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Fixed bug with filtering reward vector

Former-commit-id: ad709ad0dd
tempestpy_adaptions
Mavo 9 years ago
parent
commit
fa4a1aa68f
  1. 23
      src/modelchecker/reachability/SparseDtmcEliminationModelChecker.cpp
  2. 2
      src/modelchecker/reachability/SparseDtmcEliminationModelChecker.h

23
src/modelchecker/reachability/SparseDtmcEliminationModelChecker.cpp

@ -584,11 +584,13 @@ namespace storm {
// Do some sanity checks to establish some required properties. // Do some sanity checks to establish some required properties.
RewardModelType const& rewardModel = this->getModel().getRewardModel(checkTask.isRewardModelSet() ? checkTask.getRewardModel() : ""); RewardModelType const& rewardModel = this->getModel().getRewardModel(checkTask.isRewardModelSet() ? checkTask.getRewardModel() : "");
// TODO use maybeStates instead of all states
std::vector<ValueType> stateRewardValues = rewardModel.getTotalRewardVector(trueStates.getNumberOfSetBits(), this->getModel().getTransitionMatrix(), trueStates);
STORM_LOG_THROW(!rewardModel.empty(), storm::exceptions::IllegalArgumentException, "Input model does not have a reward model."); STORM_LOG_THROW(!rewardModel.empty(), storm::exceptions::IllegalArgumentException, "Input model does not have a reward model.");
std::vector<ValueType> result = computeReachabilityRewards(this->getModel().getTransitionMatrix(), this->getModel().getBackwardTransitions(), this->getModel().getInitialStates(), targetStates, stateRewardValues, checkTask.isOnlyInitialStatesRelevantSet());
std::vector<ValueType> result = computeReachabilityRewards(this->getModel().getTransitionMatrix(), this->getModel().getBackwardTransitions(), this->getModel().getInitialStates(), targetStates,
[&] (uint_fast64_t numberOfRows, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& maybeStates) {
return rewardModel.getTotalRewardVector(numberOfRows, transitionMatrix, maybeStates);
},
checkTask.isOnlyInitialStatesRelevantSet());
// Construct check result. // Construct check result.
std::unique_ptr<CheckResult> checkResult(new ExplicitQuantitativeCheckResult<ValueType>(result)); std::unique_ptr<CheckResult> checkResult(new ExplicitQuantitativeCheckResult<ValueType>(result));
@ -597,6 +599,17 @@ namespace storm {
template<typename SparseDtmcModelType> template<typename SparseDtmcModelType>
std::vector<typename SparseDtmcModelType::ValueType> SparseDtmcEliminationModelChecker<SparseDtmcModelType>::computeReachabilityRewards(storm::storage::SparseMatrix<ValueType> const& probabilityMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& initialStates, storm::storage::BitVector const& targetStates, std::vector<ValueType>& stateRewardValues, bool computeForInitialStatesOnly) { std::vector<typename SparseDtmcModelType::ValueType> SparseDtmcEliminationModelChecker<SparseDtmcModelType>::computeReachabilityRewards(storm::storage::SparseMatrix<ValueType> const& probabilityMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& initialStates, storm::storage::BitVector const& targetStates, std::vector<ValueType>& stateRewardValues, bool computeForInitialStatesOnly) {
return computeReachabilityRewards(probabilityMatrix, backwardTransitions, initialStates, targetStates,
[&] (uint_fast64_t numberOfRows, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::BitVector const& maybeStates) {
std::vector<ValueType> result(numberOfRows);
storm::utility::vector::selectVectorValues(result, maybeStates, stateRewardValues);
return result;
},
computeForInitialStatesOnly);
}
template<typename SparseDtmcModelType>
std::vector<typename SparseDtmcModelType::ValueType> SparseDtmcEliminationModelChecker<SparseDtmcModelType>::computeReachabilityRewards(storm::storage::SparseMatrix<ValueType> const& probabilityMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& initialStates, storm::storage::BitVector const& targetStates, std::function<std::vector<ValueType>(uint_fast64_t, storm::storage::SparseMatrix<ValueType> const&, storm::storage::BitVector const&)> const& totalStateRewardVectorGetter, bool computeForInitialStatesOnly) {
uint_fast64_t numberOfStates = probabilityMatrix.getRowCount(); uint_fast64_t numberOfStates = probabilityMatrix.getRowCount();
@ -639,9 +652,9 @@ namespace storm {
storm::storage::SparseMatrix<ValueType> submatrixTransposed = submatrix.transpose(); storm::storage::SparseMatrix<ValueType> submatrixTransposed = submatrix.transpose();
// Project the state reward vector to all maybe-states. // Project the state reward vector to all maybe-states.
storm::storage::BitVector phiStates(numberOfStates, true);
std::vector<ValueType> stateRewardValues = totalStateRewardVectorGetter(submatrix.getRowCount(), probabilityMatrix, maybeStates);
std::vector<ValueType> subresult = computeReachabilityValues(submatrix, stateRewardValues, submatrixTransposed, newInitialStates, computeForInitialStatesOnly, phiStates, targetStates, probabilityMatrix.getConstrainedRowSumVector(maybeStates, targetStates));
std::vector<ValueType> subresult = computeReachabilityValues(submatrix, stateRewardValues, submatrixTransposed, newInitialStates, computeForInitialStatesOnly, trueStates, targetStates, probabilityMatrix.getConstrainedRowSumVector(maybeStates, targetStates));
storm::utility::vector::setVectorValues<ValueType>(result, maybeStates, subresult); storm::utility::vector::setVectorValues<ValueType>(result, maybeStates, subresult);
} }

2
src/modelchecker/reachability/SparseDtmcEliminationModelChecker.h

@ -91,6 +91,8 @@ namespace storm {
static std::vector<ValueType> computeLongRunValues(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& initialStates, storm::storage::BitVector const& maybeStates, bool computeResultsForInitialStatesOnly, std::vector<ValueType>& stateValues); static std::vector<ValueType> computeLongRunValues(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& initialStates, storm::storage::BitVector const& maybeStates, bool computeResultsForInitialStatesOnly, std::vector<ValueType>& stateValues);
static std::vector<ValueType> computeReachabilityRewards(storm::storage::SparseMatrix<ValueType> const& probabilityMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& initialStates, storm::storage::BitVector const& targetStates, std::function<std::vector<ValueType>(uint_fast64_t, storm::storage::SparseMatrix<ValueType> const&, storm::storage::BitVector const&)> const& totalStateRewardVectorGetter, bool computeForInitialStatesOnly);
static std::vector<ValueType> computeReachabilityValues(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, std::vector<ValueType>& values, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& initialStates, bool computeResultsForInitialStatesOnly, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, std::vector<ValueType> const& oneStepProbabilitiesToTarget); static std::vector<ValueType> computeReachabilityValues(storm::storage::SparseMatrix<ValueType> const& transitionMatrix, std::vector<ValueType>& values, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, storm::storage::BitVector const& initialStates, bool computeResultsForInitialStatesOnly, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, std::vector<ValueType> const& oneStepProbabilitiesToTarget);
static std::shared_ptr<StatePriorityQueue<ValueType>> createStatePriorityQueue(boost::optional<std::vector<uint_fast64_t>> const& stateDistances, storm::storage::FlexibleSparseMatrix<ValueType> const& transitionMatrix, storm::storage::FlexibleSparseMatrix<ValueType> const& backwardTransitions, std::vector<ValueType>& oneStepProbabilities, storm::storage::BitVector const& states); static std::shared_ptr<StatePriorityQueue<ValueType>> createStatePriorityQueue(boost::optional<std::vector<uint_fast64_t>> const& stateDistances, storm::storage::FlexibleSparseMatrix<ValueType> const& transitionMatrix, storm::storage::FlexibleSparseMatrix<ValueType> const& backwardTransitions, std::vector<ValueType>& oneStepProbabilities, storm::storage::BitVector const& states);

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