dehnert
9 years ago
5 changed files with 59 additions and 25 deletions
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4src/generator/NextStateGenerator.h
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7src/generator/PrismNextStateGenerator.cpp
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21src/generator/PrismNextStateGenerator.h
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17src/generator/StateBehavior.cpp
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35src/generator/StateBehavior.h
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#include "src/generator/StateBehavior.h"
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namespace storm { |
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namespace generator { |
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template<typename ValueType, typename StateType> |
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void StateBehavior<ValueType, StateType>::addChoice(Choice<ValueType, StateType>&& choice) { |
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choices.push_back(std::move(choice)); |
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} |
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template<typename ValueType, typename StateType> |
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void StateBehavior<ValueType, StateType>::addStateReward(ValueType const& stateReward) { |
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stateRewards.push_back(stateReward); |
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} |
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} |
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} |
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#ifndef STORM_GENERATOR_PRISM_STATEBEHAVIOR_H_ |
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#define STORM_GENERATOR_PRISM_STATEBEHAVIOR_H_ |
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#include <cstdint> |
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#include "src/generator/Choice.h" |
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namespace storm { |
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namespace generator { |
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template<typename ValueType, typename StateType = uint32_t> |
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class StateBehavior { |
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public: |
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/*! |
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* Adds the given choice to the behavior of the state. |
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*/ |
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void addChoice(Choice<ValueType, StateType>&& choice); |
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/*! |
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* Adds the given state reward to the behavior of the state. |
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*/ |
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void addStateReward(ValueType const& stateReward); |
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private: |
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// The choices available in the state. |
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std::vector<Choice<ValueType, StateType>> choices; |
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// The state rewards (under the different, selected reward models) of the state. |
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std::vector<ValueType> stateRewards; |
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}; |
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} |
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} |
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#endif /* STORM_GENERATOR_PRISM_STATEBEHAVIOR_H_ */ |
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