|  |  | @ -449,6 +449,7 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |             template storm::storage::BitVector StandardRewardModel<double>::getStatesWithFilter(storm::storage::SparseMatrix<double> const& transitionMatrix, std::function<bool(double const&)> const& filter) const; | 
			
		
	
		
			
				
					|  |  |  |             template storm::storage::BitVector StandardRewardModel<double>::getChoicesWithZeroReward(storm::storage::SparseMatrix<double> const& transitionMatrix) const; | 
			
		
	
		
			
				
					|  |  |  |             template storm::storage::BitVector StandardRewardModel<double>::getChoicesWithFilter(storm::storage::SparseMatrix<double> const& transitionMatrix, std::function<bool(double const&)> const& filter) const; | 
			
		
	
		
			
				
					|  |  |  |             template double StandardRewardModel<double>::getStateActionAndTransitionReward(uint_fast64_t stateIndex, storm::storage::SparseMatrix<double> const& transitionMatrix) const; | 
			
		
	
		
			
				
					|  |  |  |             template double StandardRewardModel<double>::getTotalStateActionReward(uint_fast64_t stateIndex, uint_fast64_t choiceIndex, storm::storage::SparseMatrix<double> const& transitionMatrix, double const& stateRewardWeight, double const& actionRewardWeight) const; | 
			
		
	
		
			
				
					|  |  |  |             template void StandardRewardModel<double>::clearRewardAtState(uint_fast64_t state, storm::storage::SparseMatrix<double> const& transitionMatrix); | 
			
		
	
		
			
				
					|  |  |  |             template void StandardRewardModel<double>::reduceToStateBasedRewards(storm::storage::SparseMatrix<double> const& transitionMatrix, bool reduceToStateRewards, std::vector<double> const* weights); | 
			
		
	
	
		
			
				
					|  |  | @ -476,6 +477,7 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |             template storm::storage::BitVector StandardRewardModel<storm::RationalNumber>::getStatesWithFilter(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, std::function<bool(storm::RationalNumber const&)> const& filter) const; | 
			
		
	
		
			
				
					|  |  |  |             template storm::storage::BitVector StandardRewardModel<storm::RationalNumber>::getChoicesWithZeroReward(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix) const; | 
			
		
	
		
			
				
					|  |  |  |             template storm::storage::BitVector StandardRewardModel<storm::RationalNumber>::getChoicesWithFilter(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, std::function<bool(storm::RationalNumber const&)> const& filter) const; | 
			
		
	
		
			
				
					|  |  |  |             template storm::RationalNumber StandardRewardModel<storm::RationalNumber>::getStateActionAndTransitionReward(uint_fast64_t stateIndex, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix) const; | 
			
		
	
		
			
				
					|  |  |  |             template storm::RationalNumber StandardRewardModel<storm::RationalNumber>::getTotalStateActionReward(uint_fast64_t stateIndex, uint_fast64_t choiceIndex, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, storm::RationalNumber const& stateRewardWeight, storm::RationalNumber const& actionRewardWeight) const; | 
			
		
	
		
			
				
					|  |  |  |             template void StandardRewardModel<storm::RationalNumber>::reduceToStateBasedRewards(storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix, bool reduceToStateRewards, std::vector<storm::RationalNumber> const* weights); | 
			
		
	
		
			
				
					|  |  |  |             template void StandardRewardModel<storm::RationalNumber>::clearRewardAtState(uint_fast64_t state, storm::storage::SparseMatrix<storm::RationalNumber> const& transitionMatrix); | 
			
		
	
	
		
			
				
					|  |  | @ -493,6 +495,7 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |             template storm::storage::BitVector StandardRewardModel<storm::RationalFunction>::getChoicesWithFilter(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, std::function<bool(storm::RationalFunction const&)> const& filter) const; | 
			
		
	
		
			
				
					|  |  |  |             template void StandardRewardModel<storm::RationalFunction>::clearRewardAtState(uint_fast64_t state, storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix); | 
			
		
	
		
			
				
					|  |  |  |             template std::vector<storm::RationalFunction> StandardRewardModel<storm::RationalFunction>::getTotalActionRewardVector(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix,  std::vector<storm::RationalFunction> const& stateRewardWeights) const; | 
			
		
	
		
			
				
					|  |  |  |             template storm::RationalFunction StandardRewardModel<storm::RationalFunction>::getStateActionAndTransitionReward(uint_fast64_t stateIndex, storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix) const; | 
			
		
	
		
			
				
					|  |  |  |             template storm::RationalFunction StandardRewardModel<storm::RationalFunction>::getTotalStateActionReward(uint_fast64_t stateIndex, uint_fast64_t choiceIndex, storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, storm::RationalFunction const& stateRewardWeight, storm::RationalFunction const& actionRewardWeight) const; | 
			
		
	
		
			
				
					|  |  |  |             template void StandardRewardModel<storm::RationalFunction>::reduceToStateBasedRewards(storm::storage::SparseMatrix<storm::RationalFunction> const& transitionMatrix, bool reduceToStateRewards, std::vector<storm::RationalFunction> const* weights); | 
			
		
	
		
			
				
					|  |  |  |             template void StandardRewardModel<storm::RationalFunction>::setStateActionReward(uint_fast64_t choiceIndex, storm::RationalFunction const & newValue); | 
			
		
	
	
		
			
				
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