::Model<double, storm::models::sparse::StandardRewardModel<storm::Interval>> const& originalModel, storm::storage::BitVector const& subsystemStates, storm::storage::BitVector const& subsystemActions, bool keepUnreachableStates = true);
template SubsystemBuilderReturnType<storm::RationalNumber> buildSubsystem(storm::models::sparse::Model<storm::RationalNumber> const& originalModel, storm::storage::BitVector const& subsystemStates, storm::storage::BitVector const& subsystemActions, bool keepUnreachableStates = true);
template SubsystemBuilderReturnType<storm::RationalFunction> buildSubsystem(storm::models::sparse::Model<storm::RationalFunction> const& originalModel, storm::storage::BitVector const& subsystemStates, storm::storage::BitVector const& subsystemActions, bool keepUnreachableStates = true);
}
}