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use GameViHelper instead of BoundedGloballyGameViHelper

tempestpy_adaptions
Lukas Posch 3 years ago
committed by Stefan Pranger
parent
commit
f4615614c1
  1. 6
      src/storm/modelchecker/rpatl/helper/SparseSmgRpatlHelper.cpp

6
src/storm/modelchecker/rpatl/helper/SparseSmgRpatlHelper.cpp

@ -132,16 +132,16 @@ namespace storm {
clippedStatesOfCoalition.complement(); clippedStatesOfCoalition.complement();
// Use the bounded globally game vi helper. // Use the bounded globally game vi helper.
storm::modelchecker::helper::internal::BoundedGloballyGameViHelper<ValueType> viHelper(transitionMatrix, clippedStatesOfCoalition);
storm::modelchecker::helper::internal::GameViHelper<ValueType> viHelper(transitionMatrix, clippedStatesOfCoalition);
if(!relevantStates.empty() && upperBound > 0) { if(!relevantStates.empty() && upperBound > 0) {
// Reduce the matrix to relevant states. // Reduce the matrix to relevant states.
storm::storage::SparseMatrix<ValueType> submatrix = transitionMatrix.getSubmatrix(true, relevantStates, relevantStates, false); storm::storage::SparseMatrix<ValueType> submatrix = transitionMatrix.getSubmatrix(true, relevantStates, relevantStates, false);
// Update the BoundedGloballyViHelper. // Update the BoundedGloballyViHelper.
storm::modelchecker::helper::internal::BoundedGloballyGameViHelper<ValueType> viHelper(submatrix, clippedStatesOfCoalition);
storm::modelchecker::helper::internal::GameViHelper<ValueType> viHelper(submatrix, clippedStatesOfCoalition);
if (produceScheduler) { if (produceScheduler) {
viHelper.setProduceScheduler(true); viHelper.setProduceScheduler(true);
} }
viHelper.performValueIteration(env, x, goal.direction(), upperBound, constrainedChoiceValues);
viHelper.performValueIterationUpperBound(env, x, goal.direction(), upperBound, constrainedChoiceValues);
} }
viHelper.fillResultVector(x, relevantStates); viHelper.fillResultVector(x, relevantStates);

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