#include "src/models/sparse/Model.h" #include "src/utility/vector.h" #include "src/adapters/CarlAdapter.h" namespace storm { namespace models { namespace sparse { template<typename ValueType> Model<ValueType>::Model(storm::models::ModelType const& modelType, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::models::sparse::StateLabeling const& stateLabeling, boost::optional<std::vector<ValueType>> const& optionalStateRewardVector, boost::optional<storm::storage::SparseMatrix<ValueType>> const& optionalTransitionRewardMatrix, boost::optional<std::vector<LabelSet>> const& optionalChoiceLabeling) : ModelBase(modelType), transitionMatrix(transitionMatrix), stateLabeling(stateLabeling), stateRewardVector(optionalStateRewardVector), transitionRewardMatrix(optionalTransitionRewardMatrix), choiceLabeling(optionalChoiceLabeling) { // Intentionally left empty. } template<typename ValueType> Model<ValueType>::Model(storm::models::ModelType const& modelType, storm::storage::SparseMatrix<ValueType>&& transitionMatrix, storm::models::sparse::StateLabeling&& stateLabeling, boost::optional<std::vector<ValueType>>&& optionalStateRewardVector, boost::optional<storm::storage::SparseMatrix<ValueType>>&& optionalTransitionRewardMatrix, boost::optional<std::vector<LabelSet>>&& optionalChoiceLabeling) : ModelBase(modelType), transitionMatrix(std::move(transitionMatrix)), stateLabeling(std::move(stateLabeling)), stateRewardVector(std::move(optionalStateRewardVector)), transitionRewardMatrix(std::move(optionalTransitionRewardMatrix)), choiceLabeling(std::move(optionalChoiceLabeling)) { // Intentionally left empty. } template <typename ValueType> storm::storage::SparseMatrix<ValueType> Model<ValueType>::getBackwardTransitions() const { return this->getTransitionMatrix().transpose(true); } template <typename ValueType> typename storm::storage::SparseMatrix<ValueType>::const_rows Model<ValueType>::getRows(storm::storage::sparse::state_type state) const { return this->getTransitionMatrix().getRowGroup(state); } template <typename ValueType> uint_fast64_t Model<ValueType>::getNumberOfStates() const { return this->getTransitionMatrix().getColumnCount(); } template <typename ValueType> uint_fast64_t Model<ValueType>::getNumberOfTransitions() const { return this->getTransitionMatrix().getNonzeroEntryCount(); } template <typename ValueType> storm::storage::BitVector const& Model<ValueType>::getInitialStates() const { return this->getStates("init"); } template <typename ValueType> storm::storage::BitVector const& Model<ValueType>::getStates(std::string const& label) const { return stateLabeling.getStates(label); } template <typename ValueType> bool Model<ValueType>::hasLabel(std::string const& label) const { return stateLabeling.containsLabel(label); } template <typename ValueType> storm::storage::SparseMatrix<ValueType> const& Model<ValueType>::getTransitionMatrix() const { return transitionMatrix; } template <typename ValueType> storm::storage::SparseMatrix<ValueType>& Model<ValueType>::getTransitionMatrix() { return transitionMatrix; } template <typename ValueType> storm::storage::SparseMatrix<ValueType> const& Model<ValueType>::getTransitionRewardMatrix() const { return transitionRewardMatrix.get(); } template <typename ValueType> storm::storage::SparseMatrix<ValueType>& Model<ValueType>::getTransitionRewardMatrix() { return transitionRewardMatrix.get(); } template <typename ValueType> boost::optional<storm::storage::SparseMatrix<ValueType>> const& Model<ValueType>::getOptionalTransitionRewardMatrix() const { return transitionRewardMatrix; } template <typename ValueType> std::vector<ValueType> const& Model<ValueType>::getStateRewardVector() const { return stateRewardVector.get(); } template <typename ValueType> boost::optional<std::vector<ValueType>> const& Model<ValueType>::getOptionalStateRewardVector() const { return stateRewardVector; } template <typename ValueType> std::vector<LabelSet> const& Model<ValueType>::getChoiceLabeling() const { return choiceLabeling.get(); } template <typename ValueType> storm::models::sparse::StateLabeling const& Model<ValueType>::getStateLabeling() const { return stateLabeling; } template <typename ValueType> storm::models::sparse::StateLabeling& Model<ValueType>::getStateLabeling() { return stateLabeling; } template <typename ValueType> bool Model<ValueType>::hasStateRewards() const { return static_cast<bool>(stateRewardVector); } template <typename ValueType> bool Model<ValueType>::hasTransitionRewards() const { return static_cast<bool>(transitionRewardMatrix); } template <typename ValueType> bool Model<ValueType>::hasChoiceLabeling() const { return static_cast<bool>(choiceLabeling); } template <typename ValueType> void Model<ValueType>::convertTransitionRewardsToStateRewards() { STORM_LOG_THROW(this->hasTransitionRewards(), storm::exceptions::InvalidOperationException, "Cannot reduce non-existant transition rewards to state rewards."); if (this->hasStateRewards()) { storm::utility::vector::addVectors(stateRewardVector.get(), transitionMatrix.getPointwiseProductRowSumVector(transitionRewardMatrix.get()), stateRewardVector.get()); } else { this->stateRewardVector = transitionMatrix.getPointwiseProductRowSumVector(transitionRewardMatrix.get()); } this->transitionRewardMatrix = boost::optional<storm::storage::SparseMatrix<ValueType>>(); } template <typename ValueType> std::size_t Model<ValueType>::getSizeInBytes() const { std::size_t result = transitionMatrix.getSizeInBytes() + stateLabeling.getSizeInBytes(); if (stateRewardVector) { result += getStateRewardVector().size() * sizeof(ValueType); } if (hasTransitionRewards()) { result += getTransitionRewardMatrix().getSizeInBytes(); } if (hasChoiceLabeling()) { result += getChoiceLabeling().size() * sizeof(LabelSet); } return result; } template <typename ValueType> void Model<ValueType>::printModelInformationToStream(std::ostream& out) const { out << "-------------------------------------------------------------- " << std::endl; out << "Model type: \t" << this->getType() << " (sparse)" << std::endl; out << "States: \t" << this->getNumberOfStates() << std::endl; out << "Transitions: \t" << this->getNumberOfTransitions() << std::endl; this->getStateLabeling().printLabelingInformationToStream(out); out << "Size in memory: \t" << (this->getSizeInBytes())/1024 << " kbytes" << std::endl; out << "-------------------------------------------------------------- " << std::endl; } template <typename ValueType> void Model<ValueType>::writeDotToStream(std::ostream& outStream, bool includeLabeling, storm::storage::BitVector const* subsystem, std::vector<ValueType> const* firstValue, std::vector<ValueType> const* secondValue, std::vector<uint_fast64_t> const* stateColoring, std::vector<std::string> const* colors, std::vector<uint_fast64_t>* scheduler, bool finalizeOutput) const { outStream << "digraph model {" << std::endl; // Write all states to the stream. for (uint_fast64_t state = 0, highestStateIndex = this->getNumberOfStates() - 1; state <= highestStateIndex; ++state) { if (subsystem == nullptr || subsystem->get(state)) { outStream << "\t" << state; if (includeLabeling || firstValue != nullptr || secondValue != nullptr || stateColoring != nullptr) { outStream << " [ "; // If we need to print some extra information, do so now. if (includeLabeling || firstValue != nullptr || secondValue != nullptr) { outStream << "label = \"" << state << ": "; // Now print the state labeling to the stream if requested. if (includeLabeling) { outStream << "{"; bool includeComma = false; for (std::string const& label : this->getLabelsOfState(state)) { if (includeComma) { outStream << ", "; } else { includeComma = true; } outStream << label; } outStream << "}"; } // If we are to include some values for the state as well, we do so now. if (firstValue != nullptr || secondValue != nullptr) { outStream << " ["; if (firstValue != nullptr) { outStream << (*firstValue)[state]; if (secondValue != nullptr) { outStream << ", "; } } if (secondValue != nullptr) { outStream << (*secondValue)[state]; } outStream << "]"; } outStream << "\""; // Now, we color the states if there were colors given. if (stateColoring != nullptr && colors != nullptr) { outStream << ", "; outStream << " style = filled, fillcolor = " << (*colors)[(*stateColoring)[state]]; } } outStream << " ]"; } outStream << ";" << std::endl; } } // If this methods has not been called from a derived class, we want to close the digraph here. if (finalizeOutput) { outStream << "}" << std::endl; } } template <typename ValueType> std::set<std::string> Model<ValueType>::getLabelsOfState(storm::storage::sparse::state_type state) const { return this->stateLabeling.getLabelsOfState(state); } template <typename ValueType> void Model<ValueType>::setTransitionMatrix(storm::storage::SparseMatrix<ValueType> const& transitionMatrix) { this->transitionMatrix = transitionMatrix; } template <typename ValueType> void Model<ValueType>::setTransitionMatrix(storm::storage::SparseMatrix<ValueType>&& transitionMatrix) { this->transitionMatrix = std::move(transitionMatrix); } template <typename ValueType> bool Model<ValueType>::isSparseModel() const { return true; } template class Model<double>; template class Model<float>; #ifdef STORM_HAVE_CARL template class Model<storm::RationalFunction>; #endif } } }