#include "src/models/sparse/StandardRewardModel.h" #include "src/utility/vector.h" #include "src/exceptions/InvalidOperationException.h" #include "src/adapters/CarlAdapter.h" namespace storm { namespace models { namespace sparse { template<typename ValueType> StandardRewardModel<ValueType>::StandardRewardModel(boost::optional<std::vector<ValueType>> const& optionalStateRewardVector, boost::optional<std::vector<ValueType>> const& optionalStateActionRewardVector, boost::optional<storm::storage::SparseMatrix<ValueType>> const& optionalTransitionRewardMatrix) : optionalStateRewardVector(optionalStateRewardVector), optionalStateActionRewardVector(optionalStateActionRewardVector), optionalTransitionRewardMatrix(optionalTransitionRewardMatrix) { // Intentionally left empty. } template<typename ValueType> StandardRewardModel<ValueType>::StandardRewardModel(boost::optional<std::vector<ValueType>>&& optionalStateRewardVector, boost::optional<std::vector<ValueType>>&& optionalStateActionRewardVector, boost::optional<storm::storage::SparseMatrix<ValueType>>&& optionalTransitionRewardMatrix) : optionalStateRewardVector(std::move(optionalStateRewardVector)), optionalStateActionRewardVector(std::move(optionalStateActionRewardVector)), optionalTransitionRewardMatrix(std::move(optionalTransitionRewardMatrix)) { // Intentionally left empty. } template<typename ValueType> bool StandardRewardModel<ValueType>::hasStateRewards() const { return static_cast<bool>(this->optionalStateRewardVector); } template<typename ValueType> bool StandardRewardModel<ValueType>::hasOnlyStateRewards() const { return static_cast<bool>(this->optionalStateRewardVector) && !static_cast<bool>(this->optionalStateActionRewardVector) && !static_cast<bool>(this->optionalTransitionRewardMatrix); } template<typename ValueType> std::vector<ValueType> const& StandardRewardModel<ValueType>::getStateRewardVector() const { assert(this->hasStateRewards()); return this->optionalStateRewardVector.get(); } template<typename ValueType> std::vector<ValueType>& StandardRewardModel<ValueType>::getStateRewardVector() { assert(this->hasStateRewards()); return this->optionalStateRewardVector.get(); } template<typename ValueType> boost::optional<std::vector<ValueType>> const& StandardRewardModel<ValueType>::getOptionalStateRewardVector() const { return this->optionalStateRewardVector; } template<typename ValueType> ValueType const& StandardRewardModel<ValueType>::getStateReward(uint_fast64_t state) const { assert(this->hasStateRewards()); assert(state < this->optionalStateRewardVector.get().size()); return this->optionalStateRewardVector.get()[state]; } template<typename ValueType> bool StandardRewardModel<ValueType>::hasStateActionRewards() const { return static_cast<bool>(this->optionalStateActionRewardVector); } template<typename ValueType> std::vector<ValueType> const& StandardRewardModel<ValueType>::getStateActionRewardVector() const { assert(this->hasStateActionRewards()); return this->optionalStateActionRewardVector.get(); } template<typename ValueType> std::vector<ValueType>& StandardRewardModel<ValueType>::getStateActionRewardVector() { assert(this->hasStateActionRewards()); return this->optionalStateActionRewardVector.get(); } template<typename ValueType> ValueType const& StandardRewardModel<ValueType>::getStateActionReward(uint_fast64_t choiceIndex) const { assert(this->hasStateActionRewards()); assert(choiceIndex < this->optionalStateActionRewardVector.get().size()); return this->optionalStateActionRewardVector.get()[choiceIndex]; } template<typename ValueType> boost::optional<std::vector<ValueType>> const& StandardRewardModel<ValueType>::getOptionalStateActionRewardVector() const { return this->optionalStateActionRewardVector; } template<typename ValueType> bool StandardRewardModel<ValueType>::hasTransitionRewards() const { return static_cast<bool>(this->optionalTransitionRewardMatrix); } template<typename ValueType> storm::storage::SparseMatrix<ValueType> const& StandardRewardModel<ValueType>::getTransitionRewardMatrix() const { return this->optionalTransitionRewardMatrix.get(); } template<typename ValueType> storm::storage::SparseMatrix<ValueType>& StandardRewardModel<ValueType>::getTransitionRewardMatrix() { return this->optionalTransitionRewardMatrix.get(); } template<typename ValueType> boost::optional<storm::storage::SparseMatrix<ValueType>> const& StandardRewardModel<ValueType>::getOptionalTransitionRewardMatrix() const { return this->optionalTransitionRewardMatrix; } template<typename ValueType> StandardRewardModel<ValueType> StandardRewardModel<ValueType>::restrictActions(storm::storage::BitVector const& enabledActions) const { boost::optional<std::vector<ValueType>> newStateRewardVector(this->getOptionalStateRewardVector()); boost::optional<std::vector<ValueType>> newStateActionRewardVector; if (this->hasStateActionRewards()) { newStateActionRewardVector = std::vector<ValueType>(enabledActions.getNumberOfSetBits()); storm::utility::vector::selectVectorValues(newStateActionRewardVector.get(), enabledActions, this->getStateActionRewardVector()); } boost::optional<storm::storage::SparseMatrix<ValueType>> newTransitionRewardMatrix; if (this->hasTransitionRewards()) { newTransitionRewardMatrix = this->getTransitionRewardMatrix().restrictRows(enabledActions); } return StandardRewardModel(std::move(newStateRewardVector), std::move(newStateActionRewardVector), std::move(newTransitionRewardMatrix)); } template<typename ValueType> template<typename MatrixValueType> void StandardRewardModel<ValueType>::reduceToStateBasedRewards(storm::storage::SparseMatrix<MatrixValueType> const& transitionMatrix, bool reduceToStateRewards) { if (this->hasTransitionRewards()) { if (this->hasStateActionRewards()) { storm::utility::vector::addVectors<ValueType>(this->getStateActionRewardVector(), transitionMatrix.getPointwiseProductRowSumVector(this->getTransitionRewardMatrix()), this->getStateActionRewardVector()); } else { this->optionalStateActionRewardVector = transitionMatrix.getPointwiseProductRowSumVector(this->getTransitionRewardMatrix()); } } if (reduceToStateRewards && this->hasStateActionRewards()) { if (this->hasStateRewards()) { STORM_LOG_THROW(this->getStateRewardVector().size() == this->getStateActionRewardVector().size(), storm::exceptions::InvalidOperationException, "The reduction to state rewards is only possible of both the state and the state-action rewards have the same dimension."); storm::utility::vector::addVectors<ValueType>(this->getStateActionRewardVector(), this->getStateRewardVector(), this->getStateRewardVector()); } else { this->optionalStateRewardVector = std::move(this->optionalStateRewardVector); } } } template<typename ValueType> template<typename MatrixValueType> std::vector<ValueType> StandardRewardModel<ValueType>::getTotalRewardVector(storm::storage::SparseMatrix<MatrixValueType> const& transitionMatrix) const { std::vector<ValueType> result = this->hasTransitionRewards() ? transitionMatrix.getPointwiseProductRowSumVector(this->getTransitionRewardMatrix()) : (this->hasStateActionRewards() ? this->getStateActionRewardVector() : std::vector<ValueType>(transitionMatrix.getRowCount())); if (this->hasStateActionRewards() && this->hasTransitionRewards()) { storm::utility::vector::addVectors(result, this->getStateActionRewardVector(), result); } if (this->hasStateRewards()) { storm::utility::vector::addVectorToGroupedVector(result, this->getStateRewardVector(), transitionMatrix.getRowGroupIndices()); } return result; } template<typename ValueType> template<typename MatrixValueType> std::vector<ValueType> StandardRewardModel<ValueType>::getTotalRewardVector(storm::storage::SparseMatrix<MatrixValueType> const& transitionMatrix, std::vector<MatrixValueType> const& weights) const { std::vector<ValueType> result = this->hasTransitionRewards() ? transitionMatrix.getPointwiseProductRowSumVector(this->getTransitionRewardMatrix()) : (this->hasStateActionRewards() ? this->getStateActionRewardVector() : std::vector<ValueType>(transitionMatrix.getRowCount())); if (!this->hasTransitionRewards() && this->hasStateActionRewards()) { // If we initialized the result with the state-action rewards we can scale the result in place. storm::utility::vector::multiplyVectorsPointwise(result, weights, result); } if (this->hasStateActionRewards() && this->hasTransitionRewards()) { // If we initialized the result with the transition rewards and still have state-action rewards, // we need to add the scaled vector directly. storm::utility::vector::applyPointwise<MatrixValueType, ValueType, ValueType>(weights, this->getStateActionRewardVector(), result, [] (MatrixValueType const& weight, ValueType const& rewardElement, ValueType const& resultElement) { return resultElement + weight * rewardElement; } ); } if (this->hasStateRewards()) { storm::utility::vector::addVectorToGroupedVector(result, this->getStateRewardVector(), transitionMatrix.getRowGroupIndices()); } return result; } template<typename ValueType> template<typename MatrixValueType> std::vector<ValueType> StandardRewardModel<ValueType>::getTotalRewardVector(uint_fast64_t numberOfRows, storm::storage::SparseMatrix<MatrixValueType> const& transitionMatrix, storm::storage::BitVector const& filter) const { std::vector<ValueType> result(numberOfRows); if (this->hasTransitionRewards()) { std::vector<ValueType> pointwiseProductRowSumVector = transitionMatrix.getPointwiseProductRowSumVector(this->getTransitionRewardMatrix()); storm::utility::vector::selectVectorValues(result, filter, transitionMatrix.getRowGroupIndices(), pointwiseProductRowSumVector); } if (this->hasStateActionRewards()) { storm::utility::vector::addFilteredVectorGroupsToGroupedVector(result, this->getStateActionRewardVector(), filter, transitionMatrix.getRowGroupIndices()); } if (this->hasStateRewards()) { storm::utility::vector::addFilteredVectorToGroupedVector(result, this->getStateRewardVector(), filter, transitionMatrix.getRowGroupIndices()); } return result; } template<typename ValueType> std::vector<ValueType> StandardRewardModel<ValueType>::getTotalStateActionRewardVector(uint_fast64_t numberOfRows, std::vector<uint_fast64_t> const& rowGroupIndices) const { std::vector<ValueType> result = this->hasStateActionRewards() ? this->getStateActionRewardVector() : std::vector<ValueType>(numberOfRows); if (this->hasStateRewards()) { storm::utility::vector::addVectorToGroupedVector(result, this->getStateRewardVector(), rowGroupIndices); } return result; } template<typename ValueType> std::vector<ValueType> StandardRewardModel<ValueType>::getTotalStateActionRewardVector(uint_fast64_t numberOfRows, std::vector<uint_fast64_t> const& rowGroupIndices, storm::storage::BitVector const& filter) const { std::vector<ValueType> result(numberOfRows); if (this->hasStateRewards()) { storm::utility::vector::selectVectorValuesRepeatedly(result, filter, rowGroupIndices, this->getStateRewardVector()); } if (this->hasStateActionRewards()) { storm::utility::vector::addFilteredVectorGroupsToGroupedVector(result, this->getStateActionRewardVector(), filter, rowGroupIndices); } return result; } template<typename ValueType> void StandardRewardModel<ValueType>::setStateActionRewardValue(uint_fast64_t row, ValueType const& value) { this->optionalStateActionRewardVector.get()[row] = value; } template<typename ValueType> bool StandardRewardModel<ValueType>::empty() const { return !(static_cast<bool>(this->optionalStateRewardVector) || static_cast<bool>(this->optionalStateActionRewardVector) || static_cast<bool>(this->optionalTransitionRewardMatrix)); } template<typename ValueType> std::size_t StandardRewardModel<ValueType>::getSizeInBytes() const { std::size_t result = 0; if (this->hasStateRewards()) { result += this->getStateRewardVector().size() * sizeof(ValueType); } if (this->hasStateActionRewards()) { result += this->getStateActionRewardVector().size() * sizeof(ValueType); } if (this->hasTransitionRewards()) { result += this->getTransitionRewardMatrix().getSizeInBytes(); } return result; } template <typename ValueType> std::ostream& operator<<(std::ostream& out, StandardRewardModel<ValueType> const& rewardModel) { out << std::boolalpha << "reward model [state reward: " << rewardModel.hasStateRewards() << ", state-action rewards: " << rewardModel.hasStateActionRewards() << ", transition rewards: " << rewardModel.hasTransitionRewards() << "]" << std::noboolalpha; return out; } // Explicitly instantiate the class. template std::vector<double> StandardRewardModel<double>::getTotalRewardVector(storm::storage::SparseMatrix<double> const& transitionMatrix) const; template std::vector<double> StandardRewardModel<double>::getTotalRewardVector(uint_fast64_t numberOfRows, storm::storage::SparseMatrix<double> const& transitionMatrix, storm::storage::BitVector const& filter) const; template std::vector<double> StandardRewardModel<double>::getTotalRewardVector(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<double> const& weights) const; template void StandardRewardModel<double>::reduceToStateBasedRewards(storm::storage::SparseMatrix<double> const& transitionMatrix, bool reduceToStateRewards); template class StandardRewardModel<double>; template std::ostream& operator<<<double>(std::ostream& out, StandardRewardModel<double> const& rewardModel); template std::vector<float> StandardRewardModel<float>::getTotalRewardVector(uint_fast64_t numberOfRows, storm::storage::SparseMatrix<float> const& transitionMatrix, storm::storage::BitVector const& filter) const; template std::vector<float> StandardRewardModel<float>::getTotalRewardVector(storm::storage::SparseMatrix<float> const& transitionMatrix) const; template std::vector<float> StandardRewardModel<float>::getTotalRewardVector(storm::storage::SparseMatrix<float> const& transitionMatrix, std::vector<float> const& weights) const; template void StandardRewardModel<float>::reduceToStateBasedRewards(storm::storage::SparseMatrix<float> const& transitionMatrix, bool reduceToStateRewards); template class StandardRewardModel<float>; template std::ostream& operator<<<float>(std::ostream& out, StandardRewardModel<float> const& rewardModel); #ifdef STORM_HAVE_CARL template std::vector<storm::RationalFunction> StandardRewardModel<storm::RationalFunction>::getTotalRewardVector(uint_fast64_t numberOfRows, storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, storm::storage::BitVector const& filter) const; template std::vector<storm::RationalFunction> StandardRewardModel<storm::RationalFunction>::getTotalRewardVector(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix) const; template std::vector<storm::RationalFunction> StandardRewardModel<storm::RationalFunction>::getTotalRewardVector(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, std::vector<storm::RationalFunction> const& weights) const; template void StandardRewardModel<storm::RationalFunction>::reduceToStateBasedRewards(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, bool reduceToStateRewards); template class StandardRewardModel<storm::RationalFunction>; template std::ostream& operator<<<storm::RationalFunction>(std::ostream& out, StandardRewardModel<storm::RationalFunction> const& rewardModel); template std::vector<storm::Interval> StandardRewardModel<storm::Interval>::getTotalRewardVector(uint_fast64_t numberOfRows, storm::storage::SparseMatrix<double> const& transitionMatrix, storm::storage::BitVector const& filter) const; template std::vector<storm::Interval> StandardRewardModel<storm::Interval>::getTotalRewardVector(storm::storage::SparseMatrix<double> const& transitionMatrix) const; template std::vector<storm::Interval> StandardRewardModel<storm::Interval>::getTotalRewardVector(storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<double> const& weights) const; template void StandardRewardModel<storm::Interval>::reduceToStateBasedRewards(storm::storage::SparseMatrix<double> const& transitionMatrix, bool reduceToStateRewards); template class StandardRewardModel<storm::Interval>; template std::ostream& operator<<<storm::Interval>(std::ostream& out, StandardRewardModel<storm::Interval> const& rewardModel); #endif } } }