#include "src/generator/StateBehavior.h" namespace storm { namespace generator { template<typename ValueType, typename StateType> void StateBehavior<ValueType, StateType>::addChoice(Choice<ValueType, StateType>&& choice) { choices.push_back(std::move(choice)); } template<typename ValueType, typename StateType> void StateBehavior<ValueType, StateType>::addStateReward(ValueType const& stateReward) { stateRewards.push_back(stateReward); } } }