STORM_LOG_THROW(checkTask.isOnlyInitialStatesRelevantSet(),storm::exceptions::InvalidPropertyException,"The game-based abstraction refinement model checker can only compute the result for the initial states.");
// 1. build initial abstraction based on the the constraint expression (if not 'true') and the target state expression.
// 2. solve the game wrt. to min/max as given by checkTask and min/max for the abstraction player to obtain two bounds.
// Note that we have to deal with bottom states if not all guards were added in the beginning.
// Also note that it might be the case that not both bounds need to be computed if there is a bound given in checkTask.
// 3. if the bounds suffice to complete checkTask, return result now.