# Copyright 2005-2014 Intel Corporation. All Rights Reserved. # # This file is part of Threading Building Blocks. # # Threading Building Blocks is free software; you can redistribute it # and/or modify it under the terms of the GNU General Public License # version 2 as published by the Free Software Foundation. # # Threading Building Blocks is distributed in the hope that it will be # useful, but WITHOUT ANY WARRANTY; without even the implied warranty # of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Threading Building Blocks; if not, write to the Free Software # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA # # As a special exception, you may use this file as part of a free software # library without restriction. Specifically, if other files instantiate # templates or use macros or inline functions from this file, or you compile # this file and link it with other files to produce an executable, this # file does not by itself cause the resulting executable to be covered by # the GNU General Public License. This exception does not however # invalidate any other reasons why the executable file might be covered by # the GNU General Public License. # Per-build Makefile rules (for recursive $(MAKE) calls from Makefile) # Base compile/link options MYCXXFLAGS = /nologo /EHsc /Zc:forScope /D WIN32 /D _MBCS /D _CRT_SECURE_NO_DEPRECATE /MP $(CXXFLAGS) MYLFLAGS = /link /incremental:no /fixed:no $(LFLAGS) CXXFLAGS_NDEBUG = /MD /O2 /Ot /Gy /D NDEBUG CXXFLAGS_DEBUG = /MDd /Od /Zi /D _DEBUG # Specify library directory for Direct X SDK DDLIB_DIR=$(DXSDK_DIR)\lib\$(XARCH:AMD64=x64) # Input and output files #SOURCE = v #RCNAME = specified externaly #EXE = ^ # defaults on XARCH = x86 UISRC = ../../common/gui/$(UI)video.cpp default: build_echo: -@echo Building$(DEBUG) $(EXE) with UI=$(UI) XARCH=$(XARCH) build_one: build_echo build_$(UI)$(DEBUG) build_con: $(SOURCE) $(UISRC) compiler_check $(CXX) $(CXXFLAGS_NDEBUG) $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) /subsystem:console /OUT:$(EXE) @cmd.exe /C del *.obj build_con_debug: $(SOURCE) $(UISRC) compiler_check $(CXX) $(CXXFLAGS_DEBUG) $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) /debug /subsystem:console /OUT:$(EXE) @cmd.exe /C del *.obj build_gdi: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check $(CXX) $(CXXFLAGS_NDEBUG) /D _WINDOWS $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) msvs/$(RCNAME).res /subsystem:windows /machine:$(XARCH) /OUT:$(EXE) @cmd.exe /C del *.obj build_gdi_debug: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check $(CXX) $(CXXFLAGS_DEBUG) /D _WINDOWS $(MYCXXFLAGS) $(SOURCE) $(UISRC) $(MYLFLAGS) msvs/$(RCNAME).res /debug /subsystem:windows /machine:$(XARCH) /OUT:$(EXE) @cmd.exe /C del *.obj build_dd: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check -@echo Using DirectX SDK from "$(DDLIB_DIR)" $(CXX) $(CXXFLAGS_NDEBUG) /D _WINDOWS $(MYCXXFLAGS) /I "$(DXSDK_DIR)\include" $(SOURCE) $(UISRC) $(MYLFLAGS) /LIBPATH:"$(DDLIB_DIR)" msvs/$(RCNAME).res /subsystem:windows /machine:$(XARCH) /OUT:$(EXE) @cmd.exe /C del *.obj build_dd_debug: $(SOURCE) $(UISRC) msvs/$(RCNAME).res compiler_check -@echo Using DirectX SDK from "$(DDLIB_DIR)" $(CXX) $(CXXFLAGS_DEBUG) /D _WINDOWS $(MYCXXFLAGS) /I "$(DXSDK_DIR)\include" $(SOURCE) $(UISRC) $(MYLFLAGS) /LIBPATH:"$(DDLIB_DIR)" msvs/$(RCNAME).res /debug /subsystem:windows /machine:$(XARCH) /OUT:$(EXE) @cmd.exe /C del *.obj msvs/$(RCNAME).res: rc /r msvs/$(RCNAME) compiler_check: @echo compiler_test>compiler_test && @$(CXX) /E compiler_test >nul 2>&1 || echo "$(CXX) command not found. Check if CXX=$(CXX) is set properly" @cmd.exe /C del compiler_test