#ifndef STORM_GENERATOR_NEXTSTATEGENERATOR_H_ #define STORM_GENERATOR_NEXTSTATEGENERATOR_H_ #include <vector> #include <cstdint> #include <boost/variant.hpp> #include "src/storage/expressions/Expression.h" #include "src/storage/BitVectorHashMap.h" #include "src/generator/CompressedState.h" #include "src/generator/StateBehavior.h" namespace storm { namespace expressions { class Expression; } namespace models { namespace sparse { class StateLabeling; } } namespace logic { class Formula; } namespace generator { class LabelOrExpression { public: LabelOrExpression(storm::expressions::Expression const& expression); LabelOrExpression(std::string const& label); bool isLabel() const; std::string const& getLabel() const; bool isExpression() const; storm::expressions::Expression const& getExpression() const; private: /// An optional label for the expression. boost::variant<std::string, storm::expressions::Expression> labelOrExpression; }; class NextStateGeneratorOptions { public: /*! * Creates an object representing the default options. */ NextStateGeneratorOptions(bool buildAllRewardModels = false, bool buildAllLabels = false); /*! * Creates an object representing the suggested building options assuming that the given formula is the * only one to check. Additional formulas may be preserved by calling <code>preserveFormula</code>. * * @param formula The formula based on which to choose the building options. */ NextStateGeneratorOptions(storm::logic::Formula const& formula); /*! * Creates an object representing the suggested building options assuming that the given formulas are * the only ones to check. Additional formulas may be preserved by calling <code>preserveFormula</code>. * * @param formula Thes formula based on which to choose the building options. */ NextStateGeneratorOptions(std::vector<std::shared_ptr<storm::logic::Formula const>> const& formulas); /*! * Changes the options in a way that ensures that the given formula can be checked on the model once it * has been built. * * @param formula The formula that is to be ''preserved''. */ void preserveFormula(storm::logic::Formula const& formula); /*! * Analyzes the given formula and sets an expression for the states states of the model that can be * treated as terminal states. Note that this may interfere with checking properties different than the * one provided. * * @param formula The formula used to (possibly) derive an expression for the terminal states of the * model. */ void setTerminalStatesFromFormula(storm::logic::Formula const& formula); std::vector<std::string> const& getRewardModelNames() const; std::set<std::string> const& getLabelNames() const; std::vector<storm::expressions::Expression> const& getExpressionLabels() const; std::vector<std::pair<LabelOrExpression, bool>> const& getTerminalStates() const; bool hasTerminalStates() const; void clearTerminalStates(); bool isBuildChoiceLabelsSet() const; bool isBuildAllRewardModelsSet() const; bool isBuildAllLabelsSet() const; NextStateGeneratorOptions& setBuildAllRewardModels(); NextStateGeneratorOptions& addRewardModel(std::string const& rewardModelName); NextStateGeneratorOptions& setBuildAllLabels(); NextStateGeneratorOptions& addLabel(storm::expressions::Expression const& expression); NextStateGeneratorOptions& addLabel(std::string const& labelName); NextStateGeneratorOptions& addTerminalExpression(storm::expressions::Expression const& expression, bool value); NextStateGeneratorOptions& addTerminalLabel(std::string const& label, bool value); NextStateGeneratorOptions& setBuildChoiceLabels(bool newValue); private: /// A flag that indicates whether all reward models are to be built. In this case, the reward model names are /// to be ignored. bool buildAllRewardModels; /// The names of the reward models to generate. std::vector<std::string> rewardModelNames; /// A flag that indicates whether all labels are to be built. In this case, the label names are to be ignored. bool buildAllLabels; /// A set of labels to build. std::set<std::string> labelNames; /// The expression that are to be used for creating the state labeling. std::vector<storm::expressions::Expression> expressionLabels; /// If one of these labels/expressions evaluates to the given bool, the state generator can abort the exploration. std::vector<std::pair<LabelOrExpression, bool>> terminalStates; /// A flag indicating whether or not to build choice labels. bool buildChoiceLabels; }; enum class ModelType { DTMC, CTMC, MDP, MA }; class RewardModelInformation { public: RewardModelInformation(std::string const& name, bool stateRewards, bool stateActionRewards, bool transitionRewards); std::string const& getName() const; bool hasStateRewards() const; bool hasStateActionRewards() const; bool hasTransitionRewards() const; private: std::string name; bool stateRewards; bool stateActionRewards; bool transitionRewards; }; template<typename ValueType, typename StateType = uint32_t> class NextStateGenerator { public: typedef std::function<StateType (CompressedState const&)> StateToIdCallback; NextStateGenerator(NextStateGeneratorOptions const& options); virtual uint64_t getStateSize() const = 0; virtual ModelType getModelType() const = 0; virtual bool isDeterministicModel() const = 0; virtual std::vector<StateType> getInitialStates(StateToIdCallback const& stateToIdCallback) = 0; virtual void load(CompressedState const& state) = 0; virtual StateBehavior<ValueType, StateType> expand(StateToIdCallback const& stateToIdCallback) = 0; virtual bool satisfies(storm::expressions::Expression const& expression) const = 0; virtual std::size_t getNumberOfRewardModels() const = 0; virtual RewardModelInformation getRewardModelInformation(uint64_t const& index) const = 0; virtual storm::expressions::SimpleValuation toValuation(CompressedState const& state) const = 0; virtual storm::models::sparse::StateLabeling label(storm::storage::BitVectorHashMap<StateType> const& states, std::vector<StateType> const& initialStateIndices = {}) = 0; NextStateGeneratorOptions const& getOptions() const; protected: NextStateGeneratorOptions options; }; } } #endif /* STORM_GENERATOR_NEXTSTATEGENERATOR_H_ */