@ -1236,7 +1236,7 @@ namespace storm {
}
}
}
}
vectorSource < < " ; " < < std : : endl ;
vectorSource < < " ; " < < std : : endl ;
indent ( vectorSource , indentLevel + 1 ) < < " choice.add(outStateIndex, probability); " ;
indent ( vectorSource , indentLevel + 1 ) < < " choice.add(outStateIndex, probability); " < < std : : endl ;
std : : stringstream tmp ;
std : : stringstream tmp ;
indent ( tmp , indentLevel + 1 ) < < " {% for reward in destination_rewards %}choice.addReward({$reward.index}, probability * transientOut.{$reward.variable}); " < < std : : endl ;
indent ( tmp , indentLevel + 1 ) < < " {% for reward in destination_rewards %}choice.addReward({$reward.index}, probability * transientOut.{$reward.variable}); " < < std : : endl ;
@ -1296,7 +1296,7 @@ namespace storm {
indent ( vectorSource , indentLevel + 1 ) < < " TransientVariables transientOut; " < < std : : endl ;
indent ( vectorSource , indentLevel + 1 ) < < " TransientVariables transientOut; " < < std : : endl ;
}
}
indent ( vectorSource , indentLevel + 1 ) < < " for (auto const& edge " < < index < < " : edges[ " < < index < < " ]) { " < < std : : endl ;
indent ( vectorSource , indentLevel + 1 ) < < " for (auto const& edge " < < index < < " : edges[ " < < index < < " ]) { " < < std : : endl ;
indent ( vectorSource , indentLevel + 2 ) < < " edge " < < index < < " .perform(in, transientIn, transientOut); " < < std : : endl ;
indent ( vectorSource , indentLevel + 2 ) < < " edge " < < index < < " .get(). perform(in, transientIn, transientOut); " < < std : : endl ;
if ( index + 1 < numberOfActionInputs ) {
if ( index + 1 < numberOfActionInputs ) {
indent ( vectorSource , indentLevel + 2 ) < < " performSynchronizedEdges_ " < < synchronizationVectorIndex < < " _ " < < ( index + 1 ) < < " (in, edges, behaviour, statesToExplore, " ;
indent ( vectorSource , indentLevel + 2 ) < < " performSynchronizedEdges_ " < < synchronizationVectorIndex < < " _ " < < ( index + 1 ) < < " (in, edges, behaviour, statesToExplore, " ;
for ( uint64_t innerIndex = 0 ; innerIndex < = index ; + + innerIndex ) {
for ( uint64_t innerIndex = 0 ; innerIndex < = index ; + + innerIndex ) {