#include #include using namespace StormEigen; using namespace std; template StormEigen::Block topLeftCorner(MatrixBase& m, int rows, int cols) { return StormEigen::Block(m.derived(), 0, 0, rows, cols); } template const StormEigen::Block topLeftCorner(const MatrixBase& m, int rows, int cols) { return StormEigen::Block(m.derived(), 0, 0, rows, cols); } int main(int, char**) { Matrix4d m = Matrix4d::Identity(); cout << topLeftCorner(4*m, 2, 3) << endl; // calls the const version topLeftCorner(m, 2, 3) *= 5; // calls the non-const version cout << "Now the matrix m is:" << endl << m << endl; return 0; }