/* * RewardModel.cpp * * Created on: 12.01.2013 * Author: Christian Dehnert */ #include #include "RewardModel.h" namespace storm { namespace ir { RewardModel::RewardModel() : rewardModelName(), stateRewards(), transitionRewards() { // Nothing to do here. } RewardModel::RewardModel(std::string const& rewardModelName, std::vector const& stateRewards, std::vector const& transitionRewards) : rewardModelName(rewardModelName), stateRewards(stateRewards), transitionRewards(transitionRewards) { // Nothing to do here. } std::string RewardModel::toString() const { std::stringstream result; result << "rewards \"" << rewardModelName << "\"" << std::endl; for (auto const& reward : stateRewards) { result << reward.toString() << std::endl; } for (auto const& reward : transitionRewards) { result << reward.toString() << std::endl; } result << "endrewards" << std::endl; return result.str(); } bool RewardModel::hasStateRewards() const { return this->stateRewards.size() > 0; } std::vector const& RewardModel::getStateRewards() const { return this->stateRewards; } bool RewardModel::hasTransitionRewards() const { return this->transitionRewards.size() > 0; } std::vector const& RewardModel::getTransitionRewards() const { return this->transitionRewards; } } // namespace ir } // namespace storm