@ -2,6 +2,7 @@
# include "src/storage/SparseMatrix.h"
# include "src/storage/SparseMatrix.h"
# include "src/storage/MaximalEndComponentDecomposition.h"
# include "src/storage/MaximalEndComponentDecomposition.h"
# include "src/storage/expressions/SimpleValuation.h"
# include "src/logic/FragmentSpecification.h"
# include "src/logic/FragmentSpecification.h"
@ -15,6 +16,8 @@
# include "src/settings/modules/GeneralSettings.h"
# include "src/settings/modules/GeneralSettings.h"
# include "src/settings/modules/LearningSettings.h"
# include "src/settings/modules/LearningSettings.h"
# include "src/utility/graph.h"
# include "src/utility/macros.h"
# include "src/utility/macros.h"
# include "src/exceptions/InvalidOperationException.h"
# include "src/exceptions/InvalidOperationException.h"
# include "src/exceptions/InvalidPropertyException.h"
# include "src/exceptions/InvalidPropertyException.h"
@ -42,7 +45,7 @@ namespace storm {
StateGeneration stateGeneration ( program , variableInformation , getTargetStateExpression ( subformula ) ) ;
StateGeneration stateGeneration ( program , variableInformation , getTargetStateExpression ( subformula ) ) ;
ExplorationInformation explorationInformation ( variableInformation . getTotalBitOffset ( true ) , storm : : settings : : learningSettings ( ) . isLocalECDetectionSet ( ) ) ;
ExplorationInformation explorationInformation ( variableInformation . getTotalBitOffset ( true ) , storm : : settings : : learningSettings ( ) . isLocalPrecomputationSet ( ) , storm : : settings : : learningSettings ( ) . getNumberOfExplorationStepsUntilPrecomputation ( ) ) ;
explorationInformation . optimizationDirection = checkTask . isOptimizationDirectionSet ( ) ? checkTask . getOptimizationDirection ( ) : storm : : OptimizationDirection : : Maximize ;
explorationInformation . optimizationDirection = checkTask . isOptimizationDirectionSet ( ) ? checkTask . getOptimizationDirection ( ) : storm : : OptimizationDirection : : Maximize ;
// The first row group starts at action 0.
// The first row group starts at action 0.
@ -70,7 +73,7 @@ namespace storm {
template < typename ValueType >
template < typename ValueType >
std : : function < typename SparseMdpLearningModelChecker < ValueType > : : StateType ( storm : : generator : : CompressedState const & ) > SparseMdpLearningModelChecker < ValueType > : : createStateToIdCallback ( ExplorationInformation & explorationInformation ) const {
std : : function < typename SparseMdpLearningModelChecker < ValueType > : : StateType ( storm : : generator : : CompressedState const & ) > SparseMdpLearningModelChecker < ValueType > : : createStateToIdCallback ( ExplorationInformation & explorationInformation ) const {
return [ & explorationInformation ] ( storm : : generator : : CompressedState const & state ) - > StateType {
return [ & explorationInformation , this ] ( storm : : generator : : CompressedState const & state ) - > StateType {
StateType newIndex = explorationInformation . stateStorage . numberOfStates ;
StateType newIndex = explorationInformation . stateStorage . numberOfStates ;
// Check, if the state was already registered.
// Check, if the state was already registered.
@ -118,16 +121,16 @@ namespace storm {
STORM_LOG_DEBUG ( " Discovered states: " < < explorationInformation . getNumberOfDiscoveredStates ( ) < < " ( " < < stats . numberOfExploredStates < < " explored, " < < explorationInformation . getNumberOfUnexploredStates ( ) < < " unexplored). " ) ;
STORM_LOG_DEBUG ( " Discovered states: " < < explorationInformation . getNumberOfDiscoveredStates ( ) < < " ( " < < stats . numberOfExploredStates < < " explored, " < < explorationInformation . getNumberOfUnexploredStates ( ) < < " unexplored). " ) ;
STORM_LOG_DEBUG ( " Value of initial state is in [ " < < bounds . getLowerBoundForState ( initialStateIndex , explorationInformation ) < < " , " < < bounds . getUpperBoundForState ( initialStateIndex , explorationInformation ) < < " ]. " ) ;
STORM_LOG_DEBUG ( " Value of initial state is in [ " < < bounds . getLowerBoundForState ( initialStateIndex , explorationInformation ) < < " , " < < bounds . getUpperBoundForState ( initialStateIndex , explorationInformation ) < < " ]. " ) ;
ValueType difference = bounds . getDifferenceOfStateBounds ( initialStateIndex , explorationInformation ) ;
ValueType difference = bounds . getDifferenceOfStateBounds ( initialStateIndex , explorationInformation ) ;
STORM_LOG_DEBUG ( " Difference after iteration " < < stats . iterations < < " is " < < difference < < " . " ) ;
STORM_LOG_DEBUG ( " Difference after iteration " < < stats . pathsSampled < < " is " < < difference < < " . " ) ;
convergenceCriterionMet = comparator . isZero ( difference ) ;
convergenceCriterionMet = comparator . isZero ( difference ) ;
+ + stats . iterations ;
+ + stats . pathsSampled ;
}
}
if ( storm : : settings : : generalSettings ( ) . isShowStatisticsSet ( ) ) {
if ( storm : : settings : : generalSettings ( ) . isShowStatisticsSet ( ) ) {
std : : cout < < std : : endl < < " Learning summary ------------------------- " < < std : : endl ;
std : : cout < < std : : endl < < " Learning summary ------------------------- " < < std : : endl ;
std : : cout < < " Discovered states: " < < explorationInformation . getNumberOfDiscoveredStates ( ) < < " ( " < < stats . numberOfExploredStates < < " explored, " < < explorationInformation . getNumberOfUnexploredStates ( ) < < " unexplored, " < < stats . numberOfTargetStates < < " target) " < < std : : endl ;
std : : cout < < " Discovered states: " < < explorationInformation . getNumberOfDiscoveredStates ( ) < < " ( " < < stats . numberOfExploredStates < < " explored, " < < explorationInformation . getNumberOfUnexploredStates ( ) < < " unexplored, " < < stats . numberOfTargetStates < < " target) " < < std : : endl ;
std : : cout < < " Sampled paths: " < < stats . iterations < < std : : endl ;
std : : cout < < " Sampled paths: " < < stats . pathsSampled < < std : : endl ;
std : : cout < < " Maximal path length: " < < stats . maxPathLength < < std : : endl ;
std : : cout < < " Maximal path length: " < < stats . maxPathLength < < std : : endl ;
std : : cout < < " EC detections: " < < stats . ecDetections < < " ( " < < stats . failedEcDetections < < " failed, " < < stats . totalNumberOfEcDetected < < " EC(s) detected) " < < std : : endl ;
std : : cout < < " EC detections: " < < stats . ecDetections < < " ( " < < stats . failedEcDetections < < " failed, " < < stats . totalNumberOfEcDetected < < " EC(s) detected) " < < std : : endl ;
}
}
@ -154,6 +157,9 @@ namespace storm {
// Explore the previously unexplored state.
// Explore the previously unexplored state.
storm : : generator : : CompressedState const & compressedState = unexploredIt - > second ;
storm : : generator : : CompressedState const & compressedState = unexploredIt - > second ;
foundTerminalState = exploreState ( stateGeneration , currentStateId , compressedState , explorationInformation , bounds , stats ) ;
foundTerminalState = exploreState ( stateGeneration , currentStateId , compressedState , explorationInformation , bounds , stats ) ;
if ( foundTerminalState ) {
STORM_LOG_TRACE ( " Aborting sampling of path, because a terminal state was reached. " ) ;
}
explorationInformation . unexploredStates . erase ( unexploredIt ) ;
explorationInformation . unexploredStates . erase ( unexploredIt ) ;
} else {
} else {
// If the state was already explored, we check whether it is a terminal state or not.
// If the state was already explored, we check whether it is a terminal state or not.
@ -163,6 +169,9 @@ namespace storm {
}
}
}
}
// Increase the number of exploration steps to eventually trigger the precomputation.
+ + stats . explorationSteps ;
// If the state was not a terminal state, we continue the path search and sample the next state.
// If the state was not a terminal state, we continue the path search and sample the next state.
if ( ! foundTerminalState ) {
if ( ! foundTerminalState ) {
// At this point, we can be sure that the state was expanded and that we can sample according to the
// At this point, we can be sure that the state was expanded and that we can sample according to the
@ -171,25 +180,20 @@ namespace storm {
stack . back ( ) . second = chosenAction ;
stack . back ( ) . second = chosenAction ;
STORM_LOG_TRACE ( " Sampled action " < < chosenAction < < " in state " < < currentStateId < < " . " ) ;
STORM_LOG_TRACE ( " Sampled action " < < chosenAction < < " in state " < < currentStateId < < " . " ) ;
StateType successor = sampleSuccessorFromAction ( chosenAction , explorationInformation ) ;
StateType successor = sampleSuccessorFromAction ( chosenAction , explorationInformation , bounds ) ;
STORM_LOG_TRACE ( " Sampled successor " < < successor < < " according to action " < < chosenAction < < " of state " < < currentStateId < < " . " ) ;
STORM_LOG_TRACE ( " Sampled successor " < < successor < < " according to action " < < chosenAction < < " of state " < < currentStateId < < " . " ) ;
// Put the successor state and a dummy action on top of the stack.
// Put the successor state and a dummy action on top of the stack.
stack . emplace_back ( successor , 0 ) ;
stack . emplace_back ( successor , 0 ) ;
stats . maxPathLength = std : : max ( stats . maxPathLength , stack . size ( ) ) ;
stats . maxPathLength = std : : max ( stats . maxPathLength , stack . size ( ) ) ;
// If the current path length exceeds the threshold and the model is a nondeterministic one, we
// perform an EC detection.
if ( stack . size ( ) > explorationInformation . getPathLengthUntilEndComponentDetection ( ) ) {
bool success = detectEndComponents ( stack , explorationInformation , bounds , stats ) ;
// If the number of exploration steps exceeds a certain threshold, do a precomputation.
if ( explorationInformation . performPrecomputation ( stats . explorationSteps ) ) {
performPrecomputation ( stack , explorationInformation , bounds , stats ) ;
// Only if the detection found an EC, we abort the search.
if ( success ) {
// Abort the current search.
STORM_LOG_TRACE ( " Aborting the search after succesful EC detection. " ) ;
stack . clear ( ) ;
break ;
}
STORM_LOG_TRACE ( " Aborting the search after precomputation. " ) ;
stack . clear ( ) ;
break ;
}
}
}
}
}
}
@ -333,10 +337,10 @@ namespace storm {
}
}
template < typename ValueType >
template < typename ValueType >
typename SparseMdpLearningModelChecker < ValueType > : : StateType SparseMdpLearningModelChecker < ValueType > : : sampleSuccessorFromAction ( ActionType const & chosenAction , ExplorationInformation const & explorationInformation ) const {
typename SparseMdpLearningModelChecker < ValueType > : : StateType SparseMdpLearningModelChecker < ValueType > : : sampleSuccessorFromAction ( ActionType const & chosenAction , ExplorationInformation const & explorationInformation , BoundValues const & bounds ) const {
// TODO: precompute this?
// TODO: precompute this?
std : : vector < ValueType > probabilities ( explorationInformation . getRowOfMatrix ( chosenAction ) . size ( ) ) ;
std : : vector < ValueType > probabilities ( explorationInformation . getRowOfMatrix ( chosenAction ) . size ( ) ) ;
std : : transform ( explorationInformation . getRowOfMatrix ( chosenAction ) . begin ( ) , explorationInformation . getRowOfMatrix ( chosenAction ) . end ( ) , probabilities . begin ( ) , [ ] ( storm : : storage : : MatrixEntry < StateType , ValueType > const & entry ) { return entry . getValue ( ) ; } ) ;
std : : transform ( explorationInformation . getRowOfMatrix ( chosenAction ) . begin ( ) , explorationInformation . getRowOfMatrix ( chosenAction ) . end ( ) , probabilities . begin ( ) , [ & bounds , & explorationInformation ] ( storm : : storage : : MatrixEntry < StateType , ValueType > const & entry ) { return entry . getValue ( ) * bounds . getDifferenceOfStateBounds ( entry . getColumn ( ) , explorationInformation ) ; } ) ;
// Now sample according to the probabilities.
// Now sample according to the probabilities.
std : : discrete_distribution < StateType > distribution ( probabilities . begin ( ) , probabilities . end ( ) ) ;
std : : discrete_distribution < StateType > distribution ( probabilities . begin ( ) , probabilities . end ( ) ) ;
@ -345,21 +349,27 @@ namespace storm {
}
}
template < typename ValueType >
template < typename ValueType >
bool SparseMdpLearningModelChecker < ValueType > : : detectEndComponents ( StateActionStack const & stack , ExplorationInformation & explorationInformation , BoundValues & bounds , Statistics & stats ) const {
STORM_LOG_TRACE ( " Starting " < < ( explorationInformation . useLocalECDetection ( ) ? " local " : " global " ) < < " EC detection. " ) ;
+ + stats . ecDetections ;
bool SparseMdpLearningModelChecker < ValueType > : : performPrecomputation ( StateActionStack const & stack , ExplorationInformation & explorationInformation , BoundValues & bounds , Statistics & stats ) const {
// Outline:
// Outline:
// 1. construct a sparse transition matrix of the relevant part of the state space.
// 1. construct a sparse transition matrix of the relevant part of the state space.
// 2. use this matrix to compute an MEC decomposition.
// 3. if non-empty, analyze the decomposition for accepting/rejecting MECs.
// 2. use this matrix to compute states with probability 0/1 and an MEC decomposition (in the max case).
// 3. use MEC decomposition to collapse MECs.
STORM_LOG_TRACE ( " Starting " < < ( explorationInformation . useLocalPrecomputation ( ) ? " local " : " global " ) < < " precomputation. " ) ;
for ( int row = 0 ; row < explorationInformation . matrix . size ( ) ; + + row ) {
std : : cout < < " row " < < row < < " : " ;
for ( auto const & el : explorationInformation . matrix [ row ] ) {
std : : cout < < el . getColumn ( ) < < " , " < < el . getValue ( ) < < " [ " < < bounds . getLowerBoundForState ( el . getColumn ( ) , explorationInformation ) < < " , " < < bounds . getUpperBoundForState ( el . getColumn ( ) , explorationInformation ) < < " ] " < < " " ;
}
std : : cout < < std : : endl ;
}
// Start with 1.
// Construct the matrix that represents the fragment of the system contained in the currently sampled path .
storm : : storage : : SparseMatrixBuilder < ValueType > builder ( 0 , 0 , 0 , false , true , 0 ) ;
storm : : storage : : SparseMatrixBuilder < ValueType > builder ( 0 , 0 , 0 , false , true , 0 ) ;
// Determine the set of states that was expanded.
// Determine the set of states that was expanded.
std : : vector < StateType > relevantStates ;
std : : vector < StateType > relevantStates ;
if ( explorationInformation . useLocalECDetection ( ) ) {
if ( explorationInformation . useLocalPrecomputa tion ( ) ) {
for ( auto const & stateActionPair : stack ) {
for ( auto const & stateActionPair : stack ) {
if ( explorationInformation . maximize ( ) | | ! comparator . isOne ( bounds . getLowerBoundForState ( stateActionPair . first , explorationInformation ) ) ) {
if ( explorationInformation . maximize ( ) | | ! comparator . isOne ( bounds . getLowerBoundForState ( stateActionPair . first , explorationInformation ) ) ) {
relevantStates . push_back ( stateActionPair . first ) ;
relevantStates . push_back ( stateActionPair . first ) ;
@ -380,9 +390,15 @@ namespace storm {
StateType sink = relevantStates . size ( ) ;
StateType sink = relevantStates . size ( ) ;
// Create a mapping for faster look-up during the translation of flexible matrix to the real sparse matrix.
// Create a mapping for faster look-up during the translation of flexible matrix to the real sparse matrix.
// While doing so, record all target states.
std : : unordered_map < StateType , StateType > relevantStateToNewRowGroupMapping ;
std : : unordered_map < StateType , StateType > relevantStateToNewRowGroupMapping ;
storm : : storage : : BitVector targetStates ( sink + 1 ) ;
for ( StateType index = 0 ; index < relevantStates . size ( ) ; + + index ) {
for ( StateType index = 0 ; index < relevantStates . size ( ) ; + + index ) {
relevantStateToNewRowGroupMapping . emplace ( relevantStates [ index ] , index ) ;
relevantStateToNewRowGroupMapping . emplace ( relevantStates [ index ] , index ) ;
if ( storm : : utility : : isOne ( bounds . getLowerBoundForState ( relevantStates [ index ] , explorationInformation ) ) ) {
std : : cout < < " target states: " < < targetStates < < std : : endl ;
targetStates . set ( index ) ;
}
}
}
// Do the actual translation.
// Do the actual translation.
@ -411,48 +427,76 @@ namespace storm {
// Then, make the unexpanded state absorbing.
// Then, make the unexpanded state absorbing.
builder . newRowGroup ( currentRow ) ;
builder . newRowGroup ( currentRow ) ;
builder . addNextValue ( currentRow , sink , storm : : utility : : one < ValueType > ( ) ) ;
builder . addNextValue ( currentRow , sink , storm : : utility : : one < ValueType > ( ) ) ;
STORM_LOG_TRACE ( " Successfully built matrix for MEC decomposition. " ) ;
// Go on to step 2.
storm : : storage : : SparseMatrix < ValueType > relevantStatesMatrix = builder . build ( ) ;
storm : : storage : : SparseMatrix < ValueType > relevantStatesMatrix = builder . build ( ) ;
storm : : storage : : MaximalEndComponentDecomposition < ValueType > mecDecomposition ( relevantStatesMatrix , relevantStatesMatrix . transpose ( true ) ) ;
STORM_LOG_TRACE ( " Successfully computed MEC decomposition. Found " < < ( mecDecomposition . size ( ) > 1 ? ( mecDecomposition . size ( ) - 1 ) : 0 ) < < " MEC(s). " ) ;
// If the decomposition contains only the MEC consisting of the sink state, we count it as 'failed'.
if ( mecDecomposition . size ( ) < = 1 ) {
+ + stats . failedEcDetections ;
// explorationInformation.increasePathLengthUntilEndComponentDetection();
return false ;
} else {
stats . totalNumberOfEcDetected + = mecDecomposition . size ( ) - 1 ;
// 3. Analyze the MEC decomposition.
for ( auto const & mec : mecDecomposition ) {
// Ignore the (expected) MEC of the sink state.
if ( mec . containsState ( sink ) ) {
continue ;
}
storm : : storage : : SparseMatrix < ValueType > transposedMatrix = relevantStatesMatrix . transpose ( true ) ;
STORM_LOG_TRACE ( " Successfully built matrix for precomputation. " ) ;
storm : : storage : : BitVector allStates ( sink + 1 , true ) ;
storm : : storage : : BitVector statesWithProbability0 ;
storm : : storage : : BitVector statesWithProbability1 ;
if ( explorationInformation . maximize ( ) ) {
// If we are computing maximal probabilities, we first perform a detection of states that have
// probability 01 and then additionally perform an MEC decomposition. The reason for this somewhat
// duplicate work is the following. Optimally, we would only do the MEC decomposition, because we need
// it anyway. However, when only detecting (accepting) MECs, we do not infer which of the other states
// (not contained in MECs) also have probability 0/1.
statesWithProbability0 = storm : : utility : : graph : : performProb0A ( relevantStatesMatrix , relevantStatesMatrix . getRowGroupIndices ( ) , transposedMatrix , allStates , targetStates ) ;
targetStates . set ( sink , true ) ;
statesWithProbability1 = storm : : utility : : graph : : performProb1E ( relevantStatesMatrix , relevantStatesMatrix . getRowGroupIndices ( ) , transposedMatrix , allStates , targetStates ) ;
storm : : storage : : MaximalEndComponentDecomposition < ValueType > mecDecomposition ( relevantStatesMatrix , relevantStatesMatrix . transpose ( true ) ) ;
+ + stats . ecDetections ;
STORM_LOG_TRACE ( " Successfully computed MEC decomposition. Found " < < ( mecDecomposition . size ( ) > 1 ? ( mecDecomposition . size ( ) - 1 ) : 0 ) < < " MEC(s). " ) ;
// If the decomposition contains only the MEC consisting of the sink state, we count it as 'failed'.
if ( mecDecomposition . size ( ) > 1 ) {
+ + stats . failedEcDetections ;
} else {
stats . totalNumberOfEcDetected + = mecDecomposition . size ( ) - 1 ;
if ( explorationInformation . maximize ( ) ) {
analyzeMecForMaximalProbabilities ( mec , relevantStates , relevantStatesMatrix , explorationInformation , bounds ) ;
} else {
analyzeMecForMinimalProbabilities ( mec , relevantStates , relevantStatesMatrix , explorationInformation , bounds ) ;
// 3. Analyze the MEC decomposition.
for ( auto const & mec : mecDecomposition ) {
// Ignore the (expected) MEC of the sink state.
if ( mec . containsState ( sink ) ) {
continue ;
}
collapseMec ( mec , relevantStates , relevantStatesMatrix , explorationInformation , bounds ) ;
}
}
}
}
} else {
// If we are computing minimal probabilities, we do not need to perform an EC-detection. We rather
// compute all states (of the considered fragment) that have probability 0/1. For states with
// probability 0, we have to mark the sink as being a target. For states with probability 1, however,
// we must treat the sink as being rejecting.
targetStates . set ( sink , true ) ;
statesWithProbability0 = storm : : utility : : graph : : performProb0E ( relevantStatesMatrix , relevantStatesMatrix . getRowGroupIndices ( ) , transposedMatrix , allStates , targetStates ) ;
targetStates . set ( sink , false ) ;
statesWithProbability1 = storm : : utility : : graph : : performProb1A ( relevantStatesMatrix , relevantStatesMatrix . getRowGroupIndices ( ) , transposedMatrix , allStates , targetStates ) ;
}
std : : cout < < " prob0: " < < statesWithProbability0 < < std : : endl ;
std : : cout < < " prob1: " < < statesWithProbability1 < < std : : endl ;
// Set the bounds of the identified states.
for ( auto state : statesWithProbability0 ) {
StateType originalState = relevantStates [ state ] ;
bounds . setUpperBoundForState ( originalState , explorationInformation , storm : : utility : : zero < ValueType > ( ) ) ;
explorationInformation . addTerminalState ( originalState ) ;
}
for ( auto state : statesWithProbability1 ) {
StateType originalState = relevantStates [ state ] ;
bounds . setLowerBoundForState ( originalState , explorationInformation , storm : : utility : : one < ValueType > ( ) ) ;
explorationInformation . addTerminalState ( originalState ) ;
}
}
return true ;
return true ;
}
}
template < typename ValueType >
template < typename ValueType >
void SparseMdpLearningModelChecker < ValueType > : : analyzeMecForMaximalProbabilities ( storm : : storage : : MaximalEndComponent const & mec , std : : vector < StateType > const & relevantStates , storm : : storage : : SparseMatrix < ValueType > const & relevantStatesMatrix , ExplorationInformation & explorationInformation , BoundValues & bounds ) const {
// For maximal probabilities, we check (a) which MECs contain a target state, because the associated states
// have a probability of 1 (and we can therefore set their lower bounds to 1) and (b) which of the remaining
// MECs have no outgoing action, because the associated states have a probability of 0 (and we can therefore
// set their upper bounds to 0).
void SparseMdpLearningModelChecker < ValueType > : : collapseMec ( storm : : storage : : MaximalEndComponent const & mec , std : : vector < StateType > const & relevantStates , storm : : storage : : SparseMatrix < ValueType > const & relevantStatesMatrix , ExplorationInformation & explorationInformation , BoundValues & bounds ) const {
bool containsTargetState = false ;
bool containsTargetState = false ;
// Now we record all choices leaving the EC.
// Now we record all actions leaving the EC.
std : : vector < ActionType > leavingActions ;
std : : vector < ActionType > leavingActions ;
for ( auto const & stateAndChoices : mec ) {
for ( auto const & stateAndChoices : mec ) {
// Compute the state of the original model that corresponds to the current state.
// Compute the state of the original model that corresponds to the current state.
@ -485,34 +529,14 @@ namespace storm {
}
}
}
}
// If one of the states of the EC is a target state, all states in the EC have probability 1.
if ( containsTargetState ) {
STORM_LOG_TRACE ( " MEC contains a target state. " ) ;
for ( auto const & stateAndChoices : mec ) {
// Compute the state of the original model that corresponds to the current state.
StateType const & originalState = relevantStates [ stateAndChoices . first ] ;
STORM_LOG_TRACE ( " Setting lower bound of state in row group " < < explorationInformation . getRowGroup ( originalState ) < < " to 1. " ) ;
bounds . setLowerBoundForState ( originalState , explorationInformation , storm : : utility : : one < ValueType > ( ) ) ;
explorationInformation . addTerminalState ( originalState ) ;
}
} else if ( leavingActions . empty ( ) ) {
STORM_LOG_TRACE ( " MEC's leaving choices are empty. " ) ;
// If there is no choice leaving the EC, but it contains no target state, all states have probability 0.
for ( auto const & stateAndChoices : mec ) {
// Compute the state of the original model that corresponds to the current state.
StateType const & originalState = relevantStates [ stateAndChoices . first ] ;
STORM_LOG_TRACE ( " Setting upper bound of state in row group " < < explorationInformation . getRowGroup ( originalState ) < < " to 0. " ) ;
bounds . setUpperBoundForState ( originalState , explorationInformation , storm : : utility : : zero < ValueType > ( ) ) ;
explorationInformation . addTerminalState ( originalState ) ;
}
} else {
// Now, we need to collapse the EC only if it does not contain a target state and the leaving actions are
// non-empty, because only then have the states a (potentially) non-zero, non-one probability.
if ( ! containsTargetState & & ! leavingActions . empty ( ) ) {
// In this case, no target state is contained in the MEC, but there are actions leaving the MEC. To
// In this case, no target state is contained in the MEC, but there are actions leaving the MEC. To
// prevent the simulation getting stuck in this MEC again, we replace all states in the MEC by a new
// prevent the simulation getting stuck in this MEC again, we replace all states in the MEC by a new
// state whose outgoing actions are the ones leaving the MEC. We do this, by assigning all states in the
// state whose outgoing actions are the ones leaving the MEC. We do this, by assigning all states in the
// MEC to a new row group, which will then hold all the outgoing choices.
// MEC to a new row group, which will then hold all the outgoing choices.
// Remap all contained states to the new row group.
// Remap all contained states to the new row group.
StateType nextRowGroup = explorationInformation . getNextRowGroup ( ) ;
StateType nextRowGroup = explorationInformation . getNextRowGroup ( ) ;
for ( auto const & stateAndChoices : mec ) {
for ( auto const & stateAndChoices : mec ) {
@ -530,26 +554,13 @@ namespace storm {
bounds . initializeBoundsForNextAction ( actionBounds ) ;
bounds . initializeBoundsForNextAction ( actionBounds ) ;
stateBounds = combineBounds ( explorationInformation . optimizationDirection , stateBounds , actionBounds ) ;
stateBounds = combineBounds ( explorationInformation . optimizationDirection , stateBounds , actionBounds ) ;
}
}
bounds . setBoundsForRowGroup ( nextRowGroup , stateBounds ) ;
// Terminate the row group of the newly introduced state.
// Terminate the row group of the newly introduced state.
explorationInformation . rowGroupIndices . push_back ( explorationInformation . matrix . size ( ) ) ;
explorationInformation . rowGroupIndices . push_back ( explorationInformation . matrix . size ( ) ) ;
}
}
}
}
template < typename ValueType >
void SparseMdpLearningModelChecker < ValueType > : : analyzeMecForMinimalProbabilities ( storm : : storage : : MaximalEndComponent const & mec , std : : vector < StateType > const & relevantStates , storm : : storage : : SparseMatrix < ValueType > const & relevantStatesMatrix , ExplorationInformation & explorationInformation , BoundValues & bounds ) const {
// For minimal probabilities, all found MECs are guaranteed to not contain a target state. Hence, in all
// associated states, the probability is 0 and we can set the upper bounds of the states to 0).
for ( auto const & stateAndChoices : mec ) {
// Compute the state of the original model that corresponds to the current state.
StateType originalState = relevantStates [ stateAndChoices . first ] ;
bounds . setUpperBoundForState ( originalState , explorationInformation , storm : : utility : : zero < ValueType > ( ) ) ;
explorationInformation . addTerminalState ( originalState ) ;
}
}
template < typename ValueType >
template < typename ValueType >
ValueType SparseMdpLearningModelChecker < ValueType > : : computeLowerBoundOfAction ( ActionType const & action , ExplorationInformation const & explorationInformation , BoundValues const & bounds ) const {
ValueType SparseMdpLearningModelChecker < ValueType > : : computeLowerBoundOfAction ( ActionType const & action , ExplorationInformation const & explorationInformation , BoundValues const & bounds ) const {
ValueType result = storm : : utility : : zero < ValueType > ( ) ;
ValueType result = storm : : utility : : zero < ValueType > ( ) ;