|  |  | @ -175,15 +175,15 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |                                     newUpperBoundAlwaysLowerEqual = false; | 
			
		
	
		
			
				
					|  |  |  |                                 } | 
			
		
	
		
			
				
					|  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |                             if (newUpperBoundAlwaysHigherEqual &! newUpperBoundAlwaysLowerEqual) { | 
			
		
	
		
			
				
					|  |  |  |                                 // All values moved up or stayed the same (but are not the same) | 
			
		
	
		
			
				
					|  |  |  |                             if (newUpperBoundAlwaysHigherEqual) { | 
			
		
	
		
			
				
					|  |  |  |                                 // All values moved up or stayed the same | 
			
		
	
		
			
				
					|  |  |  |                                 // That means the guess for an upper bound is actually a lower bound | 
			
		
	
		
			
				
					|  |  |  |                                 iterationPrecision = oviinternal::updateIterationPrecision(env, *auxVector, *upperX, relative, relevantValues); | 
			
		
	
		
			
				
					|  |  |  |                                 // We assume to have a single fixed point. We can thus safely set the new lower bound, to the wrongly guessed upper bound | 
			
		
	
		
			
				
					|  |  |  |                                 // Set lowerX to the upper bound candidate | 
			
		
	
		
			
				
					|  |  |  |                                 std::swap(lowerX, upperX); | 
			
		
	
		
			
				
					|  |  |  |                                 break; | 
			
		
	
		
			
				
					|  |  |  |                             } else if (newUpperBoundAlwaysLowerEqual &! newUpperBoundAlwaysHigherEqual) { | 
			
		
	
		
			
				
					|  |  |  |                             } else if (newUpperBoundAlwaysLowerEqual) { | 
			
		
	
		
			
				
					|  |  |  |                                 // All values moved down or stayed the same and we have a maximum difference of twice the requested precision | 
			
		
	
		
			
				
					|  |  |  |                                 // We can safely use twice the requested precision, as we calculate the center of both vectors | 
			
		
	
		
			
				
					|  |  |  |                                 bool reachedPrecision; | 
			
		
	
	
		
			
				
					|  |  | @ -199,9 +199,6 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |                                     // From now on, we keep updating both bounds | 
			
		
	
		
			
				
					|  |  |  |                                     intervalIterationNeeded = true; | 
			
		
	
		
			
				
					|  |  |  |                                 } | 
			
		
	
		
			
				
					|  |  |  |                             } else if (newUpperBoundAlwaysHigherEqual && newUpperBoundAlwaysLowerEqual) { | 
			
		
	
		
			
				
					|  |  |  |                                 // All values stayed the same. For safety we guess above this value again and check, if all values move down | 
			
		
	
		
			
				
					|  |  |  |                                 break; | 
			
		
	
		
			
				
					|  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |                             // At this point, the old upper bounds (auxVector) are not needed anymore. | 
			
		
	
		
			
				
					|  |  |  |                              | 
			
		
	
	
		
			
				
					|  |  | 
 |