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StateStorage<StateType>::StateStorage(uint64_t bitsPerState) : stateToId(bitsPerState, 10000000), initialStateIndices(), deadlockStateIndices(), bitsPerState(bitsPerState) { |
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StateStorage<StateType>::StateStorage(uint64_t bitsPerState) : stateToId(bitsPerState, 100000), initialStateIndices(), deadlockStateIndices(), bitsPerState(bitsPerState) { |
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