dehnert
9 years ago
1 changed files with 69 additions and 0 deletions
@ -0,0 +1,69 @@ |
|||
#include "gtest/gtest.h"
|
|||
#include "storm-config.h"
|
|||
|
|||
#include "src/storage/SparseMatrix.h"
|
|||
|
|||
#include "src/utility/solver.h"
|
|||
#include "src/settings/SettingsManager.h"
|
|||
|
|||
#include "src/solver/GameSolver.h"
|
|||
#include "src/settings/modules/NativeEquationSolverSettings.h"
|
|||
|
|||
TEST(GameSolverTest, Solve) { |
|||
// Construct simple game. Start with player 2 matrix.
|
|||
storm::storage::SparseMatrixBuilder<double> player2MatrixBuilder(0, 0, 0, false, true); |
|||
player2MatrixBuilder.newRowGroup(0); |
|||
player2MatrixBuilder.addNextValue(0, 0, 0.4); |
|||
player2MatrixBuilder.addNextValue(0, 1, 0.6); |
|||
player2MatrixBuilder.addNextValue(1, 1, 0.2); |
|||
player2MatrixBuilder.addNextValue(1, 2, 0.8); |
|||
player2MatrixBuilder.newRowGroup(2); |
|||
player2MatrixBuilder.addNextValue(2, 2, 0.5); |
|||
player2MatrixBuilder.addNextValue(2, 3, 0.5); |
|||
player2MatrixBuilder.addNextValue(3, 0, 1); |
|||
player2MatrixBuilder.newRowGroup(4); |
|||
player2MatrixBuilder.newRowGroup(5); |
|||
player2MatrixBuilder.newRowGroup(6); |
|||
storm::storage::SparseMatrix<double> player2Matrix = player2MatrixBuilder.build(); |
|||
|
|||
// Now build player 1 matrix.
|
|||
storm::storage::SparseMatrixBuilder<storm::storage::sparse::state_type> player1MatrixBuilder(0, 0, 0, false, true); |
|||
player1MatrixBuilder.newRowGroup(0); |
|||
player1MatrixBuilder.addNextValue(0, 0, 1); |
|||
player1MatrixBuilder.addNextValue(1, 1, 1); |
|||
player1MatrixBuilder.newRowGroup(2); |
|||
player1MatrixBuilder.addNextValue(2, 2, 1); |
|||
player1MatrixBuilder.newRowGroup(3); |
|||
player1MatrixBuilder.addNextValue(3, 3, 1); |
|||
player1MatrixBuilder.newRowGroup(4); |
|||
player1MatrixBuilder.addNextValue(4, 4, 1); |
|||
storm::storage::SparseMatrix<storm::storage::sparse::state_type> player1Matrix = player1MatrixBuilder.build(); |
|||
|
|||
std::unique_ptr<storm::utility::solver::GameSolverFactory<double>> solverFactory(new storm::utility::solver::GameSolverFactory<double>()); |
|||
std::unique_ptr<storm::solver::GameSolver<double>> solver = solverFactory->create(player1Matrix, player2Matrix); |
|||
|
|||
// Create solution and target state vector.
|
|||
std::vector<double> result(4); |
|||
std::vector<double> b(7); |
|||
b[4] = 1; |
|||
b[6] = 1; |
|||
|
|||
// Now solve the game with different strategies for the players.
|
|||
solver->solveGame(storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Minimize, result, b); |
|||
EXPECT_NEAR(0, result[0], storm::settings::nativeEquationSolverSettings().getPrecision()); |
|||
|
|||
result = std::vector<double>(4); |
|||
|
|||
solver->solveGame(storm::OptimizationDirection::Minimize, storm::OptimizationDirection::Maximize, result, b); |
|||
EXPECT_NEAR(0.5, result[0], storm::settings::nativeEquationSolverSettings().getPrecision()); |
|||
|
|||
result = std::vector<double>(4); |
|||
|
|||
solver->solveGame(storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Minimize, result, b); |
|||
EXPECT_NEAR(0.2, result[0], storm::settings::nativeEquationSolverSettings().getPrecision()); |
|||
|
|||
result = std::vector<double>(4); |
|||
|
|||
solver->solveGame(storm::OptimizationDirection::Maximize, storm::OptimizationDirection::Maximize, result, b); |
|||
EXPECT_NEAR(0.99999892625817599, result[0], storm::settings::nativeEquationSolverSettings().getPrecision()); |
|||
} |
Write
Preview
Loading…
Cancel
Save
Reference in new issue