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* PlayerIndex is now declared in a separate file (as this can potentially be independent of PRISM input).
* PlayerIndex is now declared in a separate file (as this can potentially be independent of PRISM input).
* Polished PrismNextStateGenerator, in particular more proper error handlingtempestpy_adaptions
Tim Quatmann
4 years ago
9 changed files with 55 additions and 44 deletions
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4src/storm/generator/Choice.cpp
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7src/storm/generator/Choice.h
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28src/storm/generator/PrismNextStateGenerator.cpp
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7src/storm/generator/PrismNextStateGenerator.h
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11src/storm/storage/PlayerIndex.h
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1src/storm/storage/prism/Player.cpp
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10src/storm/storage/prism/Player.h
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20src/storm/storage/prism/Program.cpp
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11src/storm/storage/prism/Program.h
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#pragma once |
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#include <limits> |
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namespace storm { |
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namespace storage { |
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typedef uint_fast64_t PlayerIndex; |
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PlayerIndex const INVALID_PLAYER_INDEX = std::numeric_limits<PlayerIndex>::max(); |
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} |
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} |
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