#ifndef STORM_MODELCHECKER_SPARSE_MDP_PRCTL_MODELCHECKER_HELPER_H_ #define STORM_MODELCHECKER_SPARSE_MDP_PRCTL_MODELCHECKER_HELPER_H_ #include <vector> #include "src/storage/SparseMatrix.h" #include "src/storage/BitVector.h" #include "src/storage/MaximalEndComponent.h" #include "src/utility/solver.h" #include "src/adapters/CarlAdapter.h" namespace storm { namespace models { namespace sparse { template <typename ValueType> class StandardRewardModel; } } namespace modelchecker { namespace helper { template <typename ValueType> class SparseMdpPrctlHelper { public: static std::vector<ValueType> computeBoundedUntilProbabilities(bool minimize, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, uint_fast64_t stepBound, storm::utility::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory); static std::vector<ValueType> computeNextProbabilities(bool minimize, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& nextStates, storm::utility::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory); static std::vector<ValueType> computeUntilProbabilities(bool minimize, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool qualitative, storm::utility::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory); template <typename RewardModelType> static std::vector<ValueType> computeInstantaneousRewards(bool minimize, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, RewardModelType const& rewardModel, uint_fast64_t stepCount, storm::utility::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory); template <typename RewardModelType> static std::vector<ValueType> computeCumulativeRewards(bool minimize, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, RewardModelType const& rewardModel, uint_fast64_t stepBound, storm::utility::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory); template <typename RewardModelType> static std::vector<ValueType> computeReachabilityRewards(bool minimize, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, RewardModelType const& rewardModel, storm::storage::BitVector const& targetStates, bool qualitative, storm::utility::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory); #ifdef STORM_HAVE_CARL static std::vector<ValueType> computeReachabilityRewards(bool minimize, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::models::sparse::StandardRewardModel<storm::Interval> const& intervalRewardModel, storm::storage::BitVector const& targetStates, bool qualitative, storm::utility::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory); #endif static std::vector<ValueType> computeLongRunAverage(bool minimize, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& psiStates, bool qualitative, storm::utility::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory); private: static std::vector<ValueType> computeReachabilityRewardsHelper(bool minimize, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, std::function<std::vector<ValueType>(uint_fast64_t, storm::storage::SparseMatrix<ValueType> const&, storm::storage::BitVector const&)> const& totalStateRewardVectorGetter, storm::storage::BitVector const& targetStates, bool qualitative, storm::utility::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory); static ValueType computeLraForMaximalEndComponent(bool minimize, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& goalStates, storm::storage::MaximalEndComponent const& mec); }; } } } #endif /* STORM_MODELCHECKER_SPARSE_MDP_PRCTL_MODELCHECKER_HELPER_H_ */