// firewire protocol with integer semantics // dxp/gxn 14/06/01 // CLOCKS // x1 (x2) clock for node1 (node2) // y1 and y2 (z1 and z2) clocks for wire12 (wire21) mdp // maximum and minimum delays // fast const int rc_fast_max = 85; const int rc_fast_min = 76; // slow const int rc_slow_max = 167; const int rc_slow_min = 159; // delay caused by the wire length const int delay=3; // probability of choosing fast const double fast1; // = 0.5; const double slow1=1-fast1; const double fast2; // = 0.5; const double slow2=1-fast2; module wire12 // local state w12 : [0..9]; // 0 - empty // 1 - rec_req // 2 - rec_req_ack // 3 - rec_ack // 4 - rec_ack_idle // 5 - rec_idle // 6 - rec_idle_req // 7 - rec_ack_req // 8 - rec_req_idle // 9 - rec_idle_ack // clock for wire12 y1 : [0..delay+1]; y2 : [0..delay+1]; // empty // do not need y1 and y2 to increase as always reset when this state is left // similarly can reset y1 and y2 when we re-enter this state [snd_req12] w12=0 -> (w12'=1) & (y1'=0) & (y2'=0); [snd_ack12] w12=0 -> (w12'=3) & (y1'=0) & (y2'=0); [snd_idle12] w12=0 -> (w12'=5) & (y1'=0) & (y2'=0); [time] w12=0 -> (w12'=w12); // rec_req [snd_req12] w12=1 -> (w12'=1); [rec_req12] w12=1 -> (w12'=0) & (y1'=0) & (y2'=0); [snd_ack12] w12=1 -> (w12'=2) & (y2'=0); [snd_idle12] w12=1 -> (w12'=8) & (y2'=0); [time] w12=1 & y2 (y1'=min(y1+1,delay+1)) & (y2'=min(y2+1,delay+1)); // rec_req_ack [snd_ack12] w12=2 -> (w12'=2); [rec_req12] w12=2 -> (w12'=3); [time] w12=2 & y1 (y1'=min(y1+1,delay+1)) & (y2'=min(y2+1,delay+1)); // rec_ack [snd_ack12] w12=3 -> (w12'=3); [rec_ack12] w12=3 -> (w12'=0) & (y1'=0) & (y2'=0); [snd_idle12] w12=3 -> (w12'=4) & (y2'=0); [snd_req12] w12=3 -> (w12'=7) & (y2'=0); [time] w12=3 & y2 (y1'=min(y1+1,delay+1)) & (y2'=min(y2+1,delay+1)); // rec_ack_idle [snd_idle12] w12=4 -> (w12'=4); [rec_ack12] w12=4 -> (w12'=5); [time] w12=4 & y1 (y1'=min(y1+1,delay+1)) & (y2'=min(y2+1,delay+1)); // rec_idle [snd_idle12] w12=5 -> (w12'=5); [rec_idle12] w12=5 -> (w12'=0) & (y1'=0) & (y2'=0); [snd_req12] w12=5 -> (w12'=6) & (y2'=0); [snd_ack12] w12=5 -> (w12'=9) & (y2'=0); [time] w12=5 & y2 (y1'=min(y1+1,delay+1)) & (y2'=min(y2+1,delay+1)); // rec_idle_req [snd_req12] w12=6 -> (w12'=6); [rec_idle12] w12=6 -> (w12'=1); [time] w12=6 & y1 (y1'=min(y1+1,delay+1)) & (y2'=min(y2+1,delay+1)); // rec_ack_req [snd_req12] w12=7 -> (w12'=7); [rec_ack12] w12=7 -> (w12'=1); [time] w12=7 & y1 (y1'=min(y1+1,delay+1)) & (y2'=min(y2+1,delay+1)); // rec_req_idle [snd_idle12] w12=8 -> (w12'=8); [rec_req12] w12=8 -> (w12'=5); [time] w12=8 & y1 (y1'=min(y1+1,delay+1)) & (y2'=min(y2+1,delay+1)); // rec_idle_ack [snd_ack12] w12=9 -> (w12'=9); [rec_idle12] w12=9 -> (w12'=3); [time] w12=9 & y1 (y1'=min(y1+1,delay+1)) & (y2'=min(y2+1,delay+1)); endmodule module node1 // clock for node1 x1 : [0..168]; // local state s1 : [0..8]; // 0 - root contention // 1 - rec_idle // 2 - rec_req_fast // 3 - rec_req_slow // 4 - rec_idle_fast // 5 - rec_idle_slow // 6 - snd_req // 7- almost_root // 8 - almost_child // added resets to x1 when not considered again until after rest // removed root and child (using almost root and almost child) // root contention immediate state) [snd_idle12] s1=0 -> fast1 : (s1'=2) & (x1'=0) + slow1 : (s1'=3) & (x1'=0); [rec_idle21] s1=0 -> (s1'=1); // rec_idle immediate state) [snd_idle12] s1=1 -> fast1 : (s1'=4) & (x1'=0) + slow1 : (s1'=5) & (x1'=0); [rec_req21] s1=1 -> (s1'=0); // rec_req_fast [rec_idle21] s1=2 -> (s1'=4); [snd_ack12] s1=2 & x1>=rc_fast_min -> (s1'=7) & (x1'=0); [time] s1=2 & x1 (x1'=min(x1+1,168)); // rec_req_slow [rec_idle21] s1=3 -> (s1'=5); [snd_ack12] s1=3 & x1>=rc_slow_min -> (s1'=7) & (x1'=0); [time] s1=3 & x1 (x1'=min(x1+1,168)); // rec_idle_fast [rec_req21] s1=4 -> (s1'=2); [snd_req12] s1=4 & x1>=rc_fast_min -> (s1'=6) & (x1'=0); [time] s1=4 & x1 (x1'=min(x1+1,168)); // rec_idle_slow [rec_req21] s1=5 -> (s1'=3); [snd_req12] s1=5 & x1>=rc_slow_min -> (s1'=6) & (x1'=0); [time] s1=5 & x1 (x1'=min(x1+1,168)); // snd_req // do not use x1 until reset (in state 0 or in state 1) so do not need to increase x1 // also can set x1 to 0 upon entering this state [rec_req21] s1=6 -> (s1'=0); [rec_ack21] s1=6 -> (s1'=8); [time] s1=6 -> (s1'=s1); // almost root (immediate) // loop in final states to remove deadlock [] s1=7 & s2=8 -> (s1'=s1); [] s1=8 & s2=7 -> (s1'=s1); [time] s1=7 -> (s1'=s1); [time] s1=8 -> (s1'=s1); endmodule // construct remaining automata through renaming module wire21=wire12[w12=w21, y1=z1, y2=z2, snd_req12=snd_req21, snd_idle12=snd_idle21, snd_ack12=snd_ack21, rec_req12=rec_req21, rec_idle12=rec_idle21, rec_ack12=rec_ack21] endmodule module node2=node1[s1=s2, s2=s1, x1=x2, fast1=fast2, slow1=slow2, rec_req21=rec_req12, rec_idle21=rec_idle12, rec_ack21=rec_ack12, snd_req12=snd_req21, snd_idle12=snd_idle21, snd_ack12=snd_ack21] endmodule // labels label "done" = (s1=8 & s2=7) | (s1=7 & s2=8); // reward structures // time rewards "time" [time] true : 1; endrewards // time nodes sending rewards "time_sending" [time] (w12>0 | w21>0) : 1; endrewards