#include "src/generator/StateBehavior.h" #include "src/adapters/CarlAdapter.h" namespace storm { namespace generator { template<typename ValueType, typename StateType> StateBehavior<ValueType, StateType>::StateBehavior() : expanded(false) { // Intentionally left empty. } template<typename ValueType, typename StateType> void StateBehavior<ValueType, StateType>::addChoice(Choice<ValueType, StateType>&& choice) { choices.push_back(std::move(choice)); } template<typename ValueType, typename StateType> void StateBehavior<ValueType, StateType>::addStateReward(ValueType const& stateReward) { stateRewards.push_back(stateReward); } template<typename ValueType, typename StateType> void StateBehavior<ValueType, StateType>::setExpanded(bool newValue) { this->expanded = newValue; } template<typename ValueType, typename StateType> bool StateBehavior<ValueType, StateType>::wasExpanded() const { return expanded; } template<typename ValueType, typename StateType> bool StateBehavior<ValueType, StateType>::empty() const { return choices.empty(); } template<typename ValueType, typename StateType> typename std::vector<Choice<ValueType, StateType>>::const_iterator StateBehavior<ValueType, StateType>::begin() const { return choices.begin(); } template<typename ValueType, typename StateType> typename std::vector<Choice<ValueType, StateType>>::const_iterator StateBehavior<ValueType, StateType>::end() const { return choices.end(); } template<typename ValueType, typename StateType> std::vector<ValueType> const& StateBehavior<ValueType, StateType>::getStateRewards() const { return stateRewards; } template class StateBehavior<double>; template class StateBehavior<storm::RationalFunction>; } }