#include "src/utility/solver.h" #include <vector> #include "src/solver/SymbolicLinearEquationSolver.h" #include "src/solver/SymbolicMinMaxLinearEquationSolver.h" #include "src/solver/SymbolicGameSolver.h" #include "src/solver/NativeLinearEquationSolver.h" #include "src/solver/GmmxxLinearEquationSolver.h" #include "src/solver/GameSolver.h" #include "src/solver/NativeMinMaxLinearEquationSolver.h" #include "src/solver/GmmxxMinMaxLinearEquationSolver.h" #include "src/solver/TopologicalMinMaxLinearEquationSolver.h" #include "src/solver/GurobiLpSolver.h" #include "src/solver/GlpkLpSolver.h" #include "src/solver/Z3SmtSolver.h" #include "src/solver/MathsatSmtSolver.h" #include "src/settings/SettingsManager.h" #include "src/settings/modules/MarkovChainSettings.h" #include "src/settings/modules/NativeEquationSolverSettings.h" #include "src/exceptions/InvalidSettingsException.h" namespace storm { namespace utility { namespace solver { template<storm::dd::DdType Type, typename ValueType> std::unique_ptr<storm::solver::SymbolicLinearEquationSolver<Type, ValueType>> SymbolicLinearEquationSolverFactory<Type, ValueType>::create(storm::dd::Add<Type, ValueType> const& A, storm::dd::Bdd<Type> const& allRows, std::set<storm::expressions::Variable> const& rowMetaVariables, std::set<storm::expressions::Variable> const& columnMetaVariables, std::vector<std::pair<storm::expressions::Variable, storm::expressions::Variable>> const& rowColumnMetaVariablePairs) const { return std::unique_ptr<storm::solver::SymbolicLinearEquationSolver<Type, ValueType>>(new storm::solver::SymbolicLinearEquationSolver<Type, ValueType>(A, allRows, rowMetaVariables, columnMetaVariables, rowColumnMetaVariablePairs)); } template<storm::dd::DdType Type, typename ValueType> std::unique_ptr<storm::solver::SymbolicMinMaxLinearEquationSolver<Type, ValueType>> SymbolicMinMaxLinearEquationSolverFactory<Type, ValueType>::create(storm::dd::Add<Type, ValueType> const& A, storm::dd::Bdd<Type> const& allRows, storm::dd::Bdd<Type> const& illegalMask, std::set<storm::expressions::Variable> const& rowMetaVariables, std::set<storm::expressions::Variable> const& columnMetaVariables, std::set<storm::expressions::Variable> const& choiceVariables, std::vector<std::pair<storm::expressions::Variable, storm::expressions::Variable>> const& rowColumnMetaVariablePairs) const { return std::unique_ptr<storm::solver::SymbolicMinMaxLinearEquationSolver<Type, ValueType>>(new storm::solver::SymbolicMinMaxLinearEquationSolver<Type, ValueType>(A, allRows, illegalMask, rowMetaVariables, columnMetaVariables, choiceVariables, rowColumnMetaVariablePairs)); } template<storm::dd::DdType Type, typename ValueType> std::unique_ptr<storm::solver::SymbolicGameSolver<Type, ValueType>> SymbolicGameSolverFactory<Type, ValueType>::create(storm::dd::Add<Type, ValueType> const& A, storm::dd::Bdd<Type> const& allRows, std::set<storm::expressions::Variable> const& rowMetaVariables, std::set<storm::expressions::Variable> const& columnMetaVariables, std::vector<std::pair<storm::expressions::Variable, storm::expressions::Variable>> const& rowColumnMetaVariablePairs, std::set<storm::expressions::Variable> const& player1Variables, std::set<storm::expressions::Variable> const& player2Variables) const { return std::unique_ptr<storm::solver::SymbolicGameSolver<Type, ValueType>>(new storm::solver::SymbolicGameSolver<Type, ValueType>(A, allRows, rowMetaVariables, columnMetaVariables, rowColumnMetaVariablePairs, player1Variables, player2Variables)); } template<typename ValueType> std::unique_ptr<storm::solver::LinearEquationSolver<ValueType>> LinearEquationSolverFactory<ValueType>::create(storm::storage::SparseMatrix<ValueType> const& matrix) const { storm::solver::EquationSolverType equationSolver = storm::settings::getModule<storm::settings::modules::MarkovChainSettings>().getEquationSolver(); switch (equationSolver) { case storm::solver::EquationSolverType::Gmmxx: return std::unique_ptr<storm::solver::LinearEquationSolver<ValueType>>(new storm::solver::GmmxxLinearEquationSolver<ValueType>(matrix)); case storm::solver::EquationSolverType::Native: return std::unique_ptr<storm::solver::LinearEquationSolver<ValueType>>(new storm::solver::NativeLinearEquationSolver<ValueType>(matrix)); default: return std::unique_ptr<storm::solver::LinearEquationSolver<ValueType>>(new storm::solver::GmmxxLinearEquationSolver<ValueType>(matrix)); } } template<typename ValueType> std::unique_ptr<storm::solver::LinearEquationSolver<ValueType>> GmmxxLinearEquationSolverFactory<ValueType>::create(storm::storage::SparseMatrix<ValueType> const& matrix) const { return std::unique_ptr<storm::solver::LinearEquationSolver<ValueType>>(new storm::solver::GmmxxLinearEquationSolver<ValueType>(matrix)); } template<typename ValueType> NativeLinearEquationSolverFactory<ValueType>::NativeLinearEquationSolverFactory() { switch (storm::settings::getModule<storm::settings::modules::NativeEquationSolverSettings>().getLinearEquationSystemMethod()) { case settings::modules::NativeEquationSolverSettings::LinearEquationMethod::Jacobi: this->method = storm::solver::NativeLinearEquationSolverSolutionMethod::Jacobi; break; case settings::modules::NativeEquationSolverSettings::LinearEquationMethod::GaussSeidel: this->method = storm::solver::NativeLinearEquationSolverSolutionMethod::GaussSeidel; break; case settings::modules::NativeEquationSolverSettings::LinearEquationMethod::SOR: this->method = storm::solver::NativeLinearEquationSolverSolutionMethod::SOR; break; } omega = storm::settings::getModule<storm::settings::modules::NativeEquationSolverSettings>().getOmega(); } template<typename ValueType> NativeLinearEquationSolverFactory<ValueType>::NativeLinearEquationSolverFactory(typename storm::solver::NativeLinearEquationSolverSolutionMethod method, ValueType omega) : method(method), omega(omega) { // Intentionally left empty. } template<typename ValueType> std::unique_ptr<storm::solver::LinearEquationSolver<ValueType>> NativeLinearEquationSolverFactory<ValueType>::create(storm::storage::SparseMatrix<ValueType> const& matrix) const { return std::unique_ptr<storm::solver::LinearEquationSolver<ValueType>>(new storm::solver::NativeLinearEquationSolver<ValueType>(matrix, method)); } template<typename ValueType> MinMaxLinearEquationSolverFactory<ValueType>::MinMaxLinearEquationSolverFactory(storm::solver::EquationSolverTypeSelection solver) { prefTech = storm::solver::MinMaxTechniqueSelection::FROMSETTINGS; setSolverType(solver); } template<typename ValueType> MinMaxLinearEquationSolverFactory<ValueType>& MinMaxLinearEquationSolverFactory<ValueType>::setSolverType(storm::solver::EquationSolverTypeSelection solverTypeSel) { if(solverTypeSel == storm::solver::EquationSolverTypeSelection::FROMSETTINGS) { this->solverType = storm::settings::getModule<storm::settings::modules::MarkovChainSettings>().getEquationSolver(); } else { this->solverType = storm::solver::convert(solverTypeSel); } return *this; } template<typename ValueType> MinMaxLinearEquationSolverFactory<ValueType>& MinMaxLinearEquationSolverFactory<ValueType>::setPreferredTechnique(storm::solver::MinMaxTechniqueSelection preferredTech) { this->prefTech = preferredTech; return *this; } template<typename ValueType> std::unique_ptr<storm::solver::MinMaxLinearEquationSolver<ValueType>> MinMaxLinearEquationSolverFactory<ValueType>::create(storm::storage::SparseMatrix<ValueType> const& matrix, bool trackScheduler) const { std::unique_ptr<storm::solver::MinMaxLinearEquationSolver<ValueType>> p1; switch (solverType) { case storm::solver::EquationSolverType::Gmmxx: { p1.reset(new storm::solver::GmmxxMinMaxLinearEquationSolver<ValueType>(matrix, this->prefTech)); break; } case storm::solver::EquationSolverType::Native: { p1.reset(new storm::solver::NativeMinMaxLinearEquationSolver<ValueType>(matrix, this->prefTech)); break; } case storm::solver::EquationSolverType::Topological: { STORM_LOG_THROW(prefTech != storm::solver::MinMaxTechniqueSelection::PolicyIteration, storm::exceptions::NotImplementedException, "Policy iteration for topological solver is not supported."); p1.reset(new storm::solver::TopologicalMinMaxLinearEquationSolver<ValueType>(matrix)); break; } } p1->setTrackScheduler(trackScheduler); return p1; } template<typename ValueType> std::unique_ptr<storm::solver::GameSolver<ValueType>> GameSolverFactory<ValueType>::create(storm::storage::SparseMatrix<storm::storage::sparse::state_type> const& player1Matrix, storm::storage::SparseMatrix<ValueType> const& player2Matrix) const { return std::unique_ptr<storm::solver::GameSolver<ValueType>>(new storm::solver::GameSolver<ValueType>(player1Matrix, player2Matrix)); } std::unique_ptr<storm::solver::LpSolver> LpSolverFactory::create(std::string const& name, storm::solver::LpSolverTypeSelection solvT) const { storm::solver::LpSolverType t; if(solvT == storm::solver::LpSolverTypeSelection::FROMSETTINGS) { t = storm::settings::getModule<storm::settings::modules::MarkovChainSettings>().getLpSolver(); } else { t = convert(solvT); } switch (t) { case storm::solver::LpSolverType::Gurobi: return std::unique_ptr<storm::solver::LpSolver>(new storm::solver::GurobiLpSolver(name)); case storm::solver::LpSolverType::Glpk: return std::unique_ptr<storm::solver::LpSolver>(new storm::solver::GlpkLpSolver(name)); } } std::unique_ptr<storm::solver::LpSolver> LpSolverFactory::create(std::string const& name) const { return LpSolverFactory::create(name, storm::solver::LpSolverTypeSelection::FROMSETTINGS); } std::unique_ptr<storm::solver::LpSolver> GlpkLpSolverFactory::create(std::string const& name) const { return LpSolverFactory::create(name, storm::solver::LpSolverTypeSelection::Glpk); } std::unique_ptr<storm::solver::LpSolver> GurobiLpSolverFactory::create(std::string const& name) const { return LpSolverFactory::create(name, storm::solver::LpSolverTypeSelection::Gurobi); } std::unique_ptr<storm::solver::LpSolver> getLpSolver(std::string const& name, storm::solver::LpSolverTypeSelection solvType) { std::unique_ptr<storm::utility::solver::LpSolverFactory> factory(new LpSolverFactory()); return factory->create(name, solvType); } std::unique_ptr<storm::solver::SmtSolver> SmtSolverFactory::create(storm::expressions::ExpressionManager& manager) const { storm::solver::SmtSolverType smtSolverType = storm::settings::getModule<storm::settings::modules::MarkovChainSettings>().getSmtSolver(); switch (smtSolverType) { case storm::solver::SmtSolverType::Z3: return std::unique_ptr<storm::solver::SmtSolver>(new storm::solver::Z3SmtSolver(manager)); case storm::solver::SmtSolverType::Mathsat: return std::unique_ptr<storm::solver::SmtSolver>(new storm::solver::MathsatSmtSolver(manager)); } } std::unique_ptr<storm::solver::SmtSolver> Z3SmtSolverFactory::create(storm::expressions::ExpressionManager& manager) const { return std::unique_ptr<storm::solver::SmtSolver>(new storm::solver::Z3SmtSolver(manager)); } std::unique_ptr<storm::solver::SmtSolver> MathsatSmtSolverFactory::create(storm::expressions::ExpressionManager& manager) const { return std::unique_ptr<storm::solver::SmtSolver>(new storm::solver::MathsatSmtSolver(manager)); } std::unique_ptr<storm::solver::SmtSolver> getSmtSolver(storm::expressions::ExpressionManager& manager) { std::unique_ptr<storm::utility::solver::SmtSolverFactory> factory(new MathsatSmtSolverFactory()); return factory->create(manager); } template class SymbolicLinearEquationSolverFactory<storm::dd::DdType::CUDD, double>; template class SymbolicLinearEquationSolverFactory<storm::dd::DdType::Sylvan, double>; template class SymbolicMinMaxLinearEquationSolverFactory<storm::dd::DdType::CUDD, double>; template class SymbolicMinMaxLinearEquationSolverFactory<storm::dd::DdType::Sylvan, double>; template class SymbolicGameSolverFactory<storm::dd::DdType::CUDD, double>; template class SymbolicGameSolverFactory<storm::dd::DdType::Sylvan, double>; template class LinearEquationSolverFactory<double>; template class GmmxxLinearEquationSolverFactory<double>; template class NativeLinearEquationSolverFactory<double>; template class MinMaxLinearEquationSolverFactory<double>; template class GameSolverFactory<double>; } } }