|  |  | @ -200,12 +200,16 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |              | 
			
		
	
		
			
				
					|  |  |  |             template <typename ValueType, typename RewardModelType> | 
			
		
	
		
			
				
					|  |  |  |             std::vector<ValueType> SparseMarkovAutomatonCslHelper::computeReachabilityRewards(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, std::vector<ValueType> const& exitRateVector, storm::storage::BitVector const& markovianStates, RewardModelType const& rewardModel, storm::storage::BitVector const& psiStates, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory) { | 
			
		
	
		
			
				
					|  |  |  |                 std::vector<ValueType> stateRewardWeights(transitionMatrix.getRowGroupCount()); | 
			
		
	
		
			
				
					|  |  |  |                  | 
			
		
	
		
			
				
					|  |  |  |                 // Get a reward model where the state rewards are scaled accordingly
 | 
			
		
	
		
			
				
					|  |  |  |                 std::vector<ValueType> stateRewardWeights(transitionMatrix.getRowGroupCount(), storm::utility::zero<ValueType>()); | 
			
		
	
		
			
				
					|  |  |  |                 for (auto const markovianState : markovianStates) { | 
			
		
	
		
			
				
					|  |  |  |                     stateRewardWeights[markovianState] = storm::utility::one<ValueType>() / exitRateVector[markovianState]; | 
			
		
	
		
			
				
					|  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |                 std::vector<ValueType> totalRewardVector = rewardModel.getTotalActionRewardVector(transitionMatrix, stateRewardWeights); | 
			
		
	
		
			
				
					|  |  |  |                 return computeExpectedRewards(dir, transitionMatrix, backwardTransitions, psiStates, totalRewardVector, minMaxLinearEquationSolverFactory); | 
			
		
	
		
			
				
					|  |  |  |                 RewardModelType scaledRewardModel(boost::none, std::move(totalRewardVector)); | 
			
		
	
		
			
				
					|  |  |  |                  | 
			
		
	
		
			
				
					|  |  |  |                 return SparseMdpPrctlHelper<ValueType>::computeReachabilityRewards(dir, transitionMatrix, backwardTransitions, scaledRewardModel, psiStates, false, false, minMaxLinearEquationSolverFactory).values; | 
			
		
	
		
			
				
					|  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |              | 
			
		
	
		
			
				
					|  |  |  |             template<typename ValueType> | 
			
		
	
	
		
			
				
					|  |  | @ -365,112 +369,15 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |              | 
			
		
	
		
			
				
					|  |  |  |             template <typename ValueType> | 
			
		
	
		
			
				
					|  |  |  |             std::vector<ValueType> SparseMarkovAutomatonCslHelper::computeReachabilityTimes(OptimizationDirection dir, storm::storage::SparseMatrix<ValueType> const& transitionMatrix, storm::storage::SparseMatrix<ValueType> const& backwardTransitions, std::vector<ValueType> const& exitRateVector, storm::storage::BitVector const& markovianStates, storm::storage::BitVector const& psiStates, storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const& minMaxLinearEquationSolverFactory) { | 
			
		
	
		
			
				
					|  |  |  |                  | 
			
		
	
		
			
				
					|  |  |  |                 // Get a reward model representing expected sojourn times
 | 
			
		
	
		
			
				
					|  |  |  |                 std::vector<ValueType> rewardValues(transitionMatrix.getRowCount(), storm::utility::zero<ValueType>()); | 
			
		
	
		
			
				
					|  |  |  |                 for (auto const markovianState : markovianStates) { | 
			
		
	
		
			
				
					|  |  |  |                     rewardValues[transitionMatrix.getRowGroupIndices()[markovianState]] = storm::utility::one<ValueType>() / exitRateVector[markovianState]; | 
			
		
	
		
			
				
					|  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |                 return computeExpectedRewards(dir, transitionMatrix, backwardTransitions, psiStates, rewardValues, minMaxLinearEquationSolverFactory); | 
			
		
	
		
			
				
					|  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |             template<typename ValueType> | 
			
		
	
		
			
				
					|  |  |  |             std::vector<ValueType> SparseMarkovAutomatonCslHelper::computeExpectedRewards(OptimizationDirection dir, | 
			
		
	
		
			
				
					|  |  |  |                                                                               storm::storage::SparseMatrix<ValueType> const &transitionMatrix, | 
			
		
	
		
			
				
					|  |  |  |                                                                               storm::storage::SparseMatrix<ValueType> const &backwardTransitions, | 
			
		
	
		
			
				
					|  |  |  |                                                                               storm::storage::BitVector const &goalStates, | 
			
		
	
		
			
				
					|  |  |  |                                                                               std::vector<ValueType> const &stateActionRewardVector, | 
			
		
	
		
			
				
					|  |  |  |                                                                               storm::solver::MinMaxLinearEquationSolverFactory<ValueType> const &minMaxLinearEquationSolverFactory) { | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                 uint_fast64_t numberOfStates = transitionMatrix.getRowGroupCount(); | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                 // First, we need to check which states have infinite expected time (by definition).
 | 
			
		
	
		
			
				
					|  |  |  |                 storm::storage::BitVector infinityStates; | 
			
		
	
		
			
				
					|  |  |  |                 if (dir == OptimizationDirection::Minimize) { | 
			
		
	
		
			
				
					|  |  |  |                     // If we need to compute the minimum expected times, we have to set the values of those states to infinity that, under all schedulers,
 | 
			
		
	
		
			
				
					|  |  |  |                     // reach a bottom SCC without a goal state.
 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                     // So we start by computing all bottom SCCs without goal states.
 | 
			
		
	
		
			
				
					|  |  |  |                     storm::storage::StronglyConnectedComponentDecomposition<ValueType> sccDecomposition(transitionMatrix, | 
			
		
	
		
			
				
					|  |  |  |                                                                                                      ~goalStates, true, | 
			
		
	
		
			
				
					|  |  |  |                                                                                                      true); | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                     // Now form the union of all these SCCs.
 | 
			
		
	
		
			
				
					|  |  |  |                     storm::storage::BitVector unionOfNonGoalBSccs(numberOfStates); | 
			
		
	
		
			
				
					|  |  |  |                     for (auto const &scc : sccDecomposition) { | 
			
		
	
		
			
				
					|  |  |  |                         for (auto state : scc) { | 
			
		
	
		
			
				
					|  |  |  |                             unionOfNonGoalBSccs.set(state); | 
			
		
	
		
			
				
					|  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                     // Finally, if this union is non-empty, compute the states such that all schedulers reach some state of the union.
 | 
			
		
	
		
			
				
					|  |  |  |                     if (!unionOfNonGoalBSccs.empty()) { | 
			
		
	
		
			
				
					|  |  |  |                         infinityStates = storm::utility::graph::performProbGreater0A(transitionMatrix, | 
			
		
	
		
			
				
					|  |  |  |                                                                                      transitionMatrix.getRowGroupIndices(), | 
			
		
	
		
			
				
					|  |  |  |                                                                                      backwardTransitions, | 
			
		
	
		
			
				
					|  |  |  |                                                                                      storm::storage::BitVector( | 
			
		
	
		
			
				
					|  |  |  |                                                                                              numberOfStates, true), | 
			
		
	
		
			
				
					|  |  |  |                                                                                      unionOfNonGoalBSccs); | 
			
		
	
		
			
				
					|  |  |  |                     } else { | 
			
		
	
		
			
				
					|  |  |  |                         // Otherwise, we have no infinity states.
 | 
			
		
	
		
			
				
					|  |  |  |                         infinityStates = storm::storage::BitVector(numberOfStates); | 
			
		
	
		
			
				
					|  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |                 } else { | 
			
		
	
		
			
				
					|  |  |  |                     // If we maximize the property, the expected time of a state is infinite, if an end-component without any goal state is reachable.
 | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                     // So we start by computing all MECs that have no goal state.
 | 
			
		
	
		
			
				
					|  |  |  |                     storm::storage::MaximalEndComponentDecomposition<ValueType> mecDecomposition(transitionMatrix, | 
			
		
	
		
			
				
					|  |  |  |                                                                                               backwardTransitions, | 
			
		
	
		
			
				
					|  |  |  |                                                                                               ~goalStates); | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                     // Now we form the union of all states in these end components.
 | 
			
		
	
		
			
				
					|  |  |  |                     storm::storage::BitVector unionOfNonGoalMaximalEndComponents(numberOfStates); | 
			
		
	
		
			
				
					|  |  |  |                     for (auto const &mec : mecDecomposition) { | 
			
		
	
		
			
				
					|  |  |  |                         for (auto const &stateActionPair : mec) { | 
			
		
	
		
			
				
					|  |  |  |                             unionOfNonGoalMaximalEndComponents.set(stateActionPair.first); | 
			
		
	
		
			
				
					|  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                     if (!unionOfNonGoalMaximalEndComponents.empty()) { | 
			
		
	
		
			
				
					|  |  |  |                         // Now we need to check for which states there exists a scheduler that reaches one of the previously computed states.
 | 
			
		
	
		
			
				
					|  |  |  |                         infinityStates = storm::utility::graph::performProbGreater0E(backwardTransitions, | 
			
		
	
		
			
				
					|  |  |  |                                                                                      storm::storage::BitVector( | 
			
		
	
		
			
				
					|  |  |  |                                                                                              numberOfStates, true), | 
			
		
	
		
			
				
					|  |  |  |                                                                                      unionOfNonGoalMaximalEndComponents); | 
			
		
	
		
			
				
					|  |  |  |                     } else { | 
			
		
	
		
			
				
					|  |  |  |                         // Otherwise, we have no infinity states.
 | 
			
		
	
		
			
				
					|  |  |  |                         infinityStates = storm::storage::BitVector(numberOfStates); | 
			
		
	
		
			
				
					|  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |                 // Now we identify the states for which values need to be computed.
 | 
			
		
	
		
			
				
					|  |  |  |                 storm::storage::BitVector maybeStates = ~(goalStates | infinityStates); | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                 // Create resulting vector.
 | 
			
		
	
		
			
				
					|  |  |  |                 std::vector<ValueType> result(numberOfStates); | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                 if (!maybeStates.empty()) { | 
			
		
	
		
			
				
					|  |  |  |                     // Then, we can eliminate the rows and columns for all states whose values are already known.
 | 
			
		
	
		
			
				
					|  |  |  |                     std::vector<ValueType> x(maybeStates.getNumberOfSetBits()); | 
			
		
	
		
			
				
					|  |  |  |                     storm::storage::SparseMatrix<ValueType> submatrix = transitionMatrix.getSubmatrix(true, maybeStates, | 
			
		
	
		
			
				
					|  |  |  |                                                                                                       maybeStates); | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                     // Finally, prepare the actual right-hand side.
 | 
			
		
	
		
			
				
					|  |  |  |                     std::vector<ValueType> b(submatrix.getRowCount()); | 
			
		
	
		
			
				
					|  |  |  |                     storm::utility::vector::selectVectorValues(b, maybeStates, | 
			
		
	
		
			
				
					|  |  |  |                                                                transitionMatrix.getRowGroupIndices(), | 
			
		
	
		
			
				
					|  |  |  |                                                                stateActionRewardVector); | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                     // Solve the corresponding system of equations.
 | 
			
		
	
		
			
				
					|  |  |  |                     std::unique_ptr<storm::solver::MinMaxLinearEquationSolver<ValueType>> solver = minMaxLinearEquationSolverFactory.create( | 
			
		
	
		
			
				
					|  |  |  |                             submatrix); | 
			
		
	
		
			
				
					|  |  |  |                     solver->solveEquations(dir, x, b); | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                     // Set values of resulting vector according to previous result and return the result.
 | 
			
		
	
		
			
				
					|  |  |  |                     storm::utility::vector::setVectorValues<ValueType>(result, maybeStates, x); | 
			
		
	
		
			
				
					|  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                 storm::utility::vector::setVectorValues(result, goalStates, storm::utility::zero<ValueType>()); | 
			
		
	
		
			
				
					|  |  |  |                 storm::utility::vector::setVectorValues(result, infinityStates, storm::utility::infinity<ValueType>()); | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |                 return result; | 
			
		
	
		
			
				
					|  |  |  |                 storm::models::sparse::StandardRewardModel<ValueType> rewardModel(boost::none, std::move(rewardValues)); | 
			
		
	
		
			
				
					|  |  |  |                  | 
			
		
	
		
			
				
					|  |  |  |                 return SparseMdpPrctlHelper<ValueType>::computeReachabilityRewards(dir, transitionMatrix, backwardTransitions, rewardModel, psiStates, false, false, minMaxLinearEquationSolverFactory).values; | 
			
		
	
		
			
				
					|  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |             template<typename ValueType> | 
			
		
	
	
		
			
				
					|  |  | @ -550,8 +457,6 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |                  | 
			
		
	
		
			
				
					|  |  |  |             template double SparseMarkovAutomatonCslHelper::computeLraForMaximalEndComponent(OptimizationDirection dir, storm::storage::SparseMatrix<double> const& transitionMatrix, std::vector<double> const& exitRateVector, storm::storage::BitVector const& markovianStates, storm::storage::BitVector const& goalStates, storm::storage::MaximalEndComponent const& mec); | 
			
		
	
		
			
				
					|  |  |  |                  | 
			
		
	
		
			
				
					|  |  |  |             template std::vector<double> SparseMarkovAutomatonCslHelper::computeExpectedRewards(OptimizationDirection dir, storm::storage::SparseMatrix<double> const& transitionMatrix, storm::storage::SparseMatrix<double> const& backwardTransitions, storm::storage::BitVector const& goalStates, std::vector<double> const& stateRewards, storm::solver::MinMaxLinearEquationSolverFactory<double> const& minMaxLinearEquationSolverFactory); | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |             template std::vector<storm::RationalNumber> SparseMarkovAutomatonCslHelper::computeBoundedUntilProbabilities(OptimizationDirection dir, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, std::vector<storm::RationalNumber> const& exitRateVector, storm::storage::BitVector const& markovianStates, storm::storage::BitVector const& psiStates, std::pair<double, double> const& boundsPair, storm::solver::MinMaxLinearEquationSolverFactory<storm::RationalNumber> const& minMaxLinearEquationSolverFactory); | 
			
		
	
		
			
				
					|  |  |  |                  | 
			
		
	
		
			
				
					|  |  |  |             template std::vector<storm::RationalNumber> SparseMarkovAutomatonCslHelper::computeUntilProbabilities(OptimizationDirection dir, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& phiStates, storm::storage::BitVector const& psiStates, bool qualitative, storm::solver::MinMaxLinearEquationSolverFactory<storm::RationalNumber> const& minMaxLinearEquationSolverFactory); | 
			
		
	
	
		
			
				
					|  |  | @ -566,8 +471,6 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |                  | 
			
		
	
		
			
				
					|  |  |  |             template storm::RationalNumber SparseMarkovAutomatonCslHelper::computeLraForMaximalEndComponent(OptimizationDirection dir, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, std::vector<storm::RationalNumber> const& exitRateVector, storm::storage::BitVector const& markovianStates, storm::storage::BitVector const& goalStates, storm::storage::MaximalEndComponent const& mec); | 
			
		
	
		
			
				
					|  |  |  |                  | 
			
		
	
		
			
				
					|  |  |  |             template std::vector<storm::RationalNumber> SparseMarkovAutomatonCslHelper::computeExpectedRewards(OptimizationDirection dir, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::storage::SparseMatrix<storm::RationalNumber> const& backwardTransitions, storm::storage::BitVector const& goalStates, std::vector<storm::RationalNumber> const& stateRewards, storm::solver::MinMaxLinearEquationSolverFactory<storm::RationalNumber> const& minMaxLinearEquationSolverFactory); | 
			
		
	
		
			
				
					|  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  | } |