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dd-based reachability exploration reports number of iterations in return value

tempestpy_adaptions
Sebastian Junges 5 years ago
parent
commit
3a70c68d45
  1. 2
      src/storm/abstraction/MenuGameAbstractor.cpp
  2. 4
      src/storm/abstraction/MenuGameRefiner.cpp
  3. 2
      src/storm/abstraction/jani/JaniMenuGameAbstractor.cpp
  4. 2
      src/storm/abstraction/prism/PrismMenuGameAbstractor.cpp
  5. 2
      src/storm/builder/DdJaniModelBuilder.cpp
  6. 2
      src/storm/builder/DdPrismModelBuilder.cpp
  7. 8
      src/storm/utility/dd.cpp
  8. 2
      src/storm/utility/dd.h

2
src/storm/abstraction/MenuGameAbstractor.cpp

@ -76,7 +76,7 @@ namespace storm {
storm::dd::Add<DdType, ValueType> filteredTransitions = filter.template toAdd<ValueType>() * currentGame.getTransitionMatrix();
storm::dd::Bdd<DdType> filteredTransitionsBdd = filteredTransitions.toBdd().existsAbstract(currentGame.getNondeterminismVariables());
storm::dd::Bdd<DdType> filteredReachableStates = storm::utility::dd::computeReachableStates(currentGame.getInitialStates(), filteredTransitionsBdd, currentGame.getRowVariables(), currentGame.getColumnVariables());
storm::dd::Bdd<DdType> filteredReachableStates = storm::utility::dd::computeReachableStates(currentGame.getInitialStates(), filteredTransitionsBdd, currentGame.getRowVariables(), currentGame.getColumnVariables()).first;
filteredTransitions *= filteredReachableStates.template toAdd<ValueType>();
// Determine all initial states so we can color them blue.

4
src/storm/abstraction/MenuGameRefiner.cpp

@ -471,8 +471,8 @@ namespace storm {
result.reachableTransitionsMax = (transitionMatrixBdd && maxPlayer1Strategy && maxPlayer2Strategy).existsAbstract(game.getNondeterminismVariables());
// Start with all reachable states as potential pivot states.
result.pivotStates = storm::utility::dd::computeReachableStates(game.getInitialStates(), result.reachableTransitionsMin, game.getRowVariables(), game.getColumnVariables()) ||
storm::utility::dd::computeReachableStates(game.getInitialStates(), result.reachableTransitionsMax, game.getRowVariables(), game.getColumnVariables());
result.pivotStates = storm::utility::dd::computeReachableStates(game.getInitialStates(), result.reachableTransitionsMin, game.getRowVariables(), game.getColumnVariables()).first ||
storm::utility::dd::computeReachableStates(game.getInitialStates(), result.reachableTransitionsMax, game.getRowVariables(), game.getColumnVariables()).first;
// Then constrain these states by the requirement that for either the lower or upper player 1 choice the player 2 choices must be different and
// that the difference is not because of a missing strategy in either case.

2
src/storm/abstraction/jani/JaniMenuGameAbstractor.cpp

@ -204,7 +204,7 @@ namespace storm {
// Do a reachability analysis on the raw transition relation.
storm::dd::Bdd<DdType> transitionRelation = extendedTransitionRelation.existsAbstract(variablesToAbstract);
initialStates.addMetaVariables(abstractionInformation.getSourcePredicateVariables());
storm::dd::Bdd<DdType> reachableStates = storm::utility::dd::computeReachableStates(initialStates, transitionRelation, abstractionInformation.getSourceVariables(), abstractionInformation.getSuccessorVariables());
storm::dd::Bdd<DdType> reachableStates = storm::utility::dd::computeReachableStates(initialStates, transitionRelation, abstractionInformation.getSourceVariables(), abstractionInformation.getSuccessorVariables()).first;
relevantStatesWatch.start();
if (this->isRestrictToRelevantStatesSet() && this->hasTargetStateExpression()) {

2
src/storm/abstraction/prism/PrismMenuGameAbstractor.cpp

@ -196,7 +196,7 @@ namespace storm {
// Do a reachability analysis on the raw transition relation.
storm::dd::Bdd<DdType> transitionRelation = extendedTransitionRelation.existsAbstract(variablesToAbstract);
initialStates.addMetaVariables(abstractionInformation.getSourcePredicateVariables());
storm::dd::Bdd<DdType> reachableStates = storm::utility::dd::computeReachableStates(initialStates, transitionRelation, abstractionInformation.getSourceVariables(), abstractionInformation.getSuccessorVariables());
storm::dd::Bdd<DdType> reachableStates = storm::utility::dd::computeReachableStates(initialStates, transitionRelation, abstractionInformation.getSourceVariables(), abstractionInformation.getSuccessorVariables()).first;
relevantStatesWatch.start();
if (this->isRestrictToRelevantStatesSet() && this->hasTargetStateExpression()) {

2
src/storm/builder/DdJaniModelBuilder.cpp

@ -2201,7 +2201,7 @@ namespace storm {
if (preparedModel.getModelType() == storm::jani::ModelType::MDP || preparedModel.getModelType() == storm::jani::ModelType::LTS || preparedModel.getModelType() == storm::jani::ModelType::MA) {
transitionMatrixBdd = transitionMatrixBdd.existsAbstract(variables.allNondeterminismVariables);
}
modelComponents.reachableStates = storm::utility::dd::computeReachableStates(modelComponents.initialStates, transitionMatrixBdd, variables.rowMetaVariables, variables.columnMetaVariables);
modelComponents.reachableStates = storm::utility::dd::computeReachableStates(modelComponents.initialStates, transitionMatrixBdd, variables.rowMetaVariables, variables.columnMetaVariables).first;
// Check that the reachable fragment does not overlap with the illegal fragment.
storm::dd::Bdd<Type> reachableIllegalFragment = modelComponents.reachableStates && system.illegalFragment;

2
src/storm/builder/DdPrismModelBuilder.cpp

@ -1349,7 +1349,7 @@ namespace storm {
transitionMatrixBdd = transitionMatrixBdd.existsAbstract(generationInfo.allNondeterminismVariables);
}
storm::dd::Bdd<Type> reachableStates = storm::utility::dd::computeReachableStates<Type>(initialStates, transitionMatrixBdd, generationInfo.rowMetaVariables, generationInfo.columnMetaVariables);
storm::dd::Bdd<Type> reachableStates = storm::utility::dd::computeReachableStates<Type>(initialStates, transitionMatrixBdd, generationInfo.rowMetaVariables, generationInfo.columnMetaVariables).first;
storm::dd::Add<Type, ValueType> reachableStatesAdd = reachableStates.template toAdd<ValueType>();
transitionMatrix *= reachableStatesAdd;
if (system.stateActionDd) {

8
src/storm/utility/dd.cpp

@ -13,7 +13,7 @@ namespace storm {
namespace dd {
template <storm::dd::DdType Type>
storm::dd::Bdd<Type> computeReachableStates(storm::dd::Bdd<Type> const& initialStates, storm::dd::Bdd<Type> const& transitions, std::set<storm::expressions::Variable> const& rowMetaVariables, std::set<storm::expressions::Variable> const& columnMetaVariables) {
std::pair<storm::dd::Bdd<Type>,uint64_t> computeReachableStates(storm::dd::Bdd<Type> const& initialStates, storm::dd::Bdd<Type> const& transitions, std::set<storm::expressions::Variable> const& rowMetaVariables, std::set<storm::expressions::Variable> const& columnMetaVariables) {
STORM_LOG_TRACE("Computing reachable states: transition matrix BDD has " << transitions.getNodeCount() << " node(s) and " << transitions.getNonZeroCount() << " non-zero(s), " << initialStates.getNonZeroCount() << " initial states).");
@ -42,7 +42,7 @@ namespace storm {
auto end = std::chrono::high_resolution_clock::now();
STORM_LOG_TRACE("Reachability computation completed in " << iteration << " iterations (" << std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count() << "ms).");
return reachableStates;
return {reachableStates, iteration};
}
template <storm::dd::DdType Type>
@ -82,8 +82,8 @@ namespace storm {
return ddManager.getIdentity(rowColumnMetaVariablePairs, false);
}
template storm::dd::Bdd<storm::dd::DdType::CUDD> computeReachableStates(storm::dd::Bdd<storm::dd::DdType::CUDD> const& initialStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitions, std::set<storm::expressions::Variable> const& rowMetaVariables, std::set<storm::expressions::Variable> const& columnMetaVariables);
template storm::dd::Bdd<storm::dd::DdType::Sylvan> computeReachableStates(storm::dd::Bdd<storm::dd::DdType::Sylvan> const& initialStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitions, std::set<storm::expressions::Variable> const& rowMetaVariables, std::set<storm::expressions::Variable> const& columnMetaVariables);
template std::pair<storm::dd::Bdd<storm::dd::DdType::CUDD>,uint64_t> computeReachableStates(storm::dd::Bdd<storm::dd::DdType::CUDD> const& initialStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitions, std::set<storm::expressions::Variable> const& rowMetaVariables, std::set<storm::expressions::Variable> const& columnMetaVariables);
template std::pair<storm::dd::Bdd<storm::dd::DdType::Sylvan>, uint64_t> computeReachableStates(storm::dd::Bdd<storm::dd::DdType::Sylvan> const& initialStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitions, std::set<storm::expressions::Variable> const& rowMetaVariables, std::set<storm::expressions::Variable> const& columnMetaVariables);
template storm::dd::Bdd<storm::dd::DdType::CUDD> computeBackwardsReachableStates(storm::dd::Bdd<storm::dd::DdType::CUDD> const& initialStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& constraintStates, storm::dd::Bdd<storm::dd::DdType::CUDD> const& transitions, std::set<storm::expressions::Variable> const& rowMetaVariables, std::set<storm::expressions::Variable> const& columnMetaVariables);
template storm::dd::Bdd<storm::dd::DdType::Sylvan> computeBackwardsReachableStates(storm::dd::Bdd<storm::dd::DdType::Sylvan> const& initialStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& constraintStates, storm::dd::Bdd<storm::dd::DdType::Sylvan> const& transitions, std::set<storm::expressions::Variable> const& rowMetaVariables, std::set<storm::expressions::Variable> const& columnMetaVariables);

2
src/storm/utility/dd.h

@ -24,7 +24,7 @@ namespace storm {
namespace dd {
template <storm::dd::DdType Type>
storm::dd::Bdd<Type> computeReachableStates(storm::dd::Bdd<Type> const& initialStates, storm::dd::Bdd<Type> const& transitions, std::set<storm::expressions::Variable> const& rowMetaVariables, std::set<storm::expressions::Variable> const& columnMetaVariables);
std::pair<storm::dd::Bdd<Type>, uint64_t> computeReachableStates(storm::dd::Bdd<Type> const& initialStates, storm::dd::Bdd<Type> const& transitions, std::set<storm::expressions::Variable> const& rowMetaVariables, std::set<storm::expressions::Variable> const& columnMetaVariables);
template <storm::dd::DdType Type>
storm::dd::Bdd<Type> computeBackwardsReachableStates(storm::dd::Bdd<Type> const& initialStates, storm::dd::Bdd<Type> const& constraintStates, storm::dd::Bdd<Type> const& transitions, std::set<storm::expressions::Variable> const& rowMetaVariables, std::set<storm::expressions::Variable> const& columnMetaVariables);

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