#include #include using namespace StormEigen; using namespace std; template StormEigen::Block topLeft2x2Corner(MatrixBase& m) { return StormEigen::Block(m.derived(), 0, 0); } template const StormEigen::Block topLeft2x2Corner(const MatrixBase& m) { return StormEigen::Block(m.derived(), 0, 0); } int main(int, char**) { Matrix3d m = Matrix3d::Identity(); cout << topLeft2x2Corner(4*m) << endl; // calls the const version topLeft2x2Corner(m) *= 2; // calls the non-const version cout << "Now the matrix m is:" << endl << m << endl; return 0; }