|  |  | @ -389,6 +389,7 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |             std::vector<ValueType> ubDiffV(newX->size()); | 
			
		
	
		
			
				
					|  |  |  |             std::vector<ValueType> boundsDiffV(currentX->size()); | 
			
		
	
		
			
				
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					|  |  |  |             ValueType one = storm::utility::one<ValueType>(); | 
			
		
	
		
			
				
					|  |  |  |             ValueType two = storm::utility::convertNumber<ValueType>(2.0); | 
			
		
	
		
			
				
					|  |  |  |             ValueType precision = storm::utility::convertNumber<ValueType>(env.solver().minMax().getPrecision()); | 
			
		
	
		
			
				
					|  |  |  |             ValueType doublePrecision = precision * two; | 
			
		
	
	
		
			
				
					|  |  | @ -413,7 +414,7 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |                     currentVerificationIterations = 0; | 
			
		
	
		
			
				
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					|  |  |  |                     currentUpperBound = *currentX; | 
			
		
	
		
			
				
					|  |  |  |                     guessUpperBound(*currentX, currentUpperBound, precision, relative); | 
			
		
	
		
			
				
					|  |  |  |                     guessUpperBound(*currentX, currentUpperBound, precision, relative, one); | 
			
		
	
		
			
				
					|  |  |  |                     newUpperBound = currentUpperBound; | 
			
		
	
		
			
				
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					|  |  |  |                     // TODO: More efficient check for verification iterations
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					|  |  | @ -465,7 +466,7 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |                         // We can safely use twice the requested precision, as we calculate the center of both vectors
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					|  |  |  |                         // We can use max_if instead of computeMaxAbsDiff, as x is definitely a lower bound and ub is larger in all elements
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					|  |  |  |                         if (!storm::utility::vector::hasNegativeEntry(ubDiffV)) { | 
			
		
	
		
			
				
					|  |  |  |                             // Recalculate relativeTerminationDiff if relative error requested
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					|  |  |  |                             // Recalculate terminationPrecision if relative error requested
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					|  |  |  |                             // TODO: Is here min or max required?
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					|  |  |  |                             if (relative) { | 
			
		
	
		
			
				
					|  |  |  |                                 terminationPrecision = doublePrecision * storm::utility::vector::min_if(*currentX, this->getRelevantValues()); | 
			
		
	
	
		
			
				
					|  |  | @ -507,11 +508,11 @@ namespace storm { | 
			
		
	
		
			
				
					|  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |         template<typename ValueType> | 
			
		
	
		
			
				
					|  |  |  |         void IterativeMinMaxLinearEquationSolver<ValueType>::guessUpperBound(std::vector<ValueType> &x, std::vector<ValueType> &target, ValueType const& precision, bool const& relative) const { | 
			
		
	
		
			
				
					|  |  |  |         void IterativeMinMaxLinearEquationSolver<ValueType>::guessUpperBound(std::vector<ValueType> &x, std::vector<ValueType> &target, ValueType const& precision, bool const& relative, ValueType const& one) const { | 
			
		
	
		
			
				
					|  |  |  |             if (relative) { | 
			
		
	
		
			
				
					|  |  |  |                 storm::utility::vector::applyPointwise<ValueType, ValueType>(x, target, [&] (ValueType const& argument) -> ValueType { return argument * precision; }); | 
			
		
	
		
			
				
					|  |  |  |                 storm::utility::vector::scaleVectorInPlace<ValueType, ValueType>(target, (one + precision)); | 
			
		
	
		
			
				
					|  |  |  |             } else { | 
			
		
	
		
			
				
					|  |  |  |                 storm::utility::vector::applyPointwise<ValueType, ValueType>(x, target, [&] (ValueType const& argument) -> ValueType { return argument + precision; }); | 
			
		
	
		
			
				
					|  |  |  |                 storm::utility::vector::applyPointwise<ValueType, ValueType>(x, target, [&precision] (ValueType const& argument) -> ValueType { return argument + precision; }); | 
			
		
	
		
			
				
					|  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |         } | 
			
		
	
		
			
				
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