|  |  | @ -588,8 +588,9 @@ namespace storm { | 
			
		
	
		
			
				
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					|  |  |  | 					storm::dd::Add<Type, ValueType> matrix = game.getTransitionMatrix(); | 
			
		
	
		
			
				
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					|  |  |  | 					storm::dd::Add<Type, ValueType> minValuesForPlayer1UnderMinP1Strategy = matrix * minPlayer1Strategy.template toAdd<ValueType>() * minPlayer2Strategy.template toAdd<ValueType>(); | 
			
		
	
		
			
				
					|  |  |  | 					storm::dd::Add<Type, ValueType> minValuesForPlayer1UnderMaxP1Strategy = matrix * maxPlayer1Strategy.template toAdd<ValueType>() * minPlayer2Strategy.template toAdd<ValueType>(); | 
			
		
	
		
			
				
					|  |  |  | 					storm::dd::Add<Type, ValueType> minResultTmp = minResult.swapVariables(game.getRowColumnMetaVariablePairs()); | 
			
		
	
		
			
				
					|  |  |  | 					storm::dd::Add<Type, ValueType> minValuesForPlayer1UnderMinP1Strategy = (matrix * minPlayer1Strategy.template toAdd<ValueType>() * minPlayer2Strategy.template toAdd<ValueType>() * minResultTmp).sumAbstract(game.getColumnVariables()).sumAbstract(game.getPlayer2Variables()); | 
			
		
	
		
			
				
					|  |  |  | 					storm::dd::Add<Type, ValueType> minValuesForPlayer1UnderMaxP1Strategy = (matrix * maxPlayer1Strategy.template toAdd<ValueType>() * minPlayer2Strategy.template toAdd<ValueType>() * minResultTmp).sumAbstract(game.getColumnVariables()).sumAbstract(game.getPlayer2Variables()); | 
			
		
	
		
			
				
					|  |  |  | 					// This BDD has a 1 for every state (s) that can switch the strategy.
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					|  |  |  | 					storm::dd::Bdd<Type> minIsGreaterOrEqual = minValuesForPlayer1UnderMinP1Strategy.greaterOrEqual(minValuesForPlayer1UnderMaxP1Strategy); | 
			
		
	
		
			
				
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